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Archylte Steppe is a vast grassland in the world of Gran Pulse. In Final Fantasy XIII it is visited in Chapter 11, and can be returned to from the final dungeon, and thus also acting as a post-game area. Archylte Steppe is where the player can do optional content in the form of Cie'th Stone missions, battle ferocious monsters, such as the colossal oretoises, and ride a chocobo to move faster and to find buried treasures.

Archylte Steppe is a single-loading map, meaning it only loads once per visit, or only when the player leaves the map, or saves then loads that file.

Datalog[]

These great plains cover a vast expanse of Gran Pulse.

With an unobstructed view clear to the horizon, creatures can easily spot intruders into their territory. Perhaps this explains why so many beasts of the steppe are merciless predators—victors of the unending struggle for survival.

Story[]

Spoiler warning: Plot and/or ending details follow. (Skip section)
Cie'th Stone Info

Fang explains about the Cie'th Stone.

After departing the Vallis Media, the party finds themselves in the Archylte Steppe and comes across a Cie'th Stone. Fang explains it is the petrified remains of an ancient l'Cie, and the party accepts their first mission. They head for the Mah'habara Subterra in hopes of reaching Oerba, Vanille and Fang's home.

Sazh and Fang have chance to talk about Dajh in the Font of Namva, a wetland where chocobos live, but the path is barred by an energy field only dispelled by appeasing a Cie'th Stone. Though Sazh plans to leave his chocobo chick in a flock of wild chocobos, it insists on staying with him. On the steppe the party can witness the colossal fal'Cie Titan walking about the horizon, and if they do enough missions, the oretoises on the steppe evolve into Long Gui.

Spoilers end here.


Quests[]

Grinding spots[]

FFXIII battle event 02

Behemoth King and Megistotherian fighting each other.

The Archylte Steppe has a good grinding spot on the northern expanse near the passage to Mah'habara Subterra. A Behemoth King and Megistotherian are constantly fighting down the path from the Save Station, and all the player needs to do to get the pair to respawn is to backtrack a little and come back.

The pair gives an automatic preemptive strike, and rewards the player with 6,600 CP after each battle, 13,200 with the Growth Egg accessory. An easy strategy is to instantly Stagger the Behemoth King and then juggle it with a Commando's Launch skill, so it will not be able to replenish its HP.

In addition, players can battle groups of three Gorgonopsid for 1300 CP in a simple battle. Three groups of Gorgonopsid are arranged closely together and respawn on the western edge of the map, near the Uridimmu mark.

Post-game, if the player wants to do all the optional content and max out their Crystaria, fighting oretoises becomes the best way to accumulate Crystogen Points and gil. Killing an Adamantoise rewards the party with 40,000 CP with the possibility to double it for 80,000 with the Growth Egg, making them one of the best monsters for accumulating CP. Oretoises drop items that sell for good gil, and the big oretoises rarely drop Trapezohedrons needed for making the party's ultimate weapons. If Vanille has learned Death for her Saboteur role, it is possible to defeat the Adamantoise and the Adamantortoise with it, but the chances of successfully landing Instant Death are low. This is a way for even a low level party to defeat the oretoises, however.

Missions[]

Cie'th Stone

Cie'th Stones give the party missions.

The Archylte Steppe is the main location for completing missions, which task the party with felling various monsters for various rewards. The system is reminiscent of the hunt system from Final Fantasy XII. Doing some missions dispels the palings that allow access to different parts of the steppe. Some Cie'th Stones become waystones for fast-travel after their mission is completed. Doing the missions on the "Cie'th Stone circle" on the steppe evolves most of the oretoises, the Adamantoises becoming the superboss Long Gui, which is not a mission on itself, but does unlock an achievement.

Chocobos[]

Riding[]

Chocobo

Vanille on a Gran Pulse chocobo.

To be able to ride a chocobo, the player needs to complete missions 12-14; to get access to these missions, the player must do missions 1-8 first. Afterwards, whenever the player wants to ride, they can walk up to one, and press to ride when the option comes up. The chocobos and only be used to the large open area.

When riding across the steppe, players have to avoid colliding with enemies, or they risk decreasing the chocobo's morale, represented by a feather on the morale meter. One morale drops with every collision, but it is gradually restored. An exception is when the player collides with the gargantuan oretoises, which depletes the morale completely. When this happens, the chocobo throws the rider off.

There are locations in the Archylte Steppe that can only be accessed with a chocobo marked by a yellow circle on the field map. Chocobos can leap over wide gaps or high cliffs, which usually hide pathways to hidden ruins. Chocobos are easily found in these locations marked by a feather on the map. When the player dismounts, the chocobo usually waits for their return.

Each character does specific things when the chocobo is idling, and so does the chocobo on some occasions. When Lightning overlooks the horizon, the chocobo will look at every corner ahead of it. Snow will pose with his head up high. Fang sits sideways, and when stopping, she will stretch out her arms and yawn. The chocobo Vanille rides will doze off, and she will try to rouse it. Hope and Sazh will caress the chocobo and the chocobo will return the gesture.

Treasure hunt[]

Chocobo question mark

An exclamation mark signifies a treasure.

Occasionally, an exclamation mark pops up as the player rides a chocobo indicating a treasure is nearby. Players only need to follow the direction the chocobo is facing to find the treasure, which is easier to see if the chocobo is standing still. The twentieth treasure the player digs up is a Ribbon, which can only be obtained once. Finding the Ribbon earns the player the Gysahl Wreath achievement.

The treasures are in fixed locations in the dirt, not in the grass:

Treasures
Probability Treasure Category Notes
12.8% Millerite Catalyst A catalyst for upgrades.
12.8% Rhodochrosite Catalyst A catalyst for upgrades.
12.7% Cobaltite Catalyst A catalyst for upgrades.
10.2% Chocobo Plume Organic Component An upgrade component.
9.9% Chocobo Plume Organic Component An upgrade component.
9.5% Gold Dust Premium Component Can be sold for 15,000 gil.
8.4% Dawnlight Dew Organic Component An upgrade component.
7.6% Dusklight Dew Organic Component An upgrade component.
6.3% Gold Nugget Premium Component Can be sold for 60,000 gil.
5.0% Moogle Puppet Premium Component Can be sold for 18,000 gil.
4.8% Plush Chocobo Premium Component Can be sold for 35,000 gil.
Special treasures
# of Digs Treasure Category
1 Gold Nugget Premium Component
5 Tetradic Crown Accessory
10 Tetradic Tiara Accessory
15 Entite Ring Accessory
20 Ribbon Accessory

Areas[]

FFXIII ArchylteSteppe YaschasMassif Map

A map of the Archylte Steppe (the top) and the Yaschas Massif (the bottom).

Archylte Steppe Map

Map.

The Archylte Steppe is a vast plain connecting Vallis Media (where the party had their camp when they first arrived to Pulse), Faultwarrens, and the Mah'habara Subterra. Oretoises inhabit only these lands due to their immense size. In the west, there is a small corridor blocked off with a Cie'th Paling leading to the Font of Namva where chocobos live. To reach the Faultwarrens, unlocking chocobos is required, as the path leading there is located high. On the way to the Faultwarrens there is a small plain called Aggra's Pasture where the mighty Ochu resides, and further along the way there are ruins of the city of Haerii.

Treasure[]

Item Location
Lightning Charm Central Expanse
Rod of Thorns Central Expanse
Zephyr Ring Central Expanse
Mnar Stone x2 Central Expanse
Wind Charm Central Expanse
Scarletite Central Expanse
Severed Wing x5 Western Benchland
Librascope x5 Western Benchland
Smooth Hide x8 Western Benchland
Ice Charm Western Benchland
Fire Charm Western Benchland
Millerite Western Benchland
2,615 gil Western Benchland
Monstrous Fang x11 Northern Highplain
Gold Nugget Northern Highplain
Platinum Bangle x2 Northern Highplain
Gold Nugget Northern Highplain
Gold Nugget Northern Highplain
Speed Sash Eastern Tors
Cactuar Doll Eastern Tors
Clay Ring Eastern Tors
Earth Charm Eastern Tors
Diabolic Tail x7 Eastern Tors
Water Charm The Font of Namva
Seapetal Scale x6 The Font of Namva
Gloomstalk x6 Aggra's Pasture
Platinum Bangle Aggra's Pasture
Collector Catalog The Haerii Archaeopolis
Fractured Horn x9 The Haerii Archaeopolis
Witch's Bracelet The Haerii Archaeopolis

Enemies[]

Central Expanse
Eastern Tors
  • Navidon
  • Navidon x2
  • Navidon, Rangda x3
  • Navidon x2, Rangda x3
  • Megistotherian, Gorgonopsid x3
  • Adamantortoise, Gorgonopsid x2
  • Amphisbaena
  • Adamantortoise
  • Adamanchelid
  • Cactuar
  • Shaolong Gui (after missions 56-62)
  • Long Gui (after missions 56-62)
Northern Highplain
  • Amphisbaena
  • Adamanchelid
  • Gorgonopsid x4
  • Megistotherian, Gorgonopsid x4
  • Behemoth King, Gorgonopsid x4
  • Behemoth King
  • Behemoth King x2
  • Behemoth King, Megistotherian
  • Cactuar
Western Benchland
  • Amphisbaena
  • Gorgonopsid x4
  • Megistotherian, Gorgonopsid x3
  • Rangda x3
  • Leyak
  • Rangda x2, Leyak
  • Rangda, Leyak x4
  • Rangda x3, Leyak x2
  • Goblin x4
  • Cactuar
Arid Strath
  • Dire Flan
  • Dire Flan x2
The Font of Namva
Aggra's Pasture
The Haerii Oldroad
  • Goblin x4
The Haerii Archaeopolis

Musical themes[]

Archylte Steppe has its eponymous theme as a background theme. "Pulse de Chocobo" also plays exclusively in this area, since chocobos can only be ridden here.

The theme also plays in Dissidia 012 Final Fantasy as Lightning's world map theme, and in the Final Fantasy XV music player as a default track.

Gallery[]

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