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Combat-Ascension-FFXV

Combat section of the Ascension Grid.

Ascension (アビリティコール, Abiritikōru?, lit. Ability Call) is a skill tree advancement system in Final Fantasy XV comprised of several trees called Astralspheres, which contain nodes that unlock abilities or enhancements.

AP is used to unlock most nodes. Red nodes are unlocked during the story and do not require AP. Green nodes represent ally Techniques, which can be equipped and initiated by the player in battle. Yellow and purple nodes represent other abilities and enhancements, with yellow favoring combat abilities and purple favoring passive effects and boosts. Each Astralsphere starts out at an empty central point between the starting nodes, marked by a point of light and connecting lines out. Unlocking a node makes immediately connected nodes available.

AP is shared between party members and Astralspheres, allowing the player to spend it however they choose. Learning an ability on the Ascension for the first time earns the New Power achievement/trophy. Activating twenty nodes yields Self-Improved, and activating fifty yields Self-Mastered. Ascension progression carries over if the player uses chapter select or starts a New Game Plus.

New nodes for unlocking character swap were added in a free update in December 2017. However, many story segments must be played as Noctis.

It takes over 18,000 AP to max out the grid.

A similar skill tree exists in Final Fantasy XV: Episode Ardyn, called Descension.

ArmigerEdit

Armiger tree in Ascension from FFXV
Nexus that strengthens Armiger. Activate these modes to to power up your arsenal of royal arms.
—Description
Auto
Armiger
Crystarium Branch 2
24
Iron Armiger
Crystarium Branch 1
48
Armiger Action
24
Armiger Harvester
Auto
Armiger Chain
Crystarium Branch 1
24
Armiger Warchain
Crystarium Branch 3
48
Armiger Chain Reaction
99
Armiger Sagechain
72
Armiger Freechain


Name AP Effect
Armiger Auto Enter Armiger mode when the Armiger bar is full. Temporarily boosts attributes.
Armiger Action 48 Gain 1 AP every time you use Armiger.
Armiger Chain Auto Special group attack that ends Armiger mode.
Armiger Chain Reaction 48 Gain 1 AP every time you use Armiger Chain.
Armiger Freechain 72 Gain unlimited MP for 60 seconds after executing Armiger Chain.
Armiger Harvester 24 Boost Armiger bar gain from attacks by 30%.
Armiger Sagechain 99 Armiger Chain kills grant 3000 EXP.
Armiger Warchain 24 Boost Armiger Chain damage by 50%.
Iron Armiger 24 Reduce Armiger bar depletion during Armiger mode by 30%.

CombatEdit

Nexus that boosts Noctis's technique repertory. Activate these nodes for more way to take out enemies.
—Description
8
Light Phase
Crystarium Branch 2
99
Experimagic
32
Ultralight Phase
6
Airstep
Crystarium Branch 2
16
Airslip
Crystarium Branch 1
52
Airstride
Crystarium Branch 1
333
Airdance
28
Death Drop
Crystarium Branch 1
52
Osmostrike
16
Blink
Crystarium Branch 2
48
Warp Decoy
Crystarium Branch 1
64
Static Edge
32
Blink Boost
Crystarium Branch 1
333
Impervious
10
Chained Fury
Crystarium Branch 2
24
Warp Factor
Crystarium Branch 2
52
Warp Factor II
Crystarium Branch 1
333
Point-Blank Warp-Strike
24
Daemon Destroyer
28
Stalker
Crystarium Branch 1
64
Super Stalker


Name AP Effect
Airdance 333 Airstep after attacking an unlimited number of times with a sword or polearm.
Airslip 16 Dodge enemies in midair with the guard button. (Also works in Stasis when used with a shield.)
Airstep 6 Use the left stick and attack button to step once in midair after attacking with a sword or polearm. Costs MP. However, all weapons with an aerial combo of more than one attack airstep by swapping to a sword/polearm mid-combo before swapping back.
Airstride 52 Perform a second Airstep after a second attack with a sword or polearm.
Blink 16 Phase through an enemy attack without using MP by guarding at the last second. Allows one to cancel attack animations into a phase.
Blink Boost 32 Using Blink now restores 5 MP.
Chained Fury 10 Boost the damage of each combo hit by 0.3% when at full HP.
Daemon Destroyer 24 Warp-Strike can break daemon appendages.
Death Drop 28 From afar, use the attack button in midair to warp above the enemy and strike down with a sword or polearm.
Experimagic 99 Increase Noctis' MP by the formula $ MaxMP = BaseMP + CurrentLevel $
Impervious 333 Negate damage by guarding immediately after being hit. Allows Noctis to recover from knockback, and works in midair; it can be used to continue an aerial combo. Can also cancel status ailments applied on the attack.
Light Phase 8 Reduce MP cost of phasing by 30%.
Osmostrike 52 Recover MP when an aerial attack connects.
Point-Blank Warp-Strike 333 Eliminate the damage modifier penalty of close-range Warp-strikes.
Stalker 28 Blindside damage increased by 25%.
Static Edge 64 Significantly increase damage dealt while in Stasis.
Super Stalker 64 Blindside damage now increased by 50%.
Ultralight Phase 32 Reduce MP cost of phasing by 51%. Overrides Light Phase.
Warp Decoy 48 Leave a hologram to divert enemies after warping.
Warp Factor 24 Warp-strike damage increased by 25%.
Warp Factor II 52 Warp-strike damage now increased by 50%.

ExplorationEdit

18
Angler Action
Crystarium Branch 2
333
Reel Experience
84
Item Angler
Crystarium Branch 2
99
Sportfishing
555
Expert Item Angler
20
Happy Camping
Crystarium Branch 1
48
Happier Camping
Crystarium Branch 1
99
Fitter Survival
Crystarium Branch 1
999
Fittest Survival
32
Roadrunning
Crystarium Branch 1
99
Roadlife
32
Chocobump
Crystarium Branch 1
99
Chocobonus
32
Chocojockey
Crystarium Branch 1
99
Chocoracer
18
Aftertaste
Crystarium Branch 2
99
Lingering Aftertaste
Crystarium Branch 1
333
Persistent Aftertaste
20
Appetize
12
Snapshot
Crystarium Branch 1
32
Aperture


Name AP Effect
Aftertaste 18 Extends the effects of camp meals to the following sunrise.
Angler Action 18 Gain 1 AP from catching a fish.
Aperture 32 Grants additional 1 AP if Noctis is in a Snapshot picture.
Appetize 20 Gain 1 AP from cooking a party member's favorite food.
Chocobonus 99 Gain 10 EXP for every ~0.35 miles traveled by chocobo.
Chocobump 32 Gain 1 AP for every 0.875 miles traveled by chocobo.
Chocojockey 32 Gain 1 AP from winning a chocobo race.
Chocoracer 99 Gain 50 EXP from winning a chocobo race.
Expert Item Angler 555 Triple items gained from fishing.
Fitter Survival 99 25% chance for Gladiolus to find double items after battle with his Survival skill.
Fittest Survival 999 50% chance for Gladiolus to find double items after battle with his Survival skill.
Happier Camping 48 Increases AP gained from camping to 3.
Happy Camping 20 Increases AP gained from camping to 2.
Item Angler 84 Double items gained from fishing.
Lingering Aftertaste 99 Extends food effects from camp to the sunset of the next day.
Persistent Aftertaste 333 Extends food effects from camp to the sunrise after the next day.
Reel Experience 333 Gain EXP for catching fish (each species has its own value).
Roadlife 99 Gain 10 EXP every 0.54 miles traveled by car (does not apply to flying).
Roadrunning 32 Gain 1 AP every 1.25 miles traveled by car (does not apply to flying).
Snapshot 12 Prompto takes a photo mid-battle. Up to 5 photos can be saved at a time. Photos are saved to auto-snapshots. Critical version takes a selfie. Costs 1 Tech Bar segment.
Sportfishing 99 Gain extra AP for catching big fish (each species has its own value).

MagicEdit

24
Elementalism
Crystarium Branch 2
48
Magic Level
Crystarium Branch 1
99
Magic Level II
72
Elementality
Crystarium Branch 2
99
Enhanced Elementality
48
Elemagnetism
20
Powercraft
Crystarium Branch 2
99
Extra Powercraft
Crystarium Branch 1
555
Super Powercraft
Crystarium Branch 1
999
Ultimate Powercraft
24
Magic Action
Crystarium Branch 1
333
Bonuspell
Crystarium Branch 1
999
Bonuspell II


Name AP Effect
Bonuspell 333 Gain an extra spell from crafting.
Bonuspell II 999 Gain an additional extra spell from crafting.
Elemagnetism 48 Increases the chance of draining elemental energy from a foe while using an element-absorbing weapon by 50%.
Elementalism 24 Absorb 20% more energy from elemental deposits.
Elementality 72 Elemental deposit absorption bonus increased to 50%.
Enhanced Elementality 99 Elemental deposit absorption bonus increased to 80%.
Extra Powercraft 99 Spell crafting power increase is now 30.
Magic Action 24 Gain 1 AP every time you cast a spell.
Magic Level 48 Increase Magic for each character by the formula $ Magic = BaseMagic + CurrentLevel $
Magic Level II 99 Increase Magic for each character is now $ Magic = BaseMagic + (CurrentLevel * 3) $
Powercraft 20 Increase power of crafted spells by 10.
Super Powercraft 555 Spell crafting power increase is now 50.
Ultimate Powercraft 999 Spell crafting power increase is now 100.

RecoveryEdit

12
Hang In
Crystarium Branch 1
24
Sprinter
Crystarium Branch 1
99
Distance Runner
20
Savior's Fortitude
Crystarium Branch 2
48
Savior's Force
Crystarium Branch 1
99
Comeback
48
Savior's Vengeance
10
Rapid Regen
Crystarium Branch 3
24
Prompto: First Aid
Crystarium Branch 1
99
Prompto: Advanced First Aid
Crystarium Branch 1
333
Prompto: Expert First Aid
24
Ignis: First Aid
Crystarium Branch 1
99
Ignis: Advanced First Aid
Crystarium Branch 1
333
Ignis: Expert First Aid
24
Gladio: First Aid
Crystarium Branch 1
99
Gladio: Advanced First Aid
Crystarium Branch 1
333
Gladio: Expert First Aid


Name AP Effect
Advanced First Aid 99 Now recover 40% of own HP when using First Aid.
Comeback 99 Taking an ally out of Danger fully restores the ally's HP.
Distance Runner 99 Increase to stamina bar is now 10 seconds.
Expert First Aid 333 Now recover 60% of own HP when using First Aid.
First Aid 24 Recover 20% of own HP when HP is low for the indicated character, after pausing briefly. Has some super armor.
Hang In 12 Increase HP recovery rate while hanging from a warp-point position.
Rapid Regen 10 Raise HP and MP recovery rate by 10% in cover.
Savior's Force 48 Taking an ally out of Danger boosts their Strength by 200 for 30 seconds.
Savior's Fortitude 20 Taking an ally out of Danger boosts their Vitality by 200 for 30 seconds.
Savior's Vengeance 48 Taking an ally out of Danger causes all attacks to be critical for 30 seconds.
Sprinter 24 Increases stamina bar by 5 seconds.

StatsEdit

10
Health Level
Crystarium Branch 4
99
Health Level II
Crystarium Branch 1
333
Health Level III
99
Strength Level
99
Spirit Level
99
Vitality Level
16
Noctis: Accessory Slot
Crystarium Branch 4
333
Noctis: Accessory Slot
16
Prompto: Accessory Slot
Crystarium Branch 1
333
Prompto: Accessory Slot
16
Ignis: Accessory Slot
Crystarium Branch 1
333
Ignis: Accessory Slot
16
Gladio: Accessory Slot
Crystarium Branch 1
333
Gladio: Accessory Slot


Name AP Effect
Accessory Slot 16*(first)/333*(second) Grants a character an additional accessory slot. Nodes are listed above prefixed with who they are for.
Health Level 10 Increase max HP of each character by the formula $ MaxHP = BaseHP + (CurrentLevel * 2) $
Health Level II 99 Increase max HP of each character by the formula $ MaxHP = BaseHP + (CurrentLevel * 5) $
Health Level III 333 Increase max HP of each character by the formula $ MaxHP = BaseHP + (CurrentLevel * 10) $
Spirit Level 99 Increase Spirit of each character by the formula $ Spirit = BaseSPR + CurrentLevel $
Strength Level 99 Increase Strength of each character by the formula $ Strength = BaseSTR + CurrentLevel $
Vitality Level 99 Increase Vitality of each character by the formula $ Vitality = BaseVIT + CurrentLevel $

TeamworkEdit

8
Link Up
Crystarium Branch 2
32
Super Link Up
Crystarium Branch 1
333
Critical Link
Crystarium Branch 1
999
Limitless Link
16
Deathblow
Crystarium Branch 1
99
Ultimate Deathblow
6
First Shot
Crystarium Branch 2
18
Scintilla
Crystarium Branch 1
64
Ballistic
24
Shock Drop
Crystarium Branch 1
99
Sharp Shock
6
Analyze
Crystarium Branch 2
18
Lancet
Crystarium Branch 1
99
Regenerate
24
Venom Fang
Crystarium Branch 1
64
Virulent Venom
6
Reflex
Crystarium Branch 2
18
Engage
Crystarium Branch 1
64
Intercept
24
Antagonize
Crystarium Branch 1
99
Acute Antagonism


Name AP Effect
Acute Antagonism 99 Increases Antagonize damage modifier to x2.5
Analyze 6 Ignis attempts to inflict Libra on one enemy, using scan time as resistance value. Used as first action when battle starts, sometimes more than once. No weapon requirement. If Ignis's daggers have an innate a status ailment, he can inflict enemies with it with Analyze (doesn't work for Vigilantes' Stop). He still tries to use the ability on enemies that are immune.
Antagonize 24 Gladiolus performs a disruptive kick while Noctis is defending (no weapon requirement). Damage modifier: x1.5
Ballistic 64 Prompto unleashes a firearm barrage when his HP is high, striking multiple enemies in a wide area once. Damage modifier: x0.4 (every hit). Usually makes enemies stagger.
Critical Link 333 Link-strikes always inflict Critical Hits.
Deathblow 16 Noctis's allies perform powerful attacks against enemies in vulnerable status (i.e. knocked down). If they have their secondary arms equipped, they will only use them for Deathblows. Gladiolus can slam the ground with his shield, creating a shockwave; Ignis can unleash a pair of devastating downward spear swings; Prompto may fire a barrage of bullets.
Engage 18 Gladiolus performs a powerful pre-emptive greatsword strike. Damage modifier: x2
First Shot 6 Prompto fires a pre-emptive firearm shot that adds 1 segment to the Tech Bar (2 with the Tech Turbocharger equipped). Damage modifier: x1.5
Intercept 64 Gladiolus guards the player character with a shield when his own HP is high. Intercept blocks an attack that was going to hit the player (doesn't matter if the attack was directed at the player specifically or not). Needs to have shield equipped as secondary arm. Gladiolus can use it more than once in battle but not back-to-back.
Lancet 18 Ignis counterattacks with a polearm and drain 100% of the damage when own HP is low. Damage modifier: x2.5. Can only restore current HP once. The attack can miss.
Limitless Link 999 Allows link-strikes to break the damage limit.
Link Up 8 Boost link-strike damage.
Reflex 6 Gladiolus performs a disruptive area of effect greatsword counterattack. Damage modifier: x2. Only uses when current HP is low and just once.
Regenerate 99 Ignis heals an ally with a hidden item when his own HP is high. No weapon requirement. Ignis will use a free item that applies Revitalized for a few seconds and he can use this consecutively. He can still use his Good/Grand Chamberlain accessories in conjunction. He has to be near the target to activate and the action can be interrupted. Uncommonly, he can apply it to someone in Danger to instantly recover them.
Scintilla 18 Prompto counterattacks with a firearm and inflicts Stop when his HP is low. Damage modifier: x2. Only uses it once.
Sharp Shock 99 Increases Shock Drop damage modifier to x4
Shock Drop 24 Prompto inflicts Shocked for 3 seconds on an enemy Noctis is attacking in mid-air using equipped machinery. Damage modifier: x2
Super Link Up 32 Further boost link-strike damage.
Ultimate Deathblow 99 Increases damage dealt by Deathblows.
Venom Fang 24 When Noctis is performing a combo on the same enemy, Ignis will poison the target for 60 seconds with daggers. Damage modifier: x1
Virulent Venom 64 Increases Venom Fang damage modifier to x1.5

TechniquesEdit

Nexus that enhances and boosts your allies' techniques. Activate these nodes to unlock new skills for your comrades to use in combat.
—Description
48
Tech Strike
Crystarium Branch 1
99
Tech Damage
Crystarium Branch 1
333
Quick Tech
8
Starshell
Crystarium Branch 2
18
Gravisphere
Crystarium Branch 2
20
Change to Prompto
72
Trigger-Happy
Crystarium Branch 1
999
Prompto: Limit Break
18
Recoil
8
Regroup
Crystarium Branch 2
18
Enhancement
Crystarium Branch 1
72
Sagefire
Crystarium Branch 1
999
Ignis: Limit Break
18
Overwhelm
Crystarium Branch 1
20
Change to Ignis
8
Dawnhammer
Crystarium Branch 2
18
Royal Guard
Crystarium Branch 2
20
Change to Gladiolus
72
Impulse
Crystarium Branch 1
999
Gladio: Limit Break
18
Cyclone


Name AP Effect
Change to Gladiolus*(Added in patch 1.19) 20 Take control of Gladiolus mid-battle. His playstyle is identical to how he is controlled in Final Fantasy XV: Episode Gladiolus.
Change to Ignis*(Added in patch 1.19) 20 Take control of Ignis mid-battle. His playstyle is identical to how he is controlled in Final Fantasy XV: Episode Ignis.
Change to Prompto*(Added in patch 1.19) 20 Take control of Prompto mid-battle. His playstyle is identical to how he is controlled in Final Fantasy XV: Episode Prompto, albeit without his baton and sniper rifle.
Cyclone 18 Gladiolus damages nearby enemies with a shield shockwave. Noctis can point-warp to Gladiolus for a follow-up attack consisting of multiple area-of-effect spins. Gladiolus needs a shield equipped. Costs 2 Tech Bar segments.
Dawnhammer 8 Gladiolus leaps, delivering a powerful greatsword slash. Can miss agile enemies. Costs 2 Tech Bar segments.
Enhancement 18 Ignis casts Flameboost, Frostboost, or Stormboost on Noctis, depending on the target's weakness, also boosting his Strength. Noctis must not be incapacitated. Effects can be combined and don't immediately wear off after battle. Its critical version extends the duration of the buff. Re-applying the same buff won't reset the duration length. Costs 1 Tech Bar segment.
Gravisphere 18 Prompto shoots a sphere of energy from that sucks in enemies and deals constant magic damage. Prompto needs a machine equipped. Costs 2 Tech Bar segments.
Impulse 72 Gladiolus pauses for a couple seconds before unleashing a powerful frontal-sweep attack covering a large radius that hits twice. Excels at breaking limbs. Costs 3 Tech Bar segments.
Limit Break 999 Allow character's techniques to break the damage limit. They are prefixed above with who they belong to. All are simply called "Limit Break."
Overwhelm 18 Ignis orders the party to focus attacks on one enemy. Noctis retains normal attacks with his equipped weapon (will do nothing with magic or the Ring of the Lucii). Allies also attack with Deathblows if they're unlocked, and will use secondary weapons if equipped. Party is invincible throughout duration. The critical version always deals critical hits. Less effective against highly mobile or hard-to-reach targets. Ends prematurely if the target perishes. Costs 2 Tech Bar segments.
Quick Tech 333 All Tech Bar replenishment increased by 10%.
Recoil 18 Prompto deals heavy, small area-of-effect damage to a single enemy with machinery. Excels at breaking limbs. Can inflict Burnt. Prompto needs a machine equipped. Costs 2 Tech Bar segments.
Regroup 8 Ignis summons the party to him, almost entirely restoring everyone's HP. Does not restore Max HP. Rescues any allies in Danger status. Poisoned or Downed allies won't be healed, though Poisoned allies still recover from Danger with 25% HP. The critical version also yields the Stalwart buff. Costs 2 Tech Bar segments
Royal Guard 18 Calls Gladiolus to protect Noctis with a shield, preventing damage and providing the Serene status to Noctis, increasing HP and MP recovery. Lasts for a short period of time, or until Noctis initiates the follow-up attack. Can't bring Noctis out of Danger. Gladiolus needs a shield equipped. Costs 1 Tech Bar segment.
Sagefire 72 Ignis charges forward, dealing three devastating area-of-effect Fire attacks with daggers. Excels at breaking limbs. Costs 3 Tech Bar segments.
Starshell 8 Prompto draws enemy attention in a wide radius with a firearm.Can inflict Threatened or Enervated, depending on the enemy. Costs 1 Tech Bar segment.
Tech Damage 99 Adds to the Tech Bar as Noctis takes damage with the formula $ AmountAdded = Damage / 500 $
Tech Strike 48 Adds to the Tech Bar when Noctis lands attacks.
Trigger-Happy 72 Prompto fires two separate bullet volleys on a target before finishing with a powerful single shot. Excels at breaking limbs. Each shot utilizes the passive effect of his equipped gun. The critical version fires twice as many bullets, all critical strikes. Costs 3 Tech Bar segments.

Wait ModeEdit

18
Warp-Ambush
Crystarium Branch 1
99
Warp-Punish
12
Presto Libra
Crystarium Branch 1
48
Time-Restore
Crystarium Branch 1
99
Time-Freeze
32
No Mercy
Crystarium Branch 1
99
Sage


Name AP Effect
No Mercy 32 Boost damage inflicted by a scanned enemy's elemental weakness.
Presto Libra 12 Scan enemies even faster when using Libra.
Sage 99 Boost damage inflicted by allies for each enemy scanned.
Time-Freeze 99 Stop the Wait Timer from depleting.
Time-Restore 48 Restore the Wait Timer by defeating an enemy.
Warp-Ambush 18 During Wait Mode, warp-strike an enemy not targeting Noctis to increase the likelihood of breaking its appendage.
Warp-Punish 99 During Wait Mode, warp-strike an enemy with half or less of its HP remaining to increase damage inflicted.

AP grindingEdit

Because the Ascension Grid takes so much AP to master, some AP grinding tricks can be used to alleviate this. After learning the ability to gain AP from driving, the player can gain passive AP by setting the Regalia to drive in circles by pinning down the controller and letting the game run. This method requires the player to have acquired and equipped the Magitek Generator, which is won from Totomostro, or obtain the Regalia Type-F, both of which will allow the Regalia to drive endlessly without the need to refuel. It may also helps to have the Turbocharger, also won from Totomostro, which allows the Regalia to drive up to 70 mph, since an AP is gained for every 1.25 mile driven.

In the Windows and Royal Editions, the Old Wall bosses in the expanded Insomnia yield a total of 300 AP, and can be killed repeatedly by defeating Ardyn or using Chapter Select.

The trick utilizing the beast whistle to continually summon sabertusks has since been nerfed via a patched, but the Timed Quest for sabertusks and other numerous small enemies can be taken advantage of in a similar manner, by simply holding the Warp button and quickly felling enemies with warp-strikes. Timed Quests can be repeated and the player can get the quest they want by manipulating the console's clock.

Each party member has unique ways to rack up AP from kills: Noctis's warp-strikes (particularly with weapons such as daggers for quickness, or the Shield of the Just for its wide area-of-effect warp-strike), Gladiolus's glaive arts (including Earthshatter), Ignis' High Jump technique and Total Clarity skills, and Promptos crackshots.

DescensionEdit

Descemsion screen in FFXV Episode Ardyn

Descension tree.

In Final Fantasy XV: Episode Ardyn, the player can improve Ardyn's parameters via Descension. Unlike the main game's Ascension menu, any node can be activated in Descension at any time without needing to trigger other nodes first. Ardyn gains AP exclusively by daemonifying enemies.

There are four branches in Ardyn's Descension tree. The first gives Ardyn access to his combat abilities, with four nodes. The second improves Ardyn's shadowstep and ability to daemonify, with seven nodes. The third consists of five Power Up nodes, which improve Ardyn's maximum HP and MP. The fourth consists of Techniques for Ifrit, with three nodes. Ardyn has 4 of 19 nodes unlocked by default.

0
Royal Arms
Crystarium Branch 1
16
Spectral Charge
Crystarium Branch 1
32
Dark Tornado
Crystarium Branch 1
32
Cerberus-0
0
Daemonification
Crystarium Branch 1
0
Shadowstep
Crystarium Branch 1
8
Phantom Fade
Crystarium Branch 1
16
Daemonification II
Crystarium Branch 1
8
Counterosmosis
Crystarium Branch 1
16
Rising Phantom
Crystarium Branch 1
64
Mug
4
Power Up
Crystarium Branch 1
8
Power Up II
Crystarium Branch 1
8
Power Up II
Crystarium Branch 1
16
Power Up III
Crystarium Branch 1
16
Power Up III
0
Firaga
Crystarium Branch 1
16
Meteor Strike
Crystarium Branch 1
32
Flames of Rage
Name AP Description
Royal Arms 0 Conjure spectral weapons to wield in battle. Press Circle to attack, or use Circle + Left stick to sideswipe your foes.
Spectral Charge 16 Press Down to convert all remaining MP into spectral energy.
Dark Tornado 32 Hold Circle to conjure a swirling whirlwind of dark energy. Use Left stick to aim, then release Circle to unleash the blast.
Cerberus-0 32 Press Circle to summon a sniper rifle, then fire with R1. Hold L1 to hone your precision (costs MP).
Daemonification 0 Press Triangle when the marker displays to daemonify a vulnerable enemy.
Shadowstep 0 Hold Square to dematerialize and swiftly move around the field.
Phantom Fade 8 Press X after jumping to leap again in midair.
Daemonification II 16 Absorb more particles when daemonifying an enemy.
Counterosmosis 8 Recover MP after parrying an attack and landing a successful counterstrike.
Rising Phantom 16 Press L1 + R1 after stringing together a 100-hit combo to wipe out all enemies in the surrounding area.
Mug 64 Receive items after daemonifying an enemy.
Power Up 4 Increase maximum HP and MP.
Power Up II 8 Greatly increase maximum HP and MP.
Power Up III 16 Significantly increase maximum HP and MP.
Firaga 0 Launch an enormous orb of concentrated elemental energy. Depletes bar by two.
Meteor Strike 16 Crash into the ground and raze the surrounding area. Depletes bar by three.
Flames of Rage 32 Engulf yourself in flames that strengthen your power. Depletes bar by two.

GalleryEdit

EtymologyEdit

Ascension is a belief held to be true by multiple religions. Since death is the normal end to an individual's life on Earth and the beginning of the afterlife, entering Heaven without dying first is considered exceptional and usually a sign of God's special recognition of the individual's piety.

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