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− | {{FFIX |
+ | {{sideicon|prime=FFIX|PFF}} |
+ | {{DISPLAYTITLE:Armodullahan (''Final Fantasy IX'')}} |
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+ | {{infobox enemy |
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+ | | release = FFIX |
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|name = Armodullahan |
|name = Armodullahan |
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− | |image = |
+ | | image = Armodullahan-FFIX.JPG |
+ | |type = Boss |
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− | | |
+ | | japanese = アーモデュラハン |
− | |romaji = |
+ | | romaji = Āmodyurahan |
− | | |
+ | |location = [[Fossil Roo]] |
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+ | |aiscript=true |
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⚫ | |||
− | |MP = 4,598 |
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⚫ | |||
− | |Magic = 11 |
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⚫ | |||
− | |Magic Defense = 8 |
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− | |Attack Power = 16 |
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⚫ | |||
− | |Magic Evade = 4 |
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⚫ | |||
− | |Fire = - |
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− | |Ice = - |
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− | |Wind = - |
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− | |Water = - |
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− | |Earth = - |
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− | |Exp = 0 |
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− | |AP = 0 |
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− | |Gil = 0 |
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− | |Steal = Ore, Hi-Potion, Ether |
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− | |Win = N/A |
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− | |Card = N/A |
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− | |Status = Petrify, Confuse, Berserk, Stop, Poison, Heat, Freeze, Doom, Death, Vanish, Regen, Float, Venom |
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⚫ | |||
− | |Eat = N/A |
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− | |Class = N/A |
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− | |Other Information = Can only be temporarily defeated. |
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}} |
}} |
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− | The '''Armodullahan''' is a boss from ''[[Final Fantasy IX]]''. It |
+ | The '''Armodullahan''' is a [[boss]] from ''[[Final Fantasy IX]]''. It is found in the [[Fossil Roo]] passage, where it chases the party down a path littered with obstacles. When the party encounters [[Lani]] further along the passage, she reveals that she triggered the Armodullahan to chase [[Zidane Tribal|Zidane]] and his party. |
− | == |
+ | ==Stats== |
+ | {{infobox enemy stats FFIX |
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⚫ | |||
+ | | name = Armodullahan |
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+ | | location = [[Fossil Roo]] |
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+ | | prev = Seeker Bat (Final Fantasy IX) |
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+ | | bestiary = 82 |
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+ | | next = Lani (boss) |
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⚫ | |||
⚫ | |||
+ | | mp = 4598 |
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+ | | attack power = 22 |
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⚫ | |||
+ | | strength = 11 |
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+ | | magic defense = 8 |
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+ | | magic evade = 4 |
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+ | | exp = 809 |
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+ | | gil = 474 |
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+ | | heavy = true |
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⚫ | |||
⚫ | |||
+ | | petrify = Immune |
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+ | | venom = Immune |
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+ | | virus = Immune |
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+ | | trouble = Immune |
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+ | | zombie = Immune |
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+ | | confuse = Immune |
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+ | | berserk = Immune |
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+ | | stop = Immune |
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+ | | auto-life = Immune |
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+ | | trance = Immune |
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+ | | defend = Immune |
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+ | | poison = Immune |
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+ | | regen = Immune |
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+ | | float = Immune |
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+ | | heat = Immune |
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+ | | freeze = Immune |
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+ | | vanish = Immune |
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+ | | doom = Immune |
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+ | | gradual petrify = Immune |
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+ | | steal 1 = [[Final Fantasy IX items#Ore|Ore]] |
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+ | | steal 2 = [[Final Fantasy IX items#Hi-Potion|Hi-Potion]] |
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+ | | steal 4 = [[Final Fantasy IX items#Ether|Ether]] |
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+ | | abilities = [[Final Fantasy IX enemy abilities#Spear|Spear]], [[Final Fantasy IX enemy abilities#Thundara|Thundara]], [[Final Fantasy IX enemy abilities#Death|Death]], [[Final Fantasy IX enemy abilities#LV5 Death|LV5 Death]], [[Final Fantasy IX enemy abilities#Death|Death]] |
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+ | | info = Always a [[Attack formations|back attack]], even with [[Final Fantasy IX support abilities#Alert|Alert]]. Characters do not [[Victory pose|pose on victory]]. No [[Battle results|rewards given]]. |
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+ | }} |
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+ | == Battle == |
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− | The player can avoid a battle with the Armodullahan by remaining sufficiently ahead of it. When the party encounters [[Lani]] further along the passage, she reveals that she triggered the Armodullahan to chase [[Zidane Tribal|Zidane]] and his party. |
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⚫ | Armodullahan's attack, [[Level 5 Death|LV5 Death]], will [[Instant Death|instantly KO]] any character whose [[level]] is a multiple of 5 (ending in 5 or 0). It can also use [[Death (ability)|Death]] against single opponents, as well as cast [[Blk Mag (Final Fantasy IX)#Thundara|Thundara]]. Although the player can defeat the Armodullahan, it will only be temporarily immobilized, as it will get back up to resume its chase of the party. At the end of the passage, there is a collapsed section in the bridge; the player will leap across the gap, but the Armodullahan will fall, defeating it permanently. |
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+ | The player can avoid a battle with the Armodullahan by remaining sufficiently ahead of it. |
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⚫ | |||
+ | |||
− | {{Gallery |
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+ | === Strategy === |
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⚫ | |||
+ | Armodullahan can be brought down in one hit with [[Vivi Ornitier/Gameplay|Vivi]]'s Thundara, if he is equipped to use it. |
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+ | |||
+ | == AI script == |
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+ | {{AI FFIX|code= |
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+ | Using <abbr title="General variables are remembered for ever and saved in Moogle saves">general</abbr> variable Armodullahan_DisableLvl5Death |
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+ | |||
+ | Function Armodullahan_Init |
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⚫ | |||
+ | |||
+ | |||
+ | Function Armodullahan_Loop |
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+ | :if ( ( SV_FunctionEnemy[HP] < 10000 ) && !endflag ) |
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+ | ::set endflag = TRUE |
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+ | ::RunBattleCode( Disable ATB ) |
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+ | ::while ( GetBattleState != 1 ) |
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+ | :::Wait( 1 ) |
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+ | ::set SV_Target = SV_FunctionEnemy |
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+ | ::AttackSpecial( Death ) |
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+ | ::while ( IsAttacking != 0 ) |
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+ | :::Wait( 1 ) |
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+ | ::Wait( 20 ) |
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+ | ::RunBattleCode( End Battle, Victory ) |
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+ | :Wait( 1 ) |
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+ | :loop |
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+ | |||
+ | |||
+ | Function Armodullahan_ATB |
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+ | :if ( Armodullahan_DisableLvl5Death ) |
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+ | ::set lvl5deathtarget = 0 |
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+ | :else |
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+ | ::set lvl5deathtarget = SV_PlayerTeam |
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+ | :set selectedattack = <abbr title="Picking a random attack is actually not as simple as a single call. If SV_Target is set to 0 (no target) or if the enemy doesn't have enough MP, another random attack is picked.">RandomAttack</abbr>( attacklist ) |
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+ | :if ( selectedattack == Spear ) |
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+ | ::set SV_Target = RandomInTeam(SV_PlayerTeam) |
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+ | :elseif ( selectedattack == Thundara ) |
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+ | ::set SV_Target = RandomInTeam(SV_PlayerTeam) |
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+ | :elseif ( selectedattack == Death ) |
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+ | ::set SV_Target = RandomInTeam(SV_PlayerTeam) |
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+ | :elseif ( selectedattack == LV5 Death ) |
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+ | ::set SV_Target = lvl5deathtarget |
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+ | :elseif ( selectedattack == LV5 Death ) |
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+ | ::set SV_Target = lvl5deathtarget |
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+ | :elseif ( selectedattack == LV5 Death ) |
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+ | ::set SV_Target = lvl5deathtarget |
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+ | if ( selectedattack == LV5 Death ) |
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+ | ::set Armodullahan_DisableLvl5Death = TRUE |
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+ | :Attack( selectedattack ) |
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}} |
}} |
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+ | |||
+ | == Other appearances == |
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+ | === ''[[Pictlogica Final Fantasy]]'' === |
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+ | [[File:PFF Armodullahan.png|right|100px]] |
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+ | Armodullahan from ''Final Fantasy IX'' appears as an enemy in ''Pictlogica Final Fantasy''. |
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+ | {{clear}} |
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+ | |||
⚫ | |||
+ | <gallery> |
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⚫ | |||
+ | </gallery> |
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+ | |||
+ | == Etymology == |
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+ | The name is possibly meant to evoke the sound of "armadillo", with the "armo" also referring to the word "armor". |
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+ | |||
+ | {{Etym|Dullahan}} |
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+ | |||
[[de:Hadesdroschke]] |
[[de:Hadesdroschke]] |
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− | [[Category:Final Fantasy IX |
+ | [[Category:Bosses in Final Fantasy IX]] |
Revision as of 21:16, 8 January 2020
Template:Sideicon
The Armodullahan is a boss from Final Fantasy IX. It is found in the Fossil Roo passage, where it chases the party down a path littered with obstacles. When the party encounters Lani further along the passage, she reveals that she triggered the Armodullahan to chase Zidane and his party.
Stats
Battle
Armodullahan's attack, LV5 Death, will instantly KO any character whose level is a multiple of 5 (ending in 5 or 0). It can also use Death against single opponents, as well as cast Thundara. Although the player can defeat the Armodullahan, it will only be temporarily immobilized, as it will get back up to resume its chase of the party. At the end of the passage, there is a collapsed section in the bridge; the player will leap across the gap, but the Armodullahan will fall, defeating it permanently.
The player can avoid a battle with the Armodullahan by remaining sufficiently ahead of it.
Strategy
Armodullahan can be brought down in one hit with Vivi's Thundara, if he is equipped to use it.
AI script
Using general variable Armodullahan_DisableLvl5Death
Function Armodullahan_Init
set attacklist = [ Spear ; Thundara ; Death ; LV5 Death ; LV5 Death ; LV5 Death ]
Function Armodullahan_Loop
if ( ( SV_FunctionEnemy[HP] < 10000 ) && !endflag )
set endflag = TRUE
RunBattleCode( Disable ATB )
while ( GetBattleState != 1 )
Wait( 1 )
set SV_Target = SV_FunctionEnemy
AttackSpecial( Death )
while ( IsAttacking != 0 )
Wait( 1 )
Wait( 20 )
RunBattleCode( End Battle, Victory )
Wait( 1 )
loop
Function Armodullahan_ATB
if ( Armodullahan_DisableLvl5Death )
set lvl5deathtarget = 0
else
set lvl5deathtarget = SV_PlayerTeam
set selectedattack = RandomAttack( attacklist )
if ( selectedattack == Spear )
set SV_Target = RandomInTeam(SV_PlayerTeam)
elseif ( selectedattack == Thundara )
set SV_Target = RandomInTeam(SV_PlayerTeam)
elseif ( selectedattack == Death )
set SV_Target = RandomInTeam(SV_PlayerTeam)
elseif ( selectedattack == LV5 Death )
set SV_Target = lvl5deathtarget
elseif ( selectedattack == LV5 Death )
set SV_Target = lvl5deathtarget
elseif ( selectedattack == LV5 Death )
set SV_Target = lvl5deathtarget
if ( selectedattack == LV5 Death )
set Armodullahan_DisableLvl5Death = TRUE
Attack( selectedattack )
Other appearances
Pictlogica Final Fantasy
Armodullahan from Final Fantasy IX appears as an enemy in Pictlogica Final Fantasy.
Gallery
Etymology
The name is possibly meant to evoke the sound of "armadillo", with the "armo" also referring to the word "armor".
dullahan is a mythical horseman in Irish mythology, and is described as a headless knight who rides a black horse, or sometimes in a cart pulled by several horses, which moves so quickly the friction of the wheels can set roadside hedges on fire. The dullahan will ride through the night, eventually stopping at the location of a person who is set to die and calling out their name, drawing out their soul and killing them. If seen it will violently retaliate against the watcher, dousing them with blood and using a whip made from a human spine to lash out one of their eyes. The dullahan cannot be barred from travel by locks or gates and cannot be outrun, but it is repelled by golden objects and will turn and flee if one is in its path.
The