The armorer's craft is an offshoot o' blacksmithin'. Time was when armorers an' smitties were one an' the same. But as the years trickled by, the techniques for workin' sheet metal into armor plates became a specialized trade.
Armorers treat and work the malleable metals of Eorzea into all forms of armor. By binding together sheet, stud, and link, they are able to produce garb of plate and chain that has saved the lives of countless adventurers. Though the armor trade once fell within the realm of blacksmithing, advancements in both metallurgical techniques and material refinement led to its necessary specialization, and it is now recognized as an official profession by all nations.
Lodestone
Armorers can create metallic armor to be worn by Gladiators, Marauders, and Lancers, as well as construct the alembics used by Alchemists and skillets used by Culinarians. They also can affix Materia to said equipment.
Being metallurgists, Armorers can also smelt the various ingots needed by Disciples of the Hand and hammer them into sheets.
A lalafellin armorer with the Hammerking's Beetle and armor.
Armorers use hammers as their primary tool and pliers as their secondary. Their armor is primarily made up of "Crafting" gear that they share with other disciples of the hand. Crafting gear provides bonuses to the craftsmanship, control, and CP attributes. Craftsmanship and control respectively improve their progress and quality gains when crafting. CP is the resource they use in place of MP for their abilities.
Increases quality. Additional Effect: Increases Inner Quiet stack by one (up to 11) when successful, halves stack upon failure Efficiency: 100% Success Rate: 50%
Manipulation II
65(Complete the quest "Forging with Scales")
96
ARM
Restores 5 points of durability after each step for the next eight steps. Each step overwrites all other durability-restoring actions.
Prudent Touch
66
21
ARM
Increases quality at half the durability cost. Efficiency: 100% Success Rate: 70%
Unavailable when Waste Not or Waste Not II are active.
May reduce CP consumption while status is active. When a specialist, cancelling the status grants the use of a single Specialty action. Available only on the first step.
Preparatory Touch
71
36
ARM
Increases quality at a greater cost to durability. Additional Effect: Increases Inner Quiet stack by one (up to 11) Efficiency: 200% Success Rate: 70% Durability Cost: 20
Rapid Synthesis III
72
24
ARM
Increases progress at a greater cost to durability. Efficiency decreases significantly when durability is below 20. Efficiency: 600% Success Rate: 60% Durability Cost: 20
Reuse
74
60
ARM
Grants Reusing. Chance to become available upon reaching maximum item quality. Reusing Effect: A portion of ingredients used to synthesize item are returned to your inventory when synthesis is complete.
Delicate Synthesis
76
32
ARM
Increases both progress and quality. Efficiency: 100% Success Rate: 100%
Specialist System is an advancement system for Crafting classes introduced in Heavensward (3.0). By completing a special quest, players can receive a specialized soul for each of the Disciples of the Hand. Equipping this soul will give access to unique actions that allow for more efficient and higher-quality synthesis for that class.
Action
Level
GP Cost
Description
Satisfaction
55
—
Uses one Whistle to restore 15 CP. Success Rate: 100%
Available only when the Whistle stack size is a multiple of three.
Whistle While You Work
55
36
Grants a Whistle stack of 11. One Whistle used for each step that material condition is Good or Excellent. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. Finishing Touches is used when stack size reaches 0 and effect wears off. Finishing Touches Efficiency: 200% Finishing Touches Success Rate: 50%