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{{See Also|Archer}}
 
{{See Also|Archer}}
 
{{Q|Archers stand out of harm's way, raining arrows upon their foes from afar.|Description}}
 
{{Q|Archers stand out of harm's way, raining arrows upon their foes from afar.|Description}}
The '''Archer''' Job class is available to [[Human|Humes]] and [[Viera]] in [[Final Fantasy Tactics A2: Grimoire of the Rift]]. Archers are well known for their long-range attacks via bow-wielding in combat. They are very useful units that allow you to inflict damage on the first turn. Their Focus ability prepares a powerful attack, and several other abilities inflict status effects upon enemies.
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The '''Archer''' Job class is available to [[Human|Humes]] and [[Viera]] in [[Final Fantasy Tactics A2: Grimoire of the Rift]]. Archers are well known for their long-range attacks via bow-wielding in combat. They are very useful units that allow you to inflict damage on the first turn. Their Focus ability prepares a powerful attack, while several other abilities inflict status effects upon enemies.
   
A useful ability against undead is Burial, which removes undead from battle entirely and thereby prevents their resurrection. An Archer works best with a strong melee unit acting as a protective shield, to stop incoming enemies. By mastering three Archer A-abilities, Humes can become Hunters, while Viera can become Snipers with two Archer A-abilities.
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A useful ability against undead is Burial, which removes undead from battle entirely and thereby prevents their resurrection. An Archer works best with a strong melee unit acting as a protective shield to stop incoming enemies. By mastering three Archer A-abilities, Humes can become Hunters, while Viera can become Snipers with two Archer A-abilities.
   
 
==Requirements==
 
==Requirements==

Revision as of 03:58, 2 November 2012

TA2-VieraArcher

Template:See Also

Archers stand out of harm's way, raining arrows upon their foes from afar.

Description

The Archer Job class is available to Humes and Viera in Final Fantasy Tactics A2: Grimoire of the Rift. Archers are well known for their long-range attacks via bow-wielding in combat. They are very useful units that allow you to inflict damage on the first turn. Their Focus ability prepares a powerful attack, while several other abilities inflict status effects upon enemies.

A useful ability against undead is Burial, which removes undead from battle entirely and thereby prevents their resurrection. An Archer works best with a strong melee unit acting as a protective shield to stop incoming enemies. By mastering three Archer A-abilities, Humes can become Hunters, while Viera can become Snipers with two Archer A-abilities.

Requirements

  • To Use (Hume only): Master 1 Soldier A-Ability

Stats

Weapon Head Body Equip Shields
Bows Hats Light Armor No


Race Move Jump Evasion Unarmed
Attack Raise
HP MP Atk Def Mgk Res Spd
Hume 4 2 5 10 C H E E F E 55%
Viera 4 2 5 10 C H D E B E 66%

Abilities

Precision

The skills of the ARCHER do not call for brute force, but deadly accuracy to fell a foe.

Skill Source Equipment Effect Range AP to Master
Focus Longbow Increase weapon attack power for next attack. Wears off if the unit uses an Action on the next turn. Self 100
Leg Shot Thorn Bow Inflicts Immobilize. Weapon Range 250
Arm Shot Nail Bow Inflicts Disable. Weapon Range 350
Cupid Artemis Bow Inflicts Charm. Weapon Range 450
Burial Silver Bow Remove Undead from battle. More successful when target's HP is lower. Weapon Range 200
Take Aim Yoichi Bow 100% Accurate; Severely reduced damage attack. Weapon Range 200
Lightning Strike Perseus Bow Attack without triggering the target's R-Ability. Weapon Range 300
Blackout Char Bow Inflicts Blind. Weapon Range 250

Reaction

Skill Source Equipment Effect AP to Master
Archer's Bane Green Beret Completely avoid all physical attacks from units wielding a Bow or Greatbow. 200

Support

Skill Source Equipment Effect AP to Master
Concentrate Target Bow Slightly increases accuracy of attacks. 300

Gallery

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