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The Armodullahan is a boss from Final Fantasy IX. It is found in the Fossil Roo passage, where it chases the party down a path littered with obstacles. When the party encounters Lani further along the passage, she reveals that she triggered the Armodullahan to chase Zidane and his party.

Stats[]

Battle[]

Armodullahan's attack, LV5 Death, will instantly KO any character whose level is a multiple of 5 (ending in 5 or 0). It can also use Death against single opponents, as well as cast Thundara. Although the player can defeat the Armodullahan, it will only be temporarily immobilized, as it will get back up to resume its chase of the party. At the end of the passage, there is a collapsed section in the bridge; the player will leap across the gap, but the Armodullahan will fall.

The player can avoid a battle with the Armodullahan by remaining sufficiently ahead of it.

Strategy[]

Armodullahan can be brought down in one hit with Vivi's Thundara, if he is equipped to use it.

It is also susceptible to Silence if Dagger has access to the spell, which completely nullifies Armodullahan's Death spells.

AI script[]

Using general variable Armodullahan_DisableLvl5Death

Function Armodullahan_Init
   set attacklist = [ Spear ; Thundara ; Death ; LV5 Death ; LV5 Death ; LV5 Death ]


Function Armodullahan_Loop
   if ( ( SV_FunctionEnemy[HP] < 10000 ) && !endflag )
      set endflag = TRUE
      RunBattleCode( Disable ATB )
      while ( GetBattleState != 1 )
         Wait( 1 )
      set SV_Target = SV_FunctionEnemy
      AttackSpecial( Death )
      while ( IsAttacking != 0 )
         Wait( 1 )
      Wait( 20 )
      RunBattleCode( End Battle, Victory )
   Wait( 1 )
   loop


Function Armodullahan_ATB
   if ( Armodullahan_DisableLvl5Death )
      set lvl5deathtarget = 0
   else
      set lvl5deathtarget = SV_PlayerTeam
   set selectedattack = RandomAttack( attacklist )
   if ( selectedattack == Spear )
      set SV_Target = RandomInTeam(SV_PlayerTeam)
   elseif ( selectedattack == Thundara )
      set SV_Target = RandomInTeam(SV_PlayerTeam)
   elseif ( selectedattack == Death )
      set SV_Target = RandomInTeam(SV_PlayerTeam)
   elseif ( selectedattack == LV5 Death )
      set SV_Target = lvl5deathtarget
   elseif ( selectedattack == LV5 Death )
      set SV_Target = lvl5deathtarget
   elseif ( selectedattack == LV5 Death )
      set SV_Target = lvl5deathtarget
if ( selectedattack == LV5 Death )
      set Armodullahan_DisableLvl5Death = TRUE
   Attack( selectedattack )


Other appearances[]

Pictlogica Final Fantasy[]

PFF Armodullahan

Armodullahan from Final Fantasy IX appears as an enemy in Pictlogica Final Fantasy.

Gallery[]

Etymology[]

The name is possibly meant to evoke the sound of "armadillo", with the "armo" also referring to the word "armor".

The dullahan is a mythical horseman in Irish mythology, and is described as a headless knight who rides a black horse, or sometimes in a cart pulled by several horses, which moves so quickly the friction of the wheels can set roadside hedges on fire. The dullahan will ride through the night, eventually stopping at the location of a person who is set to die and calling out their name, drawing out their soul and killing them. If seen it will violently retaliate against the watcher, dousing them with blood and using a whip made from a human spine to lash out one of their eyes. The dullahan cannot be barred from travel by locks or gates and cannot be outrun, but it is repelled by golden objects and will turn and flee if one is in its path.

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