Launcher affects the whole party.
The Armored Weapon, also known as Lethal Wpn and LethaWpn, is an enemy from Final Fantasy VI.
It uses Missile, Launcher, and Diffractive Laser often, all of which can be dangerous. Like the other enemies in the Ancient Castle, it has Auto-Reflect; however, its magic defenses are not terribly strong, and as with most machines it is weak to Lightning.
A useful strategy against them is to cast Reflect on one of a party member, then reflect Thundaga spells off of them. Aqua Breath, Tsunami, and in the Game Boy Advance release, Flood, all bypass Reflect and hit another weakness of the Armored Weapon.
Coliseum setup Edit
Armored Weapon can deal Ice-elemental damage with Absolute Zero, and Lightning-elemental damage with Magitek Laser. The Paladin's Shield, Minerva Bustier or Thunder Shield are useful here. Armored Weapon is vulnerable to Stop and Death, making Kagenui and Wing Edge ideal choices.
Umaro equipped with the Snow Scarf and Berserker Ring can absorb the damage of Absolute Zero and Magitek Laser while being able to deal some decent damage in return; his Tackle can easily punch through Armored Weapon's relatively high Defense of 190. In the back row, with Miracle Shoes equipped and the random castings of Absolute Zero healing him, Umaro should be able to win this battle easily. Mog might fare even better than Umaro, with his high Defense from being equipped with the Snow Scarf and a Thunder Shield or Paladin's Shield.
|Number||Enemies||Encounter flags||Introduction flag||Musical theme||Magic AP|
|Norm. Normal||Back||Surr. Surrounded||Side|
|305||Armored Weapon||Sides, individual||Battle||6|
AI scripts Edit
Normal script Edit
If monster is by itself:
- Diffractive Laser (33%) or Launcher (33%) or Missile (33%)
1st Turn: Attack (66%) or Metal Arm (33%)
Coliseum script Edit
1st Turn: Attack (25%) or Metal Arm (25%) or Magitek Laser (25%) or Absolute Zero (25%)
Other appearances Edit
Armored Weapon appears as the Second Boss in the Dungeon Baelsar's Wall.