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Arch Azul-DoC

Arch Azul (真・アスール, Shin Asūru?, lit. True Azul) is a boss in Chapter 9 of Dirge of Cerberus -Final Fantasy VII- following the battle with Neo Azul. This creature is a form of the character Azul the Cerulean, and is a massive beast, similar in stature to a Behemoth. Since it has massive attacking power, fighting Arch Azul with melee attacks is probably not a good idea.

Arch Azul is immune to attacks from the player's guns, no matter what level they are at, thus the player must use magic. If the player leads Azul around, they can make it knock down six pedestals, revealing useful Mako Points that can be used to replenish MP. Even after all this, the player must still be cautious. Azul has strong attacking power, and its charge attack is devastating. Thunder magic works well. Limit Breaks are also effective for a quick victory.

Attacks[]

Attack Damage Type Description
Horn Attack 600 Hard Charges forward and rams the target with its horns.
Tail Swipe 700 Hard Swipes its tail at a target behind it for heavy damage.
Body Slam 120 Hard Pounces upon the enemy.
Flying Energy Crystals 400 Hard Fires out crystals of energy at long-range target.

Other appearances[]

Final Fantasy Record Keeper[]

FFRK Arch Azul FFVII DC
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Final Fantasy Trading Card Game[]

Arch Azul appears in Final Fantasy Trading Card Game as Lightning-elemental Forward cards.

Gallery[]

Etymology[]

The prefix "arch" comes from the Greek árchos (leader), árchein (to be the first, command)

Azul is Portuguese and Spanish for "blue".

Related enemies[]

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