The armorer's craft is an offshoot o' blacksmithin'. Time was when armorers an' smitties were one an' the same. But as the years trickled by, the techniques for workin' sheet metal into armor plates became a specialized trade.
Gwahnako
The Armorer is a Disciple of the Hand in Final Fantasy XIV.
Overview[]
Armorers treat and work the malleable metals of Eorzea into all forms of armor. By binding together sheet, stud, and link, they are able to produce garb of plate and chain that has saved the lives of countless adventurers.
Though the armor trade once fell within the realm of blacksmithing, advancements in both metallurgical techniques and material refinement led to its necessary specialization, and it is now recognized as an official profession by all nations.Lodestone
Armorers can create metallic armor to be worn by Gladiators, Marauders, and Lancers, as well as construct the alembics used by Alchemists and skillets used by Culinarians. They also can affix Materia to said equipment.
Being metallurgists, Armorers can also smelt the various ingots needed by Disciples of the Hand and hammer them into sheets.
Gameplay[]
Equipment[]
Armorers use hammers as their primary tool and pliers as their secondary. Their armor is primarily made up of "Crafting" gear that they share with other disciples of the hand. Crafting gear provides bonuses to the craftsmanship, control, and CP attributes. Craftsmanship and control respectively improve their progress and quality gains when crafting. CP is the resource they use in place of MP for their abilities.
Lists of armorer equipment | |
---|---|
Abilities[]
Class Actions[]
Specialist Actions[]
Specialist actions are only available when Soul of the Armorer is equipped.
Traits[]
Removed actions[]
The following abilities have been removed. Removed abilities will still appear on the hotbar, their icon greyed out icon with a red strikethrough. They will have no effect and must be removed by the player. The given statistics represent their last form before their removal.
Action | Level | CP Cost |
---|---|---|
Steady Hand |
9 | — |
Improves action success rate by 20% for the next five steps.
Removed in patch 5.1. | ||
Inner Quiet |
11 | 18 |
Grants a bonus to control with every increase in quality. Bonus stacks up to 11 times. Replaced by Inner Quiet Trait in patch 6.0. | ||
Rapid Synthesis |
15 | — |
Increases progress.
Replaced with new version in patch 5.1. | ||
Ingenuity |
15 | 22 |
For the next five steps, effectiveness of Touch and Synthesis actions is increased.
Removed in patch 5.2. | ||
Master's Mend II |
25 | 160 |
Restores item durability by 60.
Removed in patch 5.1. | ||
Standard Synthesis |
31 | 15 |
Increases progress.
Removed in patch 5.1. | ||
Steady Hand II |
37 | 25 |
Improves action success rate by 30% for the next five steps.
Removed in patch 5.1. | ||
Brand of Ice |
37 | 6 |
Increases progress. Progress doubles when recipe affinity is ice.
Removed in patch 5.0. | ||
Name of the Elements |
37 | 30 |
For the next three steps, Brand of the Elements efficiency is increased by up to 200%. Increase determined by current progress. Can only be used once per synthesis. Removed in patch 6.0. | ||
Brand of the Elements |
37 | 6 |
Increases progress.
Removed in patch 6.0. | ||
Advanced Touch |
43 | 48 |
Increases quality.
Removed in patch 5.1. | ||
Piece by Piece |
50 | 15 |
Increases remaining progress by up to 33%. Increase to progress in a single step cannot exceed 1,000.
Removed in patch 5.1. | ||
Collectable Synthesis |
50 | — |
Use existing recipes to create collectables without increasing step count.
Removed in patch 5.3. | ||
Byregot's Brow |
51 | 18 |
Increases quality. Inner Quiet effect ends upon use.
Removed in patch 5.0. | ||
Name of Ice |
54 | 15 |
For the next five steps, Brand of Ice efficiency is increased. Increase determined by current progress.
Only one Name of the Element action can be used per synthesis. Removed in patch 5.0. | ||
Satisfaction |
55 | — |
Specialist Action
Uses one Whistle to restore 15 CP.
Available only when the Whistle stack size is a multiple of three. Removed in patch 5.1. | ||
Whistle While You Work |
55 | 36 |
Specialist Action
Grants a Whistle stack of 11. One Whistle used for each step that material condition is Good or Excellent. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. Finishing Touches is used when stack size reaches 0 and effect wears off.
Removed in patch 5.1. | ||
Innovative Touch |
56 | 8 |
Specialist Action
Increases quality.
Removed in patch 5.1. | ||
Nymeia's Wheel |
57 | 18 |
Specialist Action
Restores item durability. Amount determined by current Whistle stack. Whistle effect ends upon use.
Removed in patch 5.1. | ||
Byregot's Miracle |
58 | 16 |
Specialist Action
Increases quality. Inner Quiet stack is halved upon use.
Removed in patch 5.1. | ||
Trained Hand |
59 | 32 |
Specialist Action
Significantly increases both progress and quality.
Available only when Inner Quiet and Whistle stack sizes are identical. Removed in patch 5.1. | ||
Heart of the Armorer |
60 | 45 |
Specialist Action
For the next seven steps, increases chances of material condition becoming Good. Removed in patch 5.1. | ||
Hasty Touch II |
61 | 5 |
Increases quality.
Removed in patch 5.1. | ||
Rapid Synthesis II |
63 | 12 |
Increases progress.
Removed in patch 5.1. | ||
Patient Touch |
64 | 6 |
Increases quality.
Removed in patch 6.0. | ||
Initial Preparations |
69 | 50 |
May reduce CP consumption while status is active. When a specialist, canceling the status grants the use of a single Specialty action. Available only on the first step. Removed in patch 5.1. | ||
Specialty: Reinforce |
69 | — |
Specialist Action
Restores item durability by 25. Can only be used when Initial Preparations is active. Removed in patch 5.1. | ||
Specialty: Refurbish |
69 | — |
Specialist Action
Restores 65 CP. Can only be used when Initial Preparations is active. Removed in patch 5.1. | ||
Specialty: Reflect |
69 | — |
Specialist Action
Increases Inner Quiet stack by three (up to 11). Can only be used when Initial Preparations is active. Removed in patch 5.1. | ||
Rapid Synthesis III |
72 | 24 |
Increases progress at greater cost to durability. Efficiency decreases significantly when durability is below 20.
Removed in patch 5.1. | ||
Reuse |
74 | 60 |
Grants Reusing. Chance to become available upon reaching maximum item quality.
Removed in patch 5.2. | ||
Trained Instinct |
80 | 250 |
Increases quality by between 30 and 100%.
Available only on the first step. Recipe level must be at least 10 levels below yours. Removed in patch 5.1. |
Other appearances[]
Final Fantasy Trading Card Game[]
Armorer appears with an earth-elemental card.