Mechanics[edit | edit source]
The damage is boosted if the caster is affected by Faith (to 130% of normal), wears equipment with elemental affinity, what augments have been purchased on the License Board, and whether the enemy is weak against the used element.
The success rate of negative status spells are unaffected by the target's Magick Evade.
List of Arcane Magicks[edit | edit source]
"MP cost" is defined as default MP cost. Channeling Augments can lower the MP cost of any spell.
In the Zodiac versions most Arcane Magicks were re-classified as Time Magicks while the powerful Fire-elemental spell, Ardor, was moved into the Arcane Magicks. Only the Red Battlemage can wield Arcane Magick, and certain spells can be obtained from treasures.
|Name||MP||Target||Element||Base Potency||Faith Modifier||Accuracy||MP Recovery||Required License|
|Initial||Switch* With or||Area||Base||Evasion Magick Evasion||Safety Nulled by Safety augment||Reflect Can be Reflected|
|10||Enemy||Partial||Circle 8||Dark||46||Potency||100%||No||No||Yes||Warmage||Arcane Magick 1|
|Deal moderate dark damage to all foes in range.|
Effect: Minor Dark elemental damage to all targets in range.
|24||Enemy||Partial||Circle 8||Dark||91||Potency||100%||No||No||Yes||Warmage||Arcane Magick 1|
|Deal dark damage to all foes in range.|
Effect: Moderate Dark elemental damage to all targets in range.
|38||Enemy||Partial||Circle 8||Dark||130||Potency||100%||No||No||Yes||Warmage||Arcane Magick 2|
|Deal heavy dark damage to all foes in range.|
|20||Enemy||Partial||Single||None||―||Accuracy||50%||No||Yes||Yes||No||Arcane Magick 2|
|Reduce one foe's HP to 0.|
|Ardor||60||Enemy||Partial||Circle 8||Fire||173||Potency||100%||Yes||No||Yes||Warmage||Arcane Magick 3|
|Deal massive fire damage to all foes in range.|
Other appearances[edit | edit source]
Gallery[edit | edit source]
Etymology[edit | edit source]
Arcane is a synonym for esoteric. It refers to various secret philosophical and religious doctrines and traditions.
magic. Magick, in the context of Aleister Crowley's Thelema, is a term used to differentiate the occult from stage magic and is defined as "the Science and Art of causing Change to occur in conformity with Will", including both "mundane" acts of will as well as ritual magic.Magick is an Early Modern English spelling for