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+ | {{sideicon|FFVI|FFVII|FFVIII|FFX|X2|FFXII|FFXIII|XIII2|LR|FFXV|FFT|FFMQ|FFA|FFL3}} |
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− | '''Artificial |
+ | '''Artificial intelligence''' (AI) means the intelligence of machines, and is commonly used to refer to computer-controlled units in RPGs. Enemies are AI-controlled, but in certain cases, player characters can also be computer-controlled. |
− | With the [[ |
+ | With the [[status effect]]s [[Berserk (status)|Berserk]] and [[Confuse (status)|Confuse]] allies are taken out of the player's control and start performing actions on their own. Even if Confuse is always considered a negative status, Berserk can be used to the player's advantage at times, and is considered a positive status in some games. |
==Appearances== |
==Appearances== |
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===''[[Final Fantasy VI]]''=== |
===''[[Final Fantasy VI]]''=== |
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+ | |||
− | {{sideicon|FFVI}} |
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− | [[Cyan Garamonde|Cyan]] is controlled by the AI |
+ | [[Cyan Garamonde|Cyan]] is controlled by the AI where he is given an AI script just like the enemies. For three battles in the [[Imperial Camp (Final Fantasy VI)|Imperial Camp]], his AI script is as follow: |
+ | |||
+ | Attack Turns: |
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+ | :1st Turn: Fang (33%) or Attack (33%) or Attack (33%) |
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+ | |||
+ | If attacked by anything: Attack (33%) or Nothing (66%) |
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In the [[Dragon's Neck Coliseum]] player characters are controlled by the computer and will randomly use any commands they have available, even ones that can kill the character, like [[Self-Destruct]]. Thus the battle outcomes are often random and risky. |
In the [[Dragon's Neck Coliseum]] player characters are controlled by the computer and will randomly use any commands they have available, even ones that can kill the character, like [[Self-Destruct]]. Thus the battle outcomes are often random and risky. |
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− | [[Umaro]] is an [[ |
+ | [[Umaro]] is an [[Secret characters|optional]] playable character who cannot actually be controlled in battle and is in a constant state of Berserk. Umaro only uses physical attacks, unless equipped with his special [[Relic (Final Fantasy VI)|relics]] that allow him to randomly use a special ability. |
− | [[Gau]] can emulate a monster. When he does he becomes a computer-controlled character in battle, and has the chance of using two abilities. One of them is always an [[Attack ( |
+ | [[Gau]] can emulate a monster. When he does he becomes a computer-controlled character in battle, and has the chance of using two abilities. One of them is always an [[Attack (command)|Attack]], the second can either be a special attack, a magic spell, a lore, a dance ability, or an enemy spell. |
When [[Mog (Final Fantasy VI)|Mog]] selects a Dance, he will randomly perform one of four abilities from the selected dance. The player will lose control of Mog while he's dancing. |
When [[Mog (Final Fantasy VI)|Mog]] selects a Dance, he will randomly perform one of four abilities from the selected dance. The player will lose control of Mog while he's dancing. |
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===''[[Final Fantasy VII]]''=== |
===''[[Final Fantasy VII]]''=== |
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+ | |||
− | {{sideicon|FFVII}} |
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− | [[ |
+ | [[Sephiroth]], while as a [[Guest|party member]], is entirely computer-controlled. He can attack enemies with physical attacks and powerful magic that targets all opponents. If [[Cloud Strife|Cloud]] is [[Knocked Out|dead]], Sephiroth can use [[Arise|Life2]] on him. |
[[Vincent Valentine]] is computer controlled when using his [[Limit (Final Fantasy VII)|Limit Breaks]]. When using his Limit Break form Vincent has a random chance of either using a physical attack or a special attack, but the special attack is always rarer, in each of his turns. |
[[Vincent Valentine]] is computer controlled when using his [[Limit (Final Fantasy VII)|Limit Breaks]]. When using his Limit Break form Vincent has a random chance of either using a physical attack or a special attack, but the special attack is always rarer, in each of his turns. |
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===''[[Final Fantasy VIII]]''=== |
===''[[Final Fantasy VIII]]''=== |
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− | {{sideicon|FFVIII}} |
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⚫ | [[Rinoa Heartilly]]'s Limit Break, [[Angel Wing]], turns her into a sort of Magic Berserk state, in which she is computer-controlled and casts random magic from her stock, without actually expending the spells. Because Rinoa only casts spells she already has, it is easy to manipulate Angel Wing by letting her only have powerful spells, such as [[Meteor ( |
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⚫ | [[Rinoa Heartilly]]'s Limit Break, [[Angel Wing (Limit)|Angel Wing]], turns her into a sort of Magic Berserk state, in which she is computer-controlled and casts random magic from her stock, without actually expending the spells. Because Rinoa only casts spells she already has, it is easy to manipulate Angel Wing by letting her only have powerful spells, such as [[Meteor (ability)|Meteor]]. |
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⚫ | |||
+ | |||
⚫ | |||
===''[[Final Fantasy X]]''=== |
===''[[Final Fantasy X]]''=== |
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+ | |||
− | {{sideicon|FFX}} |
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− | [[Magus Sisters]] and [[Yojimbo ( |
+ | [[Magus Sisters]] and [[Yojimbo (summon)|Yojimbo]] are optional [[Aeon (Final Fantasy X)|aeons]] whose commands the player cannot actually directly control. While commanding the Magus Sisters, the player offers suggestions to each one individually, and the AI will choose a relevant ability and target. Sometimes they may fail to take an action. |
The player uses [[gil]] to manipulate Yojimbo's actions: the higher the amount paid the better attack will Yojimbo perform. The Overdrive gauge also plays part of which action will Yojimbo choose. |
The player uses [[gil]] to manipulate Yojimbo's actions: the higher the amount paid the better attack will Yojimbo perform. The Overdrive gauge also plays part of which action will Yojimbo choose. |
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====''[[Final Fantasy X-2]]''==== |
====''[[Final Fantasy X-2]]''==== |
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+ | |||
− | {{sideicon|X2}} |
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All monster allies are controlled by the game's AI. |
All monster allies are controlled by the game's AI. |
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− | {{ |
+ | {{Section|Final Fantasy X-2}} |
===''[[Final Fantasy XII]]''=== |
===''[[Final Fantasy XII]]''=== |
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+ | |||
− | {{sideicon|FFXII}} |
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− | {{See |
+ | {{See|Gambits}} |
Player can set the player characters' gambits to have them perform actions automatically in battle. The player is still able to interrupt these actions and give the characters commands manually, but if the character has no player commands to execute, they will act according to their gambits. |
Player can set the player characters' gambits to have them perform actions automatically in battle. The player is still able to interrupt these actions and give the characters commands manually, but if the character has no player commands to execute, they will act according to their gambits. |
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− | [[Guest]] characters are computer-controlled allies. In the original version they were entirely computer-controlled, but in the '' |
+ | [[Guest]] characters are computer-controlled allies. In the original version they were entirely computer-controlled, but in the ''Zodiac'' versions the player is able to set the guests' gambits. Also in the original version, [[Esper (Final Fantasy XII)|Espers]] are entirely computer-controlled, but in the ''Zodiac'' versions player gains full control of them. |
===''[[Final Fantasy XIII]]''=== |
===''[[Final Fantasy XIII]]''=== |
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+ | |||
− | {{sideicon|FFXIII}} |
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{{Main|Command Synergy Battle}} |
{{Main|Command Synergy Battle}} |
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− | The battle system |
+ | The battle system has the player control the actions of the party leader, and the computer controls the two others. The player can also choose the Auto-Battle option, which has the AI choose the commands for them depending on various battle situations. The actions the computer performs depends on the characters' [[Paradigm|Paradigm Roles]]. |
====''[[Final Fantasy XIII-2]]''==== |
====''[[Final Fantasy XIII-2]]''==== |
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+ | |||
− | {{sideicon|XIII2}} |
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− | {{ |
+ | {{Section|Final Fantasy XIII-2}} |
====''[[Lightning Returns: Final Fantasy XIII]]''==== |
====''[[Lightning Returns: Final Fantasy XIII]]''==== |
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+ | |||
− | {{sideicon|LR}} |
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[[Oerba Yun Fang|Fang]] and [[Angel of Valhalla]] are computer control characters. |
[[Oerba Yun Fang|Fang]] and [[Angel of Valhalla]] are computer control characters. |
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− | {{ |
+ | {{Section|Lightning Returns: Final Fantasy XIII}} |
===''[[Final Fantasy XV]]''=== |
===''[[Final Fantasy XV]]''=== |
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+ | |||
− | {{stub|Final Fantasy XV}} |
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+ | The developers wanted players to feel they are actually with friends, and thus built up AI and animation system on that. During the project, the team considered developing an open seamless world and developing realistic AI for [[Noctis Lucis Caelum|Noctis's]] friends the main challenges. The allies were designed to pay attention to Noctis and walk together with him, but randomize the speed and the distance from the player character. If they get left behind they come running. Because the system is constantly calculating the friends' AI, its CPU cost is high.<ref name=4Gamer>{{Refwebsite| page url = http://femto-jiokichi.tumblr.com/post/142546480678/uncovered-4gamer-interview-translation-interview| page name = Uncovered: 4Gamer interview translation (interview with Tabata-san and Nozue-san) | site url = http://femto-jiokichi.tumblr.com| site name = A Bit Of Laughter| access time = 20180421164612}}</ref> |
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===''[[Final Fantasy Tactics]]''=== |
===''[[Final Fantasy Tactics]]''=== |
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+ | |||
− | {{sideicon|FFT}} |
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− | {{See |
+ | {{See|Guest}} |
− | + | The player controls most party members, but not [[Guest]]s, who have similar intelligence to enemies, but fight on the side of the player. There also is an Auto-Battle mode, where players can select actions for the characters (such as "Fight for Life") but they will execute them themselves, as if they were Guests. |
|
===''[[Final Fantasy Mystic Quest]]''=== |
===''[[Final Fantasy Mystic Quest]]''=== |
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+ | |||
− | {{sideicon|FFMQ}} |
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− | [[Benjamin]]'s ally, if present, will be guided automatically by the computer. The AI control character will |
+ | [[Benjamin]]'s ally, if present, will be guided automatically by the computer. The AI control character will exploit enemies weaknesses or cast their most powerful spells on the enemy party. There is a [[Magic bugs|bug]] that involves [[Phoebe]] being controlled by the AI. When controlled by the computer, Phoebe will sometimes randomly cast [[Aero]], a spell she does not have in her possession. |
===''[[Final Fantasy Adventure]]''=== |
===''[[Final Fantasy Adventure]]''=== |
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+ | |||
− | {{sideicon|FFA}} |
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[[Guest|Temporary party members]] have poor AI. They'll attack walls and trees, and even thin air for no apparent reason making them hardly useful. |
[[Guest|Temporary party members]] have poor AI. They'll attack walls and trees, and even thin air for no apparent reason making them hardly useful. |
||
===''[[Final Fantasy Legend III]]''=== |
===''[[Final Fantasy Legend III]]''=== |
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+ | |||
− | {{sideicon|FFL3}} |
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The Auto function allows the player to set a character(s) on an automated function, where one or more will become automated. When a character(s) are set to Auto control, they will usually act in a manner befitting the situation. |
The Auto function allows the player to set a character(s) on an automated function, where one or more will become automated. When a character(s) are set to Auto control, they will usually act in a manner befitting the situation. |
||
==Etymology== |
==Etymology== |
||
− | + | [[wikipedia:Artificial intelligence|Artificial intelligence]] (AI) is the intelligence exhibited by machines or software. It is an academic field of study which studies the goal of creating intelligence. Major AI researchers and textbooks define this field as "the study and design of intelligent agents", where an intelligent agent is a system that perceives its environment and takes actions that maximize its chances of success. John McCarthy, who coined the term in 1955, defines it as "the science and engineering of making intelligent machines". |
|
+ | |||
+ | ==References== |
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+ | {{Reflist}} |
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+ | |||
+ | {{navbox recurring}} |
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+ | [[Category:Recurring gameplay components]] |
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− | {{Miscellaneous}} |
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− | [[Category:Miscellaneous]] |
Revision as of 03:26, 13 January 2020
Template:Sideicon Artificial intelligence (AI) means the intelligence of machines, and is commonly used to refer to computer-controlled units in RPGs. Enemies are AI-controlled, but in certain cases, player characters can also be computer-controlled.
With the status effects Berserk and Confuse allies are taken out of the player's control and start performing actions on their own. Even if Confuse is always considered a negative status, Berserk can be used to the player's advantage at times, and is considered a positive status in some games.
Appearances
Final Fantasy VI
Cyan is controlled by the AI where he is given an AI script just like the enemies. For three battles in the Imperial Camp, his AI script is as follow:
Attack Turns:
- 1st Turn: Fang (33%) or Attack (33%) or Attack (33%)
If attacked by anything: Attack (33%) or Nothing (66%)
In the Dragon's Neck Coliseum player characters are controlled by the computer and will randomly use any commands they have available, even ones that can kill the character, like Self-Destruct. Thus the battle outcomes are often random and risky.
Umaro is an optional playable character who cannot actually be controlled in battle and is in a constant state of Berserk. Umaro only uses physical attacks, unless equipped with his special relics that allow him to randomly use a special ability.
Gau can emulate a monster. When he does he becomes a computer-controlled character in battle, and has the chance of using two abilities. One of them is always an Attack, the second can either be a special attack, a magic spell, a lore, a dance ability, or an enemy spell.
When Mog selects a Dance, he will randomly perform one of four abilities from the selected dance. The player will lose control of Mog while he's dancing.
Final Fantasy VII
Sephiroth, while as a party member, is entirely computer-controlled. He can attack enemies with physical attacks and powerful magic that targets all opponents. If Cloud is dead, Sephiroth can use Life2 on him.
Vincent Valentine is computer controlled when using his Limit Breaks. When using his Limit Break form Vincent has a random chance of either using a physical attack or a special attack, but the special attack is always rarer, in each of his turns.
In the Chocobo Races the player can let the chocobo be controlled by the computer, in which case the chocobo is controlled the same as the other opponent chocobos on the track. The computer does not usually take the most effective turns on the race tracks, however, and might waste Stamina.
Final Fantasy VIII
Rinoa Heartilly's Limit Break, Angel Wing, turns her into a sort of Magic Berserk state, in which she is computer-controlled and casts random magic from her stock, without actually expending the spells. Because Rinoa only casts spells she already has, it is easy to manipulate Angel Wing by letting her only have powerful spells, such as Meteor.
The player also has the option to set Squall's and Zell's Limit Breaks into automatic, in which the computer performs the Limit Break without player input.
Final Fantasy X
Magus Sisters and Yojimbo are optional aeons whose commands the player cannot actually directly control. While commanding the Magus Sisters, the player offers suggestions to each one individually, and the AI will choose a relevant ability and target. Sometimes they may fail to take an action.
The player uses gil to manipulate Yojimbo's actions: the higher the amount paid the better attack will Yojimbo perform. The Overdrive gauge also plays part of which action will Yojimbo choose.
Final Fantasy X-2
All monster allies are controlled by the game's AI.
Final Fantasy XII
Player can set the player characters' gambits to have them perform actions automatically in battle. The player is still able to interrupt these actions and give the characters commands manually, but if the character has no player commands to execute, they will act according to their gambits.
Guest characters are computer-controlled allies. In the original version they were entirely computer-controlled, but in the Zodiac versions the player is able to set the guests' gambits. Also in the original version, Espers are entirely computer-controlled, but in the Zodiac versions player gains full control of them.
Final Fantasy XIII
The battle system has the player control the actions of the party leader, and the computer controls the two others. The player can also choose the Auto-Battle option, which has the AI choose the commands for them depending on various battle situations. The actions the computer performs depends on the characters' Paradigm Roles.
Final Fantasy XIII-2
Lightning Returns: Final Fantasy XIII
Fang and Angel of Valhalla are computer control characters.
Final Fantasy XV
The developers wanted players to feel they are actually with friends, and thus built up AI and animation system on that. During the project, the team considered developing an open seamless world and developing realistic AI for Noctis's friends the main challenges. The allies were designed to pay attention to Noctis and walk together with him, but randomize the speed and the distance from the player character. If they get left behind they come running. Because the system is constantly calculating the friends' AI, its CPU cost is high.[1]
Final Fantasy Tactics
The player controls most party members, but not Guests, who have similar intelligence to enemies, but fight on the side of the player. There also is an Auto-Battle mode, where players can select actions for the characters (such as "Fight for Life") but they will execute them themselves, as if they were Guests.
Final Fantasy Mystic Quest
Benjamin's ally, if present, will be guided automatically by the computer. The AI control character will exploit enemies weaknesses or cast their most powerful spells on the enemy party. There is a bug that involves Phoebe being controlled by the AI. When controlled by the computer, Phoebe will sometimes randomly cast Aero, a spell she does not have in her possession.
Final Fantasy Adventure
Temporary party members have poor AI. They'll attack walls and trees, and even thin air for no apparent reason making them hardly useful.
Final Fantasy Legend III
The Auto function allows the player to set a character(s) on an automated function, where one or more will become automated. When a character(s) are set to Auto control, they will usually act in a manner befitting the situation.
Etymology
Artificial intelligence (AI) is the intelligence exhibited by machines or software. It is an academic field of study which studies the goal of creating intelligence. Major AI researchers and textbooks define this field as "the study and design of intelligent agents", where an intelligent agent is a system that perceives its environment and takes actions that maximize its chances of success. John McCarthy, who coined the term in 1955, defines it as "the science and engineering of making intelligent machines".