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FFXII Death

Penelo using the Death Arcane Magick in Final Fantasy XII.

Arcane Magick (裏魔法, Ura Mahō?, lit. Nether Magic), also known as Arcane Magicks, is a type of magick that deals with direct damage or negative status effects that distort the judgment of either ally or foe.

Arcane Magicks have been classified in previous Final Fantasy titles as Black Magic, while also including several traditional Time Magic abilities.

Appearances[]

Final Fantasy XII[]

FFXII Arcane Magic Icon

Arcane Magicks inflict direct damage or negative status effects that distort the judgment of either ally or foe.

In the Zodiac versions, Arcane Magick is used by the Red Battlemage job and many previous Arcane spells have been moved into the Time Magick category. The powerful fire-elemental spell, Ardor, has been moved into the Arcane Magick category.

Final Fantasy Tactics A2: Grimoire of the Rift[]

Arcane Magick is the skillset of the Arcanist. Its spells focus on Gravity and Darkness, and include several spells dependent on level.

Skill Equipment Range AP MP
Syphon Terre Rod 4 300 12
Syphon MP from the target, converting it to HP for the user.
Death Heretic Rod 3 450 16
Sever the target's life thread to KO the target.
Gravity Force Rod 3 250 12
Create a small gravity well around the target. Reduces HP by 25%.
Drain Sleet Rod 4 300 12
Steal the target's vitality. Transfers HP from the target to the user.
Graviga Stardust Rod 3 450 22
Create a large gravity well around the target. Reduces HP by 50%.
LV. 3 Dark Flame Rod All possible units 450 8
Deal dark damage to each unit whose level is a multiple of 3.
Lv. 5 Haste Lilith Rod All possible units 450 8
Grant HASTE to each unit whose level is a multiple of 5.
Lv. ? Shadow Flare Bomb Arm All possible units 450 20
Cast Shadowflare on all units who share the first digit of the caster's level. Deals dark damage.

Etymology[]

Arcane is a synonym for esoteric. It refers to various secret philosophical and religious doctrines and traditions.

Magick is an Early Modern English spelling for magic. Magick, in the context of Aleister Crowley's Thelema, is a term used to differentiate the occult from stage magic and is defined as "the Science and Art of causing Change to occur in conformity with Will", including both "mundane" acts of will as well as ritual magic.

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