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Revision as of 01:09, 18 May 2018

Template:Sideicon Template:Job

Equipped with a bow and arrow, this warrior provides valuable long-range attacks. May Aim for higher damage.

Archer is a job in Final Fantasy Tactics.

The first long-ranged physical job, the Archer has the Aim action ability to strengthen their normal attack by waiting longer to act. To use it effectively requires the player to check the Active Turn list more frequently, as once the target has moved, the attack will fall to ground because, unlike magick, physical abilities cannot lock on the target while charging. This makes the last few Aim abilities effectively useless unless the target is afflicted with the Sleep, Stop, or Immobilize status effects.

Despite its name, aiming does not improve the hit rate over the regular Attack. Aiming can be disturbed halfway by various status ailments and by knockback (such as ramming with Rush), which can push the attacker or target away from their original position.

To unlock Archer, the character must have Squire at level 2. Leveling it to level 3 unlocks the Thief, while leveling it to level 4 with Thief and Geomancer unlocks Ninja. It costs 5,200 JP to master in the orignal version, and 5,600 JP in The War of the Lions version.

Stats

Prerequisite Weapons Helmet Armor Equip Shields?
Lv. 2 Squire Bows, Crossbows Hats Clothes Yes
Move Rate Jump Rate Speed Physical Evasion Rate Base Attack Base Magic Base HP Base MP
3 3 8 10% Average Low Average Low

Abilities

Aim

Archer job command. Allows attacks to be carefully aimed in order to deal greater damage.

Damage inflicted is dependent on the weapon type used. It deals damage like Attack, increased by the weapon's attack times the level of the ability. For example, with a weapon with 10 attack, Aim +1 would deal 10 more damage, 20 with Aim +2. Swiftness does not make Aim activate quicker.

Name Range Effect JP Needed
Aim +1
(Charge +1)
Depends on equipped weapon 1 100
Carefully aim to strike for increased damage. Attack power increases with longer charge time.
Aim +2
(Charge +2)
Depends on equipped weapon 1 150
Carefully aim to strike for increased damage. Attack power increases with longer charge time.
Aim +3
(Charge +3)
Depends on equipped weapon 1 200
Carefully aim to strike for increased damage. Attack power increases with longer charge time.
Aim +4
(Charge +4)
Depends on equipped weapon 1 250
Carefully aim to strike for increased damage. Attack power increases with longer charge time.
Aim +5
(Charge +5)
Depends on equipped weapon 1 300
Carefully aim to strike for increased damage. Attack power increases with longer charge time.
Aim +7
(Charge +7)
Depends on equipped weapon 1 400
Carefully aim to strike for increased damage. Attack power increases with longer charge time.
Aim +10
(Charge +10)
Depends on equipped weapon 1 700
Carefully aim to strike for increased damage. Attack power increases with longer charge time.
Aim +20
(Charge +20)
Depends on equipped weapon 1 1200
Carefully aim to strike for increased damage. Attack power increases with longer charge time.

Reaction abilities

Name Description Trigger JP Needed
Adrenaline Rush
(Speed Save)
Increase Speed. HP Loss 900
Archer's Bane
(Arrow Guard)
Dodge arrow and bolt attacks. Bow/Crossbow Attack 450

Support abilities

Name Description JP Needed
Equip Crossbows Equip crossbows, regardless of job. 350
Concentrate Make attacks unblockable. If an enemy is in the targeted tile, it will always be a hit. 400

Movement abilities

Name Description JP Needed
Jump +1 Increase Jump by 1. 200

Other appearances

Final Fantasy Record Keeper

Template:Sideicon

FFRK Archer FFT
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Final Fantasy Brave Exvius

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FFBE Archer FFT Sprite
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Final Fantasy Trading Card Game

Template:Sideicon The Archer appears with two Wind-elemental cards.

Non-Final Fantasy guest appearances

Knights of the Crystals

KotC Archer

Archer appears as a card in the Ivalice Special Arena as a limited-time special arena with eighteen floors.

Gallery