Conjure a ward. Attack spells cast within the ward will automatically be cast twice.Description
Arcane Ward is an ability for Aerith in Final Fantasy VII Remake, provided to her by the Guard Stick. It creates a large ward on the ground, where any kind of offensive magic used while inside will be cast twice, with the second one consuming less MP and dealing significantly less damage.
Arcane Ward is possibly Aerith's most important ability, as it allows for tremendous damage output, especially when combined with the Magnify Materia. It also provides a major advantage for a party focused on spellcasting, as all characters within its radius benefit from it. This ability truly shines against bosses that have exploitable elemental weaknesses, allowing the party to damage them from safe distances with the correspondent magic, increasing the stagger gauge quickly. Once staggered, using the higher magic graduations within Arcane Ward will often result in devastating damage.
The MP Absorption materia can further improve efficiency in battle, allowing the character to recover significant MP with the dual cast. This is especially useful on the hard difficulty, when MP is scarce. HP Absorption Materia can also allow the users to heal themselves by casting spells, mitigating the need for curative spells, and greatly helping with Aerith's fragile durability. Furthermore, though costly for ATB, Arcane Ward can be combined with Aerith's ATB Ward to use spells frequently.
The main drawback of Arcane Ward is that the character must be standing within the ward to take effect. This can be less optimal in fights that demand a lot of mobility. On the other hand, the ward lasts a significant amount of time, making recasts only necessary when in need of repositioning. Ideally, the ward should be cast roughly in the middle of the arena during boss battles, allowing quick accessibility regardless of where characters are.
Arcane is a synonym for esoteric. It refers to various secret philosophical and religious doctrines and traditions.