The Arithmetician, also known as Calculator, is a job from Final Fantasy Tactics. A high-level magick class, the Arithmetician uses Arithmeticks ("Math Skill" in the PlayStation version), which can cast most magick for free and without a Charge Time, assuming they already know the spell and can do the right calculations for it. It costs 4,200 JP to master this job.
There is a rare late game random encounter against five enemy Arithmeticians on the Lenalian Plateau.
Stats[]
A learned warrior who uses Arithmeticks to analyze natural phenomena and pinpoint magickal attacks.
Description
Prerequisite | Weapons | Helmet | Armor | Equip Shields? |
---|---|---|---|---|
WotL: Lv. 5 War of the LionsWhite Mage, Lv. 5 Black Mage, Lv. 4 Mystic, Lv. 4 Time Mage PlayStation: Lv. 4 Priest, Lv. 4 Wizard, Lv. 3 Oracle, Lv. 3 Time Mage |
Poles, Books | Hats | Clothes, Robes | No |
Move Rate | Jump Rate | Speed | Physical Evasion Rate | Base Attack | Base Magic | Base HP | Base MP |
---|---|---|---|---|---|---|---|
3 | 3 | 3 | 5 | Low | Low | Low | Average |
Abilities[]
Arithmeticks[]
Arithmetician job command. Employs arithmetick algorithms to pinpoint targets for magickal attacks.
Description
The damage/healing formula for Arithmeticks is as follows:
The success rate of inflicting statuses is as follows:
Name | Range | Effect | Speed | JP Needed |
---|---|---|---|---|
CT | — | — | — | 250 |
Base arithmetick algorithm on the target's CT. | ||||
Level | — | — | — | 350 |
Base arithmetick algorithm on the target's level. | ||||
EXP | — | — | — | 200 |
Base arithmetick algorithm on the target's EXP. | ||||
Height | — | — | — | 250 |
Base arithmetick algorithm on the height of the target's current tile. | ||||
Prime | — | — | — | 300 |
An algorithm for targeting units whose specified attribute is a prime number. A prime number is a number only divisible by 1 and itself. A list of the prime numbers under 100 follows. 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89, 97. | ||||
Multiple of 5 (5) |
— | — | — | 200 |
An algorithm for targeting units whose specified attribute is a multiple of 5. | ||||
Multiple of 4 (4) |
— | — | — | 400 |
An algorithm for targeting units whose specified attribute is a multiple of 4. | ||||
Multiple of 3 (3) |
— | — | — | 600 |
An algorithm for targeting units whose specified attribute is a multiple of 3. |
Reaction abilities[]
Name | Description | Trigger | JP Needed |
---|---|---|---|
Cup of Life (Distribute) |
When HP is restored, distribute any excess among one's allies. | HP Restored | 200 |
Soulbind (Damage Split) |
Split any damage taken with the opponent who inflicted it. | HP Loss | 300 |
Support abilities[]
Name | Description | JP Needed |
---|---|---|
EXP Boost (Gained Exp UP) |
Earn more EXP for the same actions. | 350 |
Movement abilities[]
Name | Description | JP Needed |
---|---|---|
Accrue EXP (Move-Get Exp) |
Obtain EXP upon moving. | 400 |
Accrue JP (Move-Get JP) |
Obtain JP upon moving. | 400 |
Gameplay[]
The Arithmetician is potentially the most powerful magick unit in the game, since its Arithmeticks are used without MP cost or charge time. Calculations are done by choosing a condition, like level, then choosing a number, like 5. With those conditions, the Arithmetician will cast a selected spell targeting all units (allies and foes) whose level is a multiple of 5.
To make the most of the Arithmetician, the player must learn spells from other mage jobs that are eligible for Arithmeticks and properly use Arithmeticks algorithms, which can target all enemies and allies who qualify. For example, both CT Multiples of 5 & Multiples of 4 algorithms generally target the user (100 CT is divisible by both 4 and 5), which helps with support magicks as it is their turn. Casting Haste will vastly benefit the Arithmetician even if the enemy is also targeted (or Immobilize if only the Arithmetician is also targeted alongside enemies).
Similarly, using Arithmeticks with element-absorbing equipment, such as Holy (or nullifying Death) with a Chameleon Robe or Firaga with a Flame Shield, will allow the Arithmetician or allies to heal while enemies are being damaged, eliminating the risk of friendly fire. An Aegis Shield will allow versatile Magick Evasion to make spells intentionally hit enemies. Height Prime also helps target fallen allies with resurrection spells to revive them if their height is on a prime number (2, 3, and 5 are very common tile heights).
To offset their powerful abilities, Arithmeticians suffer poor attributes all across the board. They have the lowest magick attack power among the mage jobs and the lowest speed rating in the game. The Quick spell (while not moving to set 20 CT on their next turn), Tailwind and Haste can counter this once the generic unit has learned algorithms through earning JP on errands, as extra or faster turns will add up quickly.
Another viable tactic to raise JP for an Arithmetician is to have its secondary action ability set to Dance for females and Bardsong for males; this will increase the turns they gain JP on since they will perform their Bardsong or Dance action more often than their turn will come up.
The Arithmeticians have plenty of powerful abilities to be used by other jobs. Cup of Life is great for White Mages to maximize their healing output (as a reaction ability, it will not work with self-casting healing magick nor support like Regen/Lifefont), while Soulbind can be useful against high damage enemies. They can further increase EXP gains with EXP Boost and Accrue EXP (which stack), while also increasing JP gains with Accrue JP (which stacks with Squire's JP Boost).
To make the Arithmetician's skillset more useful, it is a good idea to switch to a class with better base magick power (and, naturally, far higher speed) after obtaining enough JP for the abilities the player wants. The Black Mage class has the highest base magick attack, meaning that using the Arithmeticks skillset with one is a force to be reckoned with. Alternately, the White Mage has the highest speed stat of all magick jobs, allowing for Arithmeticks to be used with far greater frequency while still having respectable power behind it. Having a Mime copy spells like Graviga can quickly kill bosses, as it is instantly cast with the Arithmeticks and based on half the maximum HP (999 damage cap), not current HP.
Targeting quirks[]
The scope of Arithmeticks' targeting algorithms is imperfect; nearly a fifth of the numbers between 0 and 100 do not satisfy any of their conditions. This is likely due to the use of 4 instead of 2 for targeting, as multiples of 2 would be far too inclusive and difficult to target enemies without friendly fire and vice versa. With the exception of 0, 1, 49, 77, and 91, all of these numbers are products of 2 and another prime(s), which means another algorithm (like Multiple of 7, for instance) would not have covered a worthwhile enough percentage of them to warrant inclusion.
The algorithms that are used were likely chosen to cover the largest number of values, while also ensuring each one has worthwhile utility based on the number of unique values they can target (Multiple of 3's targets shrink to be more-or-less equal to the others if one excludes overlap with Multiple of 5 and Multiple of 4, meaning if there is too much friendly fire with 3, 4 or 5 may prove more effective in spite of their smaller scope).
Several key values are targeted by more than one algorithm. 60 is targeted by all algorithms other than Prime (due to the nature of prime numbers, they can only be hit by the Prime algorithm, with the exception of 3 and 5).
Prime | Multiple of 5 | Multiple of 4 | Multiple of 3 | (untargetable)
|
double-targeted | triple-targeted |
2 | 5 | 4 | 3 | 0 | 3 | 60 |
3 | 10 | 8 | 6 | 1 | 5 | |
5 | 15 | 12 | 9 | 14 | 12 | |
7 | 20 | 16 | 12 | 22 | 15 | |
11 | 25 | 20 | 15 | 26 | 20 | |
13 | 30 | 24 | 18 | 34 | 24 | |
17 | 35 | 28 | 21 | 38 | 30 | |
19 | 40 | 32 | 24 | 46 | 36 | |
23 | 45 | 36 | 27 | 49 | 40 | |
29 | 50 | 40 | 30 | 58 | 45 | |
31 | 55 | 44 | 33 | 62 | 48 | |
37 | 60 | 48 | 36 | 74 | 72 | |
41 | 65 | 52 | 39 | 77 | 75 | |
43 | 70 | 56 | 42 | 82 | 80 | |
47 | 75 | 60 | 45 | 86 | 84 | |
53 | 80 | 64 | 48 | 91 | 90 | |
59 | 85 | 68 | 51 | 94 | 96 | |
61 | 90 | 72 | 54 | 98 | 100 | |
67 | 95 | 76 | 57 | |||
71 | 100 | 80 | 60 | |||
73 | 84 | 63 | ||||
79 | 88 | 66 | ||||
83 | 92 | 69 | ||||
89 | 96 | 72 | ||||
97 | 100 | 75 | ||||
78 | ||||||
81 | ||||||
84 | ||||||
87 | ||||||
90 | ||||||
93 | ||||||
96 | ||||||
99 |
Other appearances[]
Pictlogica Final Fantasy[]
Arithmetician appears as a job.
Final Fantasy Artniks[]
Final Fantasy Trading Card Game[]
Arithmetician appears in Final Fantasy Trading Card Game as Ice-elemental Backup and Forward cards.
Gallery[]
Etymology[]
Arithmetic or arithmetics (from Greek arithmos) is the oldest and most elementary branch of mathematics used for tasks ranging from simple day-to-day counting to advanced science and business calculations. It involves the study of quantity, especially as the result of operations that combine numbers.
Notes[]
- ↑ English name given in the Japanese Final Fantasy Tactics Encyclopedia guidebook.
Citations[]
- ↑ Final Fantasy Tactics Encyclopedia, p.70