The Arcane Labyrinth is a set of dungeons featured in the 20th Anniversary, iOS and Android versions of Final Fantasy II. It consists of three dungeons, each with a set of player-generated floors (see below) and a static floor at the end containing only a boss. While they act collectively as a bonus dungeon, the Labyrinths can be entered and completed at any time, and due to their mechanics must be traversed several times throughout the game to get the most out of the rewards.

Story[edit | edit source]

The origins of the three labyrinths are unknown, but long ago they were used to seal away Destroy, the ultimate magic. The Guardian of the Destroy Tome, Deumion, awaits at the High Altar of the Arcane Sanctuary where the Destroy Tome is kept. Various floors contain travelers who hint they entered the labyrinths to try and find a way to reach Deumion and discover the power he guards, but their attempts failed. The labyrinths alter space and time to create their floors, directly recreating events that occurred in the ancient past in the cases of the four Key Terms related to Deumion, and bringing characters and monsters from throughout the game together in their floors.

Labyrinth locations[edit | edit source]

There are three Arcane Labyrinths: The Northwest Quarter is located far west of Salamand, the Northeast Quarter is north of Bafsk, and the Southern Keep is west of Kashuan. The Arcane Sanctuary, the fourth area, is located shortly north of Poft.

AL - Northeast.png
AL - Northwest.png
AL - Southeast.png
Arcane Sanctuary - WM.png

Traversing[edit | edit source]

When the player enters any of the three labyrinths, two Black Mages offer them advice. One hints about combinations of words that create beneficial effects, and the other, if told a Key Term, will tell how much good fortune he senses in the word for each of the current party members. In all three labyrinths, the player cannot warp or teleport out as they please, and cannot save.

When the player approaches the flame and tells it a Key Term, a portal appears that warps the player to the next floor, the appearance of which is pre-set depending on the Key Term used. All floors have some sort of challenge, and as a reward the player receives a new Key Term, or a hint for the challenge of another floor. All floors also contain a flame where the player can either use another Key Term to create the next floor, or warp out of the dungeon. After traversing all floors, the player must use one final Key Term to create one more floor where a flame summons a boss enemy for them to fight, with each labyrinth having its own boss. Each Key Term can only be used once per labyrinth. The Northwest Quarter has four floors and Tiamat as the boss, the Northeast Quarter has seven floors and Beelzebub as the boss, and the Southern Keep has ten floors and Black Dragon as the boss.

As the player completes each labyrinth, a flame lights on a torch in the Arcane Sanctuary corresponding to the position of the completed labyrinth relative to the sanctuary on the world map. With all three labyrinths completed, all three flames light and the door down to the High Altar is unsealed. At the High Altar, Deumion will summon Phrekyos to fight the party, and when it is defeated, he will ask them what they seek. The player must tell Deumion a Key Term, which, depending on which Key Terms were used in the three labyrinths, earns a reward from him: either be an Elixir, a character's exclusive ultimate weapon, or one of two new spells. The sanctuary will reset once the player leaves after receiving their reward from Deumion. To re-enter and get a new reward, the player must complete all three labyrinths again.

At the end of the game, the Key Term Jade Passage unlocks Oblivion, the first in a sequence of four Key Terms—Oblivion, Hope, Destruction, and Guardian—which tell the backstory of Deumion. When Deumion is next reached, telling him the Key Term Destruction will prompt a battle with Deumion himself, with the unique Destroy Tome as the reward. If the player instead tells him the Key Term Hope and then gives him the Light of Hope, received on the Guardian floor, he will give them the unique Revive Tome. Once one of the two tomes is received, the player can never receive the other. They can, however, still battle Phrekyos as many times as they like (assuming they complete the three labyrinths for each try) and obtain whatever ultimate weapons they are still missing.

Key Terms and floors[edit | edit source]

There are 45 possible floors in the Arcane Labyrinth, but no more than 21 can be chosen in each run. On floors with a challenge, the challenge is almost always optional, and the player can choose to head straight to the portal to the next floor, beneficial if they have already received the reward.

With the exception of the four Key Terms directly related to Deumion, Key Terms are divided into four categories that relate to each other. The quality of treasure and the enemy encounter rate of the current floor changes depending on both its Key Term and the Key Term of the previous floor. If the current floor has a Key Term that belongs to the same category as the previous floor, it has good treasure and a low encounter rate. If, however, both Key Terms belong to different categories, it has either bad treasure and a high encounter rate, or normal treasure and a normal encounter rate, depending on the particular pair of categories. The first floor always has normal treasure and a normal encounter rate, as does any floor played directly after a "No category" floor.

Floor Type Life and Nature Matter and Materials Magic and Spirits Locations
Life and Nature Good treasure
Low Encounter rate
Bad treasure
High Encounter rate
Normal treasure
Normal Encounter rate
Bad treasure
High Encounter rate
Matter and Materials Bad treasure
High Encounter rate
Good treasure
Low Encounter rate
Bad treasure
High Encounter rate
Normal treasure
Normal Encounter rate
Magic and Spirits Normal treasure
Normal Encounter rate
Bad treasure
High Encounter rate
Good treasure
Low Encounter rate
Bad treasure
High Encounter rate
Locations Bad treasure
High Encounter rate
Normal treasure
Normal Encounter rate
Bad treasure
High Encounter rate
Good treasure
Low Encounter rate

In addition, there are five combinations of Key Terms that offer a floor with good treasure and no random encounters. These are handy, since, in each case, there is one Key Term that offers a difficult floor. The two Key Terms in these combinations do not necessarily belong to the same category. All five combinations work both ways, meaning that there are ten floors that can be visited without random encounters. The combinations are:

Combinations
Dragoons Wyverns
Sunfire Fire
Wizard Sorcery
Dreadnought Palamecia
Candelabra Darkness

Floors[edit | edit source]

The following is a list of the Arcane Labyrinth's possible floors ordered by the category the Key Terms belong to.

Life and Nature Matter and Materials Magic and Spirits Locations No Category

Gallery[edit | edit source]

FFII Labyrinth NW Boss.png
Labyrinth NE Boss.png
FFII Labyrinth S Boss.png
Arcane Sanctuary 2.png
Arcane Sanctuary.png

Etymology[edit | edit source]

Arcane is a synonym for esoteric. It refers to various secret philosophical and religious doctrines and traditions.

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