A shy young man who grew up with Luneth, Arc is discerning and intelligent, and can often be found with his head buried in a book. Considerate and kind, he strives hard to live up to his destiny as a Warrior of Light.
Arc is a Warrior of Light. Appearing as a White Mage, his combat role is Healing Magic.
Of the many White Mage/Summoner hybrids in the game, Arc is perhaps the most unassuming. A mid-game acquisition, Arc will easily replace the Core White Mage for the player's healing needs barring entry of a more popular ally like Aerith, Rosa, Yuna, Garnet, or Eiko. He is the only Summoner in his delegation, which adds to his value against the large enemy groupings in the first three Realms.
Stats[edit | edit source]
|Rank Max: 5||2||1||1||4||5||5||3||3||3|
Record Spheres[edit | edit source]
|Job||S.Lv 1||S.Lv 2||S.Lv 3||S.Lv 4||S.Lv 5|
|White Mage||+1 MND||+40 HP||+1 RES||+2 MND||+3% White Magic Healing|
|Blank Mage||+1 MAG||+40 HP||+1 RES||+2 MAG||+3% Black Magic Damage|
|Bard||+1 DEF||+1 MND||+1 RES||+55 HP||+2 MND|
|Devout* Requires mastery of White Mage's Record Sphere.||+3 MND||+100 HP||+3 RES||+6 MND||+6% White Magic Healing|
|Magus* Requires mastery of Black Mage's Record Sphere.||+3 MAG||+100 HP||+3 RES||+6 MAG||Use 4★ Black Magic Abilities|
|Summoner* Requires mastery of Black Mage and Bard's Record Spheres.||+3 MND||+3 MAG||+120 HP||+6 MAG||Minor Silence Resistance|
Abilities[edit | edit source]
His initial Soul Break is Mass Shell which at the expense of one Soul Gauge segment gives the party Shell.
Equipment[edit | edit source]
He can equip accessories.