During the game's introductionElder: Borgin's plan won't work if the future's already destroyed. Still wish to go?Arthur: Yes, we 3 decided that we can't close our eyes to own future.
Arthur is the main character of Final Fantasy Legend III. The leader Borgin sent Arthur and his friends back in time to Dharm in the present, where they grow up to stop the Pureland Entity, a creature that has engulfed the future in a great flood.
In the future, the world is being destroyed by the Pureland water entity, and a band of rebels has gathered to avert this disaster. Their leader, Borgin, has sent three children back in time to the present in the hopes of improving the rebels' chances against their foes.
The game begins in the present with Arthur, Curtis, Gloria, and Myron all engaged in a fight using the Battle Simulator, a huge device which simulates actual battles (including the spoils earned from them) with less risk than real battles. After the battle is over, Myron leaves and the remaining three go and talk with the Elder of Dharm about their mission, which, for the time being, is to travel to the town of Elan and talk to Cronos about the Talon Units.
Units are devices that are installed into the futuristic fighter called Talon, which can travel to the Past, Present, and Future, once the proper units have been found and installed. The first key item Arthur received is the Radar, which detects the number of units that remain uncollected in the current time period. While talking to Elder in the Palace, the party is joined by Sharon and Myron. Upon reaching Elan, Cronos gives Arthur the Past unit, allowing the party to travel into the past. On the way back to the Palace where the Talon is held, the party is attacked by a WaterHag guarding the entrance to the Palace. Working for the Masters. Before boarding the Talon, Myron leaves the party to go defend Dharm. The Past unit is then attached, and the party is off to the past.
In the past, the party encounters the younger, though not visually different, Elder, who is looking for a place to build a town. Arthur recommends to build one east of the Palace, and the Elder agrees and decides to name the town Dharm. The party then travels to Elan, and they find the young Cronos who informs them that Granny went to a cave to rescue a young woman named Lara.
Naturally, it is now Arthur's duty to go to the cave and rescue both of them. Granny is found not that far into the cave, and she tells Arthur that Lara was taken by Dogra, and she leaves the rescue up to him. When the party encounters Lara, she is being controlled by Dogra and attacks them. After defeating her, she regains control of her body and joins the party. Deeper in the cave lies Dogra, who mistakes Arthur for Borgin and attacks. After Dogra is killed, it leaves behind the Rover unit, which is an engine type for the Talon, allowing it to move along the land (once it is freed from the Palace). Upon returning to Elan, Granny instructs Arthur to return to the Present and bring Lara to the Elder. She also gives Arthur the Dive spell, which will allow him to dive under the oceans and explore further places.
In the past there is also a town, Lae, where people are being infected with a disease that is slowly turning them into WaterHags. One of the diseased people will give Arthur the Flushex unit, which, when installed into the Talon, will allow the player to reset any character's class to the default. A second town, under the ocean, can be visited and also holds the Ifram seed key item.
Back in the Present, Arthur takes Lara to the Elder, who will keep watch on her. He then tells Arthur that Cronos (in the Present) has found something. In Elan, Cronos tells Arthur that he has found out where the Future unit is located. Suddenly, the ground starts shaking and somebody runs in saying that something is happening in Lae's Bay. Cronos and Arthur go outside and find a structure rising from the water, and Cronos tells Arthur that one of the four Water Entity monsters, possibly either Chaos or Maitreya, is behind this. They both return to Elan and Cronos gives the player a copy of the key to the South Tower.
At the top of South Tower, the party runs into Ashura, and Arthur demands that it return the units. Ashura, however, had already moved them to Castle of Chaos, and a battle ensues. Upon defeating Ashura, Arthur receives the key to Castle of Chaos. At the top of the castle the party encounters Chaos, and they fight and defeat him. After defeating Chaos, Arthur receives the Future and Hover units. The Hover unit is another engine unit for the Talon. Arthur than warps to the Future.
Fifteen years have passed. The future is a world mostly of water, with a few islands remaining. Arthur first travels to Elan and finds Granny now on her death bed. She gives Arthur the Morph magic (which is essential later in the game, and very easy to miss receiving) and tells him to travel to the mutated city of Muu. Dharm has sunken below the water and a new town has been founded named New Dharm, told by the Ifram Tree where it is hidden below a cemetery. Elan, however, is unaffected.
At a base in New Dharm, the party runs back into Myron, who has aged and become an even more accomplished fighter. He tells Arthur the password for the base in the technological Viper City, "ERAUQS" ("SQUARE" backwards). At the base in Viper, the party joins up with Dion, who has grown and urges Arthur to defeat Maitreya. He also mentions going to see Dr. Pulcer in an Undersea Shelter. When Arthur meets Dr. Pulcer, he tells him of the plan to get to the floating island known as Floatland. After using the Rocket to get to Floatland, Arthur journeys along the mountains and valleys atop it.
Along the way the party comes across the Northern Ruins, and inside they find the Remote key item. Past the ruins is a huge mountain, atop which is Maitreya's Tower. Partway to the top of the tower, a monster will block the path, and Arthur will tackle it, falling down a floor and becoming separated from Dion. Dion then finds a hidden door and confronts Maitreya by himself, but is defeated. Arthur then rushes in to find Dion wounded, and attacks Maitreya.
After defeating Maitreya, Arthur receives the X-Plane unit and takes Dion back to the base of the mountain, where Arthur calls Dr. Pulcer on the Radio. Dr. Pulcer destroys the Palace, freeing the Talon for use. Calling the Talon with the Remote and after boarding the Talon, Arthur takes Dion back to Viper City to get Dr. Belski to help him. Dr. Belski restore Dion, rejoins the party, and they head off to the Pureland aboard the Talon.
The Talon warps to the Pureland, and the Talon gets damaged and it can no longer return back to the Original World. Its engine units cease to function, limiting it to land movement. Dion and Arthur disembark and agree to separate and search for the advance party and Faye. The Talon can now be boarded and will attack first and only once in each battle. Arthur come upon Eitar's Village roaming with BlackCat monsters with the villagers having been turned to stone. He learns from Eitar that Fenrir is located in the North Maze, and before leaving the village Arthur grabs the Catnip growing on a tree in the back of the village. Arthur uses the Catnip to lull all of the BlackCat monsters, allowing the party to proceed.
At the back of the dungeon, Fenrir mistakes Arthur for Jupiah and attacks him. After defeating Fenrir, Arthur receives the prison key which allows access deeper in the maze, where he finds Faye. Faye asks where Dion has gone to and Arthur tells her that they have split up. Faye then tells Arthur of the Masters, who intend to rule the world and need her to draw one of the four Mystic Swords. Faye then joins the party to aid them in their search for the four original Talon crew members.
Eitar's Village that was turned to stone by Fenrir has now return back to normal, and one of the villagers, Eitar, tells Arthur he can find one of the four Talon crew, Buzi, atop Mt. Hasbid. At the city of Darius to the east, Arthur take a ferryboat to the city of Knaya, the center of trade in Pureland. The party then travels to Mt. Hasid, in search of Buzi. Partway up the mountain, the Missile unit which is one of the Talon's weapon units is found.
At the top, the party finds Buzi who is asking Guha why the Masters seek to destroy other worlds. Guha admits that is up to Xagor to decide, and then tries to attack Buzi. Arthur intervenes and a battle ensues. After defeating Guha, Buzi joins Arthur, and awaits aboard the Talon. Arthur then retrieves the Mystic Sword Durend that Guha was guarding. At a Cape Frost, Arthur meets Shar, another crew member, and is told to retrieve the Tablet from the Southwest Ruins.
The Tablet is said to hold the key to releasing the people of the Pureland from serving the Masters. At the entrance to the ruins, Arthur encounters the giant lizard Dahak, and must defeat it to proceed. After defeating Dahak, Arthur finds the Tablet and treks deeper into the ruins in order to stop the flow of water of the river that blocks travel across the Jorgandr Desert. After the river dried up, Arthur delivers the Tablet to Shar, who then tells Arthur to travel to Talonsburg across the desert while he deciphers the Tablet.
As Arthur crosses the desert in the Talon, it gets trapped in a sandstorm and crashes at the feet of the sandstorm master, Jorgandr. Yet another battle ensues, after which, Buzi tells Arthur to take what is left of the Talon and go to Talonsburg. When he gets to there, Arthur finds not only the Hover and Shield units (engine and weapon units, respectively) but Dr. Quacer as well. Initially, Quacer mistakes Arthur for Jupiah, but then realizes who he really is.
After being told of the Talon's destruction, Dr. Quacer attaches the recovered units to Talon2. Now with the Hover unit, Arthur is free to fly almost anywhere in the Pureland, except for the area in the continent to the north that is surrounded by the barrier. Arthur returns to the Cape Frost and gets Buzi and Shar to join the crew of the Talon. Arthur then flies to Cirrus, the floating city. Here, Arthur finds the Talon crew member Juba, who wishes to go to the Goht region in search of the Metal item.
Arthur then beseeches King Clamin to give him the pass into the Goht region, but he will not give it to him until he has recovered the sword Xcalibr. On a small island located near the northern continent lies Zhakal, Arthur finds Xcalibr in the stone, and urges Faye to go ahead and draw the sword. She does, and Arthur receives the Mystic Sword Xcalibr. Arthur brings the sword back to King Clamin, shows it to him, and receives the Pass into the Underworld.
Arthur heads to Porle, and just as Arthur is about to enter the Underworld, Dion appears from the whirlgate and replaces Faye as the party's fifth member. Deep in the Underworld, Arthur finds many things including the Oil key item, the final Talon weapon unit, E-ray, the Crystal key item, and the Emblem key item. Arthur exits the Underworld and arrives in the town of Donmac, and receives the Katana key item from a man in the town. After leaving Donmac, he comes upon the Eastern Ruins where Agron is guarding the Barrier Machine.
Halfway through the ruins, Arthur runs into Borgin who tells Arthur he must go and investigate Mt. Goht before running off. Arthur is then left to face Agron. When Arthur tries to strike Agron with one of the Mystic Swords, he is unsuccessful because the Barrier Machine also protects Agron from its power. However, Dr. Quacer had installed a bomb in Dion for just such an occasion. Dion blow himself up and destroys the machine, leaving Agron vulnerable to attack.
After defeating Agron, Borgin arrives to discover Dion is dead, then tells Arthur that it is now time to go and face Xagor atop Mt. Goht. Arthur retrieves the Soar unit and then leaves the ruins. Back in Zhakal, the city where Faye drew Xcalibr, Arthur meets up with Masa, the last of the four Talon crew members, who helps create special weapons.
Arthur and his friends then travel to Mt. Goht, where they find the Xagor's Castle atop the mountain. After defeating Ballor, they meet Sol, who has taken in Xagor's soul for party and pleas with them to kill him. They reluctantly do so, but Xagor emerges to stop Arthur and the party. After defeating Xagor, Sol thanks Arthur and stops the Pureland Entity with his dying breath. Fleeing from the destruction, Arthur and the party make it out alive, and uses the Talon2 and flies into the Hole in the Ocean and emerge out of the Water Entity in the Future World. The Talon gets destroyed in the process.
They return to Viper City, where Dr. Belski is able to revive both Dion and Jupiah with their tissue cells. Due to the destruction of Talon2, Dr. Quacer tells Arthur that it will take time to build another time machine and Arthur replies that he will stay with Myron in New Dharm until its completion. Before leaving for New Dharm, Jupiah tells Arthur he will name his son after him. After meeting up with Myron in New Dharm, he introduced them to the Battle Simulator2 before the credits roll.
Arthur is a Human whose innate element is Fire. As with all four main characters in Final Fantasy Legend III, Arthur's possible transformations depend on his current form (see Transformations for more information). Like all four main characters, he is capable of equipping all weapons, armor, and he can learn all spells. His starting stats lean towards attributes in strength and defense, which make him a potential strong physical fighter.
SaGa Compilation Trading Card GameEdit
Arthur makes an appearance as a card in the card game.
King Arthur, which has made it a common name in fantasy fiction.Arthur is a masculine name with a disputed etymology, but its popularity derives from the legendary