Final Fantasy Wiki
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{{sideicon|FFT}}
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{{sideicon|prime=FFT|FFRK|FFBE|FFTCG}}
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{{DISPLAYTITLE:Archer (''Tactics'')}}
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{{Job
 
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{{infobox job
 
|name=Archer
 
|name=Archer
 
|release=FFT
 
|release=FFT
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|romaji=Yumi Tsukai
 
|romaji=Yumi Tsukai
 
|image=FFT Archer.jpg
 
|image=FFT Archer.jpg
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|portrait=[[File:FFT Archer Male Portrait.png|50px|Male Archer portrait.]][[File:FFT Archer Female Portrait.png|50px|Female Archer portrait.]]
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|portrait=[[File:FFT Archer Male Portrait.png|50px|Male portrait.]][[File:FFT Archer Female Portrait.png|50px|Female portrait.]]
 
|sprite=[[File:FFT-job-archerM.gif|Male.]][[File:FFT-job-archerW.gif|Female.]]
 
|sprite=[[File:FFT-job-archerM.gif|Male.]][[File:FFT-job-archerW.gif|Female.]]
 
|required=[[Squire (Tactics)|Squire]] level 2
 
|required=[[Squire (Tactics)|Squire]] level 2
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|stats=Average base attack and [[List of Final Fantasy Tactics stats#HP|HP]], low base magick and [[List of Final Fantasy Tactics stats#MP|MP]]<br/>See [[#Stats|stats]]
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|stats=Average base attack and [[Final Fantasy Tactics stats#HP|HP]], low base magick and [[Final Fantasy Tactics stats#MP|MP]]<br/>See [[#Stats|stats]]
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|weapons=[[List of Final Fantasy Tactics weapons#Bows|Bow]], [[List of Final Fantasy Tactics weapons#Crossbows|Crossbow]]
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|weapons=[[Final Fantasy Tactics weapons#Bows|Bow]], [[Final Fantasy Tactics weapons#Crossbows|Crossbow]]
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|armor=[[List of Final Fantasy Tactics armor#Hats|Hats]], [[List of Final Fantasy Tactics armor#Clothes|Clothes]]
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|armor=[[Final Fantasy Tactics armor#Hats|Hats]], [[Final Fantasy Tactics armor#Clothes|Clothes]]
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|command abilities=[[Aim (command)|Aim]]<br/>See [[#Aim|Aim]]
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|command abilities=[[Aim (Tactics)|Aim]]<br/>See [[#Aim|Aim]]
 
|support abilities=See [[#Reaction abilities|reaction abilities]], [[#Support abilities|support abilities]], [[#Movement abilities|movement abilities]]
 
|support abilities=See [[#Reaction abilities|reaction abilities]], [[#Support abilities|support abilities]], [[#Movement abilities|movement abilities]]
 
|recurring appearance=Archer (job)
 
|recurring appearance=Archer (job)
 
}}
 
}}
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{{Q|Equipped with a bow and arrow, this warrior provides valuable long-range attacks. May Aim for higher damage.}}
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{{Quote|Equipped with a bow and arrow, this warrior provides valuable long-range attacks. May Aim for higher damage.|Description}}
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'''Archer''' is a [[List of Final Fantasy Tactics jobs|job]] in ''[[Final Fantasy Tactics]]''.
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'''Archer''' is a [[Final Fantasy Tactics jobs|job]] in ''[[Final Fantasy Tactics]]''.
   
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The first long-ranged physical job, the Archer has the [[Aim (command)|Aim]] action ability to strengthen their normal attack by waiting longer to act. To use it effectively requires the player to check the Active Turn list more frequently, as once the target has moved, the attack will fall to ground because, unlike magick, physical abilities cannot lock on the target while charging. This makes the last few Aim abilities effectively useless unless the target is afflicted with the [[List of Final Fantasy Tactics statuses#Sleep|Sleep]], [[List of Final Fantasy Tactics statuses#Stop|Stop]], or [[List of Final Fantasy Tactics statuses#Immobilize|Immobilize]] status effects.
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The first long-ranged physical job, the Archer has the [[Aim (Tactics)|Aim]] action ability to strengthen their normal attack by waiting longer to act. To use it effectively requires the player to check the Active Turn list more frequently, as once the target has moved, the attack will fall to ground because, unlike magick, physical abilities cannot lock on the target while charging. This makes the last few Aim abilities effectively useless unless the target is afflicted with the [[Final Fantasy Tactics statuses#Sleep|Sleep]], [[Final Fantasy Tactics statuses#Stop|Stop]], or [[Final Fantasy Tactics statuses#Immobilize|Immobilize]] status effects.
   
 
Despite its name, aiming does not improve the hit rate over the regular [[Attack (command)#Final Fantasy Tactics|Attack]]. Aiming can be disturbed halfway by various status ailments and by [[Knockback (term)|knockback]] (such as ramming with [[Rush]]), which can push the attacker or target away from their original position.
 
Despite its name, aiming does not improve the hit rate over the regular [[Attack (command)#Final Fantasy Tactics|Attack]]. Aiming can be disturbed halfway by various status ailments and by [[Knockback (term)|knockback]] (such as ramming with [[Rush]]), which can push the attacker or target away from their original position.
   
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To unlock Archer, the character must have [[Squire (Tactics)|Squire]] at level 2. Leveling this job to level 3 unlocks the [[Thief (Tactics)|Thief]], while leveling it up to level 4 with Thief and [[Geomancer (Tactics)|Geomancer]] unlocks [[Ninja (Tactics)|Ninja]]. It costs 5,200 JP to master in the PlayStation version, and 5,600 JP in ''Final Fantasy Tactics: The War of the Lions'' version.
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To unlock Archer, the character must have [[Squire (Tactics)|Squire]] at level 2. Leveling it to level 3 unlocks the [[Thief (Tactics)|Thief]], while leveling it to level 4 with Thief and [[Geomancer (Tactics)|Geomancer]] unlocks [[Ninja (Tactics)|Ninja]]. It costs 5,200 JP to master in the orignal version, and 5,600 JP in ''The War of the Lions'' version.
   
 
==Stats==
 
==Stats==
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{|class="full-width FFT table" style="text-align:center"
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{|class="full-width FFT article-table" style="text-align:center"
 
|-class="a"
 
|-class="a"
 
!style="width:20%"|Prerequisite
 
!style="width:20%"|Prerequisite
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|Yes
 
|Yes
 
|}
 
|}
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{|class="full-width FFT table" style="text-align:center"
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{|class="full-width FFT article-table" style="text-align:center"
 
|-class="a"
 
|-class="a"
 
!style="width:10%"|Move Rate
 
!style="width:10%"|Move Rate
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==Abilities==
 
==Abilities==
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===Aim===
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===[[Aim (Tactics)|Aim]]===
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{{Q|Archer job command. Allows attacks to be carefully aimed in order to deal greater damage.}}
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{{Quote|Archer job command. Allows attacks to be carefully aimed in order to deal greater damage.|Description}}
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Damage inflicted is dependent on the weapon type used. It deals damage like [[Attack (command)#Final Fantasy Tactics|Attack]], increased by the weapon's attack times the level of the ability. For example, with a [[List of Final Fantasy Tactics weapons|weapon]] with 10 attack, Aim +1 would deal 10 more damage, 20 with Aim +2. [[Fast Talker|Swiftness]] does not make Aim activate quicker.
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Damage inflicted is dependent on the weapon type used. It deals damage like [[Attack (command)#Final Fantasy Tactics|Attack]], increased by the weapon's attack times the level of the ability. For example, with a [[Final Fantasy Tactics weapons|weapon]] with 10 attack, Aim +1 would deal 10 more damage, 20 with Aim +2. [[Fast Talker|Swiftness]] does not make Aim activate quicker.
   
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{|class="full-width FFT table" style="text-align:center"
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{|class="full-width FFT article-table" style="text-align:center"
 
|-class="a"
 
|-class="a"
 
!style="width:10%"|Name
 
!style="width:10%"|Name
 
!style="width:16%"|Range
 
!style="width:16%"|Range
 
!style="width:9%"|Effect
 
!style="width:9%"|Effect
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!style="width:9%"|Speed
 
 
!style="width:9%"|JP Needed
 
!style="width:9%"|JP Needed
 
|-
 
|-
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|Depends on equipped weapon
 
|Depends on equipped weapon
 
|1
 
|1
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|N/A
 
 
|100
 
|100
 
|-
 
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|Depends on equipped weapon
 
|1
 
|1
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|N/A
 
 
|150
 
|150
 
|-
 
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|Depends on equipped weapon
 
|Depends on equipped weapon
 
|1
 
|1
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|N/A
 
 
|200
 
|200
 
|-
 
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|Depends on equipped weapon
 
|Depends on equipped weapon
 
|1
 
|1
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|250
 
|250
 
|-
 
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|Depends on equipped weapon
 
|1
 
|1
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|N/A
 
 
|300
 
|300
 
|-
 
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|Depends on equipped weapon
 
|Depends on equipped weapon
 
|1
 
|1
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|N/A
 
 
|400
 
|400
 
|-
 
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|Depends on equipped weapon
 
|Depends on equipped weapon
 
|1
 
|1
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|N/A
 
 
|700
 
|700
 
|-
 
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|Depends on equipped weapon
 
|Depends on equipped weapon
 
|1
 
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|N/A
 
 
|1200
 
|1200
 
|-
 
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===Reaction abilities===
 
===Reaction abilities===
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|-class="a"
 
|-class="a"
 
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===Support abilities===
 
===Support abilities===
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===Movement abilities===
 
===Movement abilities===
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==Other appearances==
 
==Other appearances==
 
===''[[Final Fantasy Record Keeper]]''===
 
===''[[Final Fantasy Record Keeper]]''===
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{{sideicon|FFRK}}
 
 
[[File:FFRK Archer FFT.png|right]]
 
[[File:FFRK Archer FFT.png|right]]
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{{Enemy-stub|Final Fantasy Record Keeper}}
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{{Enemy section|Final Fantasy Record Keeper}}
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{{-}}
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{{clear}}
   
 
===''[[Final Fantasy Brave Exvius]]''===
 
===''[[Final Fantasy Brave Exvius]]''===
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{{sideicon|FFBE}}
 
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[[File:FFBE Archer Sprite.png|right]]
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[[File:FFBE Archer FFT Sprite.png|right]]
 
{{Main|Archer (Brave Exvius)}}
 
{{Main|Archer (Brave Exvius)}}
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{{Enemy-stub|Final Fantasy Brave Exvius}}
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{{Enemy section|Final Fantasy Brave Exvius}}
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{{-}}
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{{clear}}
   
 
===''[[Final Fantasy Trading Card Game]]''===
 
===''[[Final Fantasy Trading Card Game]]''===
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{{sideicon|FFTCG}}
 
 
The Archer appears with two Wind-elemental cards.
 
The Archer appears with two Wind-elemental cards.
   
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[[File:KotC Archer.png|100px|right]]
 
[[File:KotC Archer.png|100px|right]]
 
Archer appears as a card in the Ivalice Special Arena as a limited-time special arena with eighteen floors.
 
Archer appears as a card in the Ivalice Special Arena as a limited-time special arena with eighteen floors.
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{{clear}}
   
 
==Gallery==
 
==Gallery==
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</gallery>
 
</gallery>
   
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{{FFT}}
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{{navbox abilities FFT}}
   
   
 
[[es:Arquero (Final Fantasy Tactics)]]
 
[[es:Arquero (Final Fantasy Tactics)]]
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[[Category:Final Fantasy Tactics jobs]]
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[[Category:Jobs in Final Fantasy Tactics]]

Revision as of 02:36, 7 March 2020

Template:Sideicon

Equipped with a bow and arrow, this warrior provides valuable long-range attacks. May Aim for higher damage.

Description

Archer is a job in Final Fantasy Tactics.

The first long-ranged physical job, the Archer has the Aim action ability to strengthen their normal attack by waiting longer to act. To use it effectively requires the player to check the Active Turn list more frequently, as once the target has moved, the attack will fall to ground because, unlike magick, physical abilities cannot lock on the target while charging. This makes the last few Aim abilities effectively useless unless the target is afflicted with the Sleep, Stop, or Immobilize status effects.

Despite its name, aiming does not improve the hit rate over the regular Attack. Aiming can be disturbed halfway by various status ailments and by knockback (such as ramming with Rush), which can push the attacker or target away from their original position.

To unlock Archer, the character must have Squire at level 2. Leveling it to level 3 unlocks the Thief, while leveling it to level 4 with Thief and Geomancer unlocks Ninja. It costs 5,200 JP to master in the orignal version, and 5,600 JP in The War of the Lions version.

Stats

Prerequisite Weapons Helmet Armor Equip Shields?
Lv. 2 Squire Bows, Crossbows Hats Clothes Yes
Move Rate Jump Rate Speed Physical Evasion Rate Base Attack Base Magic Base HP Base MP
3 3 8 10% Average Low Average Low

Abilities

Aim

Archer job command. Allows attacks to be carefully aimed in order to deal greater damage.

Description

Damage inflicted is dependent on the weapon type used. It deals damage like Attack, increased by the weapon's attack times the level of the ability. For example, with a weapon with 10 attack, Aim +1 would deal 10 more damage, 20 with Aim +2. Swiftness does not make Aim activate quicker.

Name Range Effect JP Needed
Aim +1
(Charge +1)
Depends on equipped weapon 1 100
Carefully aim to strike for increased damage. Attack power increases with longer charge time.
Aim +2
(Charge +2)
Depends on equipped weapon 1 150
Carefully aim to strike for increased damage. Attack power increases with longer charge time.
Aim +3
(Charge +3)
Depends on equipped weapon 1 200
Carefully aim to strike for increased damage. Attack power increases with longer charge time.
Aim +4
(Charge +4)
Depends on equipped weapon 1 250
Carefully aim to strike for increased damage. Attack power increases with longer charge time.
Aim +5
(Charge +5)
Depends on equipped weapon 1 300
Carefully aim to strike for increased damage. Attack power increases with longer charge time.
Aim +7
(Charge +7)
Depends on equipped weapon 1 400
Carefully aim to strike for increased damage. Attack power increases with longer charge time.
Aim +10
(Charge +10)
Depends on equipped weapon 1 700
Carefully aim to strike for increased damage. Attack power increases with longer charge time.
Aim +20
(Charge +20)
Depends on equipped weapon 1 1200
Carefully aim to strike for increased damage. Attack power increases with longer charge time.

Reaction abilities

Name Description Trigger JP Needed
Adrenaline Rush
(Speed Save)
Increase Speed. HP Loss 900
Archer's Bane
(Arrow Guard)
Dodge arrow and bolt attacks. Bow/Crossbow Attack 450

Support abilities

Name Description JP Needed
Equip Crossbows Equip crossbows, regardless of job. 350
Concentrate Make attacks unblockable. If an enemy is in the targeted tile, it will always be a hit. 400

Movement abilities

Name Description JP Needed
Jump +1 Increase Jump by 1. 200

Other appearances

Final Fantasy Record Keeper

FFRK Archer FFT
Baknamy FFTA2This section about an enemy in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Final Fantasy Brave Exvius

FFBE Archer FFT Sprite
Baknamy FFTA2This section about an enemy in Final Fantasy Brave Exvius is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Final Fantasy Trading Card Game

The Archer appears with two Wind-elemental cards.

Non-Final Fantasy guest appearances

Knights of the Crystals

KotC Archer

Archer appears as a card in the Ivalice Special Arena as a limited-time special arena with eighteen floors.

Gallery