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Archer (弓使い, Yumi Tsukai?) is a Job from Final Fantasy Tactics. The first long-ranged physical Job, the Archer has the Aim action ability to strengthen their normal attack by waiting longer. This requires the player to check the Active Turn list more frequently. Once the target has moved, the attack will simply fall to ground. This is because, unlike magick abilities, physical abilities cannot lock on the target while charging, this makes the last few Aim abilities effectively useless unless the target is afflicted with the Sleep, Stop, or Immobilize status effects.
Despite its name, aiming does not improve the hit rate over the regular Attack. Aiming can be disturbed halfway, not only by various status ailments, but also by knockback (such as ramming by Rush) the attacker or target away from their original position. It costs 5,600 JP to master this Job.
To unlock this job, the character must have Squire at level 2. Leveling this job to level 3 unlocks the Thief, while leveling it up to level 4 with Thief and Geomancer unlocks Ninja.
Stats
Equipped with a bow and arrow, this warrior provides valuable long-range attacks. May Aim for higher damage.
Prerequisite | Weapons | Helmet | Armor | Equip Shields? |
---|---|---|---|---|
Lv. 2 Squire | Bows, Crossbows | Hats | Clothes | Yes |
Move Rate | Jump Rate | Speed | Physical Evasion Rate | Base Attack | Base Magic | Base HP | Base MP |
---|---|---|---|---|---|---|---|
3 | 3 | 8 | 10% | High | Average | Average | Low |
Abilities
Charge/Aim
Archer job command. Allows attacks to be carefully aimed in order to deal greater damage.
Note: Damage inflicted is dependent on the weapon type used. Swiftness does not make Aim activate quicker.
PS1 Name | PSP Name | Description | Range | Effect | Speed | JP Needed |
---|---|---|---|---|---|---|
Charge +1 | Aim +1 | Carefully aim to strike for increased damage. Attack power increases with longer charge time. | Depends on equipped weapon | 1 | N/A | 100 |
Charge +2 | Aim +2 | Carefully aim to strike for increased damage. Attack power increases with longer charge time. | Depends on equipped weapon | 1 | N/A | 150 |
Charge +3 | Aim +3 | Carefully aim to strike for increased damage. Attack power increases with longer charge time. | Depends on equipped weapon | 1 | N/A | 200 |
Charge +4 | Aim +4 | Carefully aim to strike for increased damage. Attack power increases with longer charge time. | Depends on equipped weapon | 1 | N/A | 250 |
Charge +5 | Aim +5 | Carefully aim to strike for increased damage. Attack power increases with longer charge time. | Depends on equipped weapon | 1 | N/A | 300 |
Charge +7 | Aim +7 | Carefully aim to strike for increased damage. Attack power increases with longer charge time. | Depends on equipped weapon | 1 | N/A | 400 |
Charge +10 | Aim +10 | Carefully aim to strike for increased damage. Attack power increases with longer charge time. | Depends on equipped weapon | 1 | N/A | 700 |
Charge +20 | Aim +20 | Carefully aim to strike for increased damage. Attack power increases with longer charge time. | Depends on equipped weapon | 1 | N/A | 1200 |
Reaction Abilities
PS1 Name | PSP Name | Description | Trigger | JP Needed |
---|---|---|---|---|
Speed Save | Adrenaline Rush | Increase Speed. | HP Loss | 900 |
Arrow Guard | Archer's Bane | Dodge arrow and bolt attacks. | Bow/Crossbow Attack | 450 |
Support Abilities
Name | Description | JP Needed |
---|---|---|
Equip Crossbows | Equip crossbows, regardless of job. | 350 |
Concentrate | Make attacks unblockable. If an enemy is in the targeted tile, it will always be a hit. | 400 |
Movement Abilities
Name | Description | JP Needed |
---|---|---|
Jump +1 | Increase Jump by 1. | 200 |
Gallery
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