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Archers are essential for long-range combat.


The Archer job is available to humes and viera as a basic job in Final Fantasy Tactics Advance. Archers are known for their ranged combat via bow and arrows. The range of their attack depends on their bow.

When two Archery abilities are mastered by humans, they can become Hunters. When two Archery abilities are mastered by viera, they can become Snipers. They are also one of two jobs that can ward off the undead for good, the other being the White Monk.



Hume Archers are almost completely inferior to Soldiers and Thieves, the other two basic physical-damage hume jobs. The only stat that isn't outclassed by either the Soldier or the Thief is the Archer's Resistance, which combined with their long ranged physical damage makes them useful as an anti-mage job early on. Compared to the viera Archer, again the only notably higher stat is Resistance.

HP MP Atk Def Mag Pwr Mag Res Spd
7.2 B- 1.1 E 7.2 C- 7.2 C- 6.4 D 8.1 B- 1.4 C


Viera Archers are inferior to Fencers, the Archer being only a tenth of a point faster, having slightly better Resistance, and having marginally higher MP, while the rest of their stats are noticeably lower. Although viera Archers may seem superior to hume Archers, Fencers are even better than either of them. Viera Archers could be used as an anti-mage job, but the difference in Resistance between the viera Archer and Fencer is negligible.

HP MP Atk Def Mag Pwr Mag Res Spd
7.2 B- 1.6 D 8.1 B- 6.8 D+ 7.2 C- 7.6 C 1.6 B



Archer command. Shoot a well-aimed arrow.

Skill Equipment AP Power Range
Boost Longbow 100 Self
Focuses energy to increase damage on next weapon atk.
Aim: Legs Thorn Bow 200 As Weapon
Shot aimed at legs to immobilize target.
Aim: Arm Nail Bow 200 As Weapon
Shot aimed at arms to disable target.
Cupid Artemis Bow 200 As Weapon
Shot through the heart. Charms enemy.
Burial Silver Bow 300 As Weapon
Buries zombified units immediately.
Take Aim Yoichi Bow 300 As Weapon As Weapon
Carefully aimed shot. Good hit rate, low damage.
Faster Perseus Bow 300 As Weapon As Weapon
Blurringly fast attack. Nullifies R-abilities.
Blackout Char Bow 200 As Weapon
Closes target's eyes, inflicting darkness.


Skill Equipment Effect AP
Block Arrows Green Beret Dodge bow and longbow attacks.
Does not activate against counterattacks.


Skill Equipment Effect AP
Concentrate Target Bow Focuses mind to increase attack hit rate. 300


Skill Equipment Effect AP
Bow Combo Mythril Bow Long-ranged combo ability for archers. 100

Overview Edit

Archers are the basic ranged units for the humes and viera who wield bows. As the name implies, they are best when attacking enemies from a long distance, far away from close combat. Some of the bows in this game have very high range, with most bows having 6 or even 7 tile range. Archers have decently useful abilities, most are for inflicting status effects. Combined with their bows, this allows Archers to inflict such effects at long range. They are also one of two classes able to kill off the undead for good, the other being the White Monk. Unfortunately, that is where most of the Archer's good qualities stop. Firstly, their stats are unremarkable for the most part. Both variants of the Archer have average to sub-par attack, causing them to deal generally low damage to most enemies. They can deal decent damage against frail mages, but the Hunter and Sniper classes do that job much better. Archers have a good selection of status effects to inflict, but other jobs like Jugglers and Ninjas have an equal or even larger selection of status effects at their disposal. Tough units like Defenders and Templars completely invalidate Archers, as they deal too little damage to suffice. Archers do have above average speed, but their downsides far outweigh whatever else they have.

Overall, the Archer really should not be a player's top priority, and definitely not something to level up any character as. There are plenty of other classes who have equal or better range, status effects, and stat growths. The only reason Archers are remotely useful is because they give humes and viera access to the broken support ability, Concentrate. Other than that, Archers are very easily outclassed by almost any other class in the game.

Against Archers, they are theoretically dangerous, but often amount to no kind of threat. Technically, squishy units like healers and mages are the most vulnerable, yet most Archers will do negligible damage to even these types of units. Archers can inflict status effects, but none of them target multiple people and so are easily cured. Physical tanks need not worry against Archers, their attacks will deal insignificant damage except in the most unusual situations. Being ranged units themselves, Archers are quite vulnerable to other ranged units and magic casters.

Other appearancesEdit

Final Fantasy Trading Card GameEdit

Archer TCG

A Viera Archer appears with a Wind-elemental card.


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