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Male and Female Archers.

Archer (弓使い, Yumi Tsukai?) is a Job from Final Fantasy Tactics. The first long-ranged physical Job, the Archer has the Aim action ability to strengthen their normal attack by waiting longer. This requires the player to check the Active Turn list more frequently. Once the target has moved, the attack will simply fall to ground. This is because, unlike magick abilities, physical abilities cannot lock on the target while charging, this makes the last few Aim abilities effectively useless unless the target is afflicted with the Sleep, Stop, or Immobilize status effects.

Despite its name, aiming does not improve the hit rate over the regular Attack. Aiming can be disturbed halfway, not only by various status ailments, but also by knockback (such as ramming by Rush) the attacker or target away from their original position. It costs 5,600 JP to master this Job.

To unlock this job, the character must have Squire at level 2. Leveling this job to level 3 unlocks the Thief, while leveling it up to level 4 with Thief and Geomancer unlocks Ninja.

Stats

FFT-job-archerM
FFT-job-archerW

Equipped with a bow and arrow, this warrior provides valuable long-range attacks. May Aim for higher damage.

Prerequisite Weapons Helmet Armor Equip Shields?
Lv. 2 Squire Bows, Crossbows Hats Clothes Yes
Move Rate Jump Rate Speed Physical Evasion Rate Base Attack Base Magic Base HP Base MP
3 3 8 10% High Average Average Low

Abilities

Charge/Aim

Archer job command. Allows attacks to be carefully aimed in order to deal greater damage.

Note: Damage inflicted is dependent on the weapon type used. Swiftness does not make Aim activate quicker.

PS1 Name PSP Name Description Range Effect Speed JP Needed
Charge +1 Aim +1 Carefully aim to strike for increased damage. Attack power increases with longer charge time. Depends on equipped weapon 1 N/A 100
Charge +2 Aim +2 Carefully aim to strike for increased damage. Attack power increases with longer charge time. Depends on equipped weapon 1 N/A 150
Charge +3 Aim +3 Carefully aim to strike for increased damage. Attack power increases with longer charge time. Depends on equipped weapon 1 N/A 200
Charge +4 Aim +4 Carefully aim to strike for increased damage. Attack power increases with longer charge time. Depends on equipped weapon 1 N/A 250
Charge +5 Aim +5 Carefully aim to strike for increased damage. Attack power increases with longer charge time. Depends on equipped weapon 1 N/A 300
Charge +7 Aim +7 Carefully aim to strike for increased damage. Attack power increases with longer charge time. Depends on equipped weapon 1 N/A 400
Charge +10 Aim +10 Carefully aim to strike for increased damage. Attack power increases with longer charge time. Depends on equipped weapon 1 N/A 700
Charge +20 Aim +20 Carefully aim to strike for increased damage. Attack power increases with longer charge time. Depends on equipped weapon 1 N/A 1200

Reaction Abilities

PS1 Name PSP Name Description Trigger JP Needed
Speed Save Adrenaline Rush Increase Speed. HP Loss 900
Arrow Guard Archer's Bane Dodge arrow and bolt attacks. Bow/Crossbow Attack 450

Support Abilities

Name Description JP Needed
Equip Crossbows Equip crossbows, regardless of job. 350
Concentrate Make attacks unblockable. If an enemy is in the targeted tile, it will always be a hit. 400

Movement Abilities

Name Description JP Needed
Jump +1 Increase Jump by 1. 200

Gallery

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