Final Fantasy Wiki
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{{sideicon|FFII|FFIII|FFIV|IVCCI|IVTAY|FFVII|FFVIII|prime=FFX|X2|FFXI|FFXII|T4HoL|BravelyD|TFF|TFFCC|FFAB|FFBE|FablesCD}}
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{{sideicon|FFII|FFIII|FFIV|IVCCI|IVTAY|FFVII|FFVIII|FFX|X2|FFXI|FFXII|T4HoL|BravelyD|TFF|TFFCC|FFAB|FFBE|FablesCD}}
 
[[File:Antarctic wind FF7.png|right|120px|Antarctic Wind as it appears in ''[[Final Fantasy VII]]''.]]
 
[[File:Antarctic wind FF7.png|right|120px|Antarctic Wind as it appears in ''[[Final Fantasy VII]]''.]]
 
{{Q|Though the fur of the feral croc might seem, at first, to grow in a random fashion, the careful observer will note channels in the fur which permit air to pass and cool the beast. Typically, air flows freely over the creature's body before continuing on its way, yet on rare occasions it leaves the channels, swirling instead around the nooks and crannies of the croc's strange physiology. There the wind takes on tangible form, and so is the substance known as the antarctic wind formed.|[[A Curious Treasure]], ''[[Final Fantasy XII]]''}}
 
{{Q|Though the fur of the feral croc might seem, at first, to grow in a random fashion, the careful observer will note channels in the fur which permit air to pass and cool the beast. Typically, air flows freely over the creature's body before continuing on its way, yet on rare occasions it leaves the channels, swirling instead around the nooks and crannies of the croc's strange physiology. There the wind takes on tangible form, and so is the substance known as the antarctic wind formed.|[[A Curious Treasure]], ''[[Final Fantasy XII]]''}}
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== Appearances ==
 
== Appearances ==
 
=== ''[[Final Fantasy II]]'' ===
 
=== ''[[Final Fantasy II]]'' ===
 
 
{{Q|A stone with the same effect as Blizzard.|Description}}
 
{{Q|A stone with the same effect as Blizzard.|Description}}
 
{|class="full-width FFII article-table"
 
{|class="full-width FFII article-table"
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=== ''[[Final Fantasy III]]'' ===
 
=== ''[[Final Fantasy III]]'' ===
 
 
{|class="full-width FFIII article-table"
 
{|class="full-width FFIII article-table"
 
|-class="a"
 
|-class="a"
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=== ''[[Final Fantasy IV]]'' ===
 
=== ''[[Final Fantasy IV]]'' ===
 
 
{{Q|Stone with the same effect as Blizzard|Description}}
 
{{Q|Stone with the same effect as Blizzard|Description}}
 
{|class="full-width FFIV article-table"
 
{|class="full-width FFIV article-table"
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|-
 
|-
 
!class="b"|Drop
 
!class="b"|Drop
|[[Balloon (Final Fantasy IV)|Balloon]], [[Dark Grenade (Final Fantasy IV)|Dark Grenade]], Ice Beast, [[Ice Lizard (Final Fantasy IV)|Ice Lizard]], [[Abyss Worm (Final Fantasy IV)|Red Worm]]
+
|Frostbeast ([[Frostbeast (Final Fantasy IV 2D)|2D]] and [[Frostbeast (Final Fantasy IV 3D)|3D]]), [[Balloon (Final Fantasy IV 2D)|Balloon]] (2D only), [[Dark Grenade (Final Fantasy IV 2D)|Dark Grenade]] (2D only), Ice Lizard ([[Ice Lizard (Final Fantasy IV 2D)|2D]] and [[Ice Lizard (Final Fantasy IV 3D)|3D]])
 
|-
 
|-
 
|}
 
|}
   
 
==== ''[[Final Fantasy IV -Interlude-]]'' ====
 
==== ''[[Final Fantasy IV -Interlude-]]'' ====
 
 
{|class="full-width IVCCI article-table"
 
{|class="full-width IVCCI article-table"
 
|-class="a"
 
|-class="a"
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==== ''[[Final Fantasy IV: The After Years]]'' ====
 
==== ''[[Final Fantasy IV: The After Years]]'' ====
 
 
Antarctic Wind cast Blizzard to a target several shops sell them in individual tales, along with other attack items.
 
Antarctic Wind cast Blizzard to a target several shops sell them in individual tales, along with other attack items.
   
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=== ''[[Final Fantasy VII]]'' ===
 
=== ''[[Final Fantasy VII]]'' ===
 
 
{{Q|Uses "Ice2" on all opponents|Description}}
 
{{Q|Uses "Ice2" on all opponents|Description}}
 
{|class="full-width FFVII article-table"
 
{|class="full-width FFVII article-table"
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=== ''[[Final Fantasy VIII]]'' ===
 
=== ''[[Final Fantasy VIII]]'' ===
 
 
{{Q|Strong Ice element wind.|Description}}
 
{{Q|Strong Ice element wind.|Description}}
 
The North Wind s a [[Guardian Force]]-affinity boost item. It can also be used for [[Refine|refining]].
 
The North Wind s a [[Guardian Force]]-affinity boost item. It can also be used for [[Refine|refining]].
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=== ''[[Final Fantasy X]]'' ===
 
=== ''[[Final Fantasy X]]'' ===
 
 
{{Q|Deals ice damage to an enemy.|Description}}
 
{{Q|Deals ice damage to an enemy.|Description}}
Four can be used to customize [[List of Final Fantasy X auto-abilities#Icestrike|Icestrike]] to a weapon.
+
Four can be used to customize [[Final Fantasy X auto-abilities#Icestrike|Icestrike]] to a weapon.
   
 
{|class="full-width FFX article-table"
 
{|class="full-width FFX article-table"
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==== ''[[Final Fantasy X-2]]'' ====
 
==== ''[[Final Fantasy X-2]]'' ====
 
 
{|class="full-width X2 article-table"
 
{|class="full-width X2 article-table"
 
|-class="a"
 
|-class="a"
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=== ''[[Final Fantasy XI]]'' ===
 
=== ''[[Final Fantasy XI]]'' ===
 
 
The Antarctic Wind is a [[Throw (ability)|Throwing]] weapon dropped from Suzaku, with a special use: if it is thrown at Genbu, it disables his additional [[Water (element)|water damage]] on melee attacks, making it easier on the tank. The [[Arctic Wind]] serves an inverse function.
 
The Antarctic Wind is a [[Throw (ability)|Throwing]] weapon dropped from Suzaku, with a special use: if it is thrown at Genbu, it disables his additional [[Water (element)|water damage]] on melee attacks, making it easier on the tank. The [[Arctic Wind]] serves an inverse function.
   
 
=== ''[[Final Fantasy XII]]'' ===
 
=== ''[[Final Fantasy XII]]'' ===
 
 
{{Q|A cold wind swirls in endless circles inside this perfect sphere. Merely touching it with your bare hands sends a penetrating chill through your bones.|Description}}
 
{{Q|A cold wind swirls in endless circles inside this perfect sphere. Merely touching it with your bare hands sends a penetrating chill through your bones.|Description}}
 
The Antarctic Wind is [[Loot (Final Fantasy XII)|loot]] that can be acquired from [[Feral Croc (Final Fantasy XII)|Feral Croc]] and [[Gavial (Final Fantasy XII)|Gavial]]. Two may be sold to unlock the [[Bazaar (Final Fantasy XII)#Bows and Arrows|Permafrost Bow and Quiver]] at the [[Bazaar (Final Fantasy XII)|Bazaar]].
 
The Antarctic Wind is [[Loot (Final Fantasy XII)|loot]] that can be acquired from [[Feral Croc (Final Fantasy XII)|Feral Croc]] and [[Gavial (Final Fantasy XII)|Gavial]]. Two may be sold to unlock the [[Bazaar (Final Fantasy XII)#Bows and Arrows|Permafrost Bow and Quiver]] at the [[Bazaar (Final Fantasy XII)|Bazaar]].
   
 
=== ''[[Final Fantasy: The 4 Heroes of Light]]'' ===
 
=== ''[[Final Fantasy: The 4 Heroes of Light]]'' ===
 
 
The Antarctic Wind can be bought for 300 G in [[Guera]], [[Urbeth]], and [[Invidia]], won from [[Silky]] and [[Wight (Four Heroes of Light)|Wight]], or found in Guera, Invidia, and [[Spelvia]]. Due to the elemental system used, the item inflicts [[Water (element)|water-elemental]] damage instead of the traditional ice-elemental damage.
 
The Antarctic Wind can be bought for 300 G in [[Guera]], [[Urbeth]], and [[Invidia]], won from [[Silky]] and [[Wight (Four Heroes of Light)|Wight]], or found in Guera, Invidia, and [[Spelvia]]. Due to the elemental system used, the item inflicts [[Water (element)|water-elemental]] damage instead of the traditional ice-elemental damage.
   
 
=== ''[[Bravely Default]]''===
 
=== ''[[Bravely Default]]''===
 
 
{{Q|An ice crystal that never melts. It is found in the Antarctic, where it is said to form when Luxendarc enters an ice age. Raising it up and chanting causes a fierce, cold wind to shoot forth.|Description}}
 
{{Q|An ice crystal that never melts. It is found in the Antarctic, where it is said to form when Luxendarc enters an ice age. Raising it up and chanting causes a fierce, cold wind to shoot forth.|Description}}
 
Antarctic Winds deal 500 damage to the targeted party. It can be bought from the [[Adventurer (The 4 Heroes of Light)|Adventurer]] ([[Norende Village]] Combat Item Shop Lv. 2) for 200 pg, found in [[Yulyana Woods Needleworks]], [[Grandship]], and [[Engine Room]], or dropped and stolen from [[Orthros (Bravely Default)|Orthros]] (ch 1, 5, 6, 7, 8; blue head).
 
Antarctic Winds deal 500 damage to the targeted party. It can be bought from the [[Adventurer (The 4 Heroes of Light)|Adventurer]] ([[Norende Village]] Combat Item Shop Lv. 2) for 200 pg, found in [[Yulyana Woods Needleworks]], [[Grandship]], and [[Engine Room]], or dropped and stolen from [[Orthros (Bravely Default)|Orthros]] (ch 1, 5, 6, 7, 8; blue head).
   
 
=== ''[[Theatrhythm Final Fantasy]]'' ===
 
=== ''[[Theatrhythm Final Fantasy]]'' ===
 
Antarctic Wind is an item used during [[Battle Music Sequence]]. It activates when a monster's HP reaches 33%, and inflicts medium damage. It is obtained randomly after completing a Music Stage.
 
Antarctic Wind is an item used during [[Battle Music Sequence]]. It activates when a monster's HP reaches 33%, and inflicts medium damage.
 
{{Item-stub|Theatrhythm Final Fantasy}}<!--How to obtain?-->
 
   
 
==== ''[[Theatrhythm Final Fantasy Curtain Call]]'' ====
 
==== ''[[Theatrhythm Final Fantasy Curtain Call]]'' ====
 
 
Antarctic Wind is an item that can be used during [[Battle Music Sequence]]s. It is activated when an enemy's HP dips below 1/3 to cause some damage and has medium strength. It can be obtained randomly after completing a Music Stage.
 
Antarctic Wind is an item that can be used during [[Battle Music Sequence]]s. It is activated when an enemy's HP dips below 1/3 to cause some damage and has medium strength. It can be obtained randomly after completing a Music Stage.
   
 
=== ''[[Final Fantasy Airborne Brigade]]'' ===
 
=== ''[[Final Fantasy Airborne Brigade]]'' ===
 
 
{{Item-stub|Final Fantasy Airborne Brigade}}
 
{{Item-stub|Final Fantasy Airborne Brigade}}
   
 
=== ''[[Final Fantasy Brave Exvius]]'' ===
 
=== ''[[Final Fantasy Brave Exvius]]'' ===
 
 
{{Q|A mystical item with the chill winds of the southern reaches sealed within. Even brought far from its source, it carries enough power to deal a small amount of ice damage. An effective way for those not magically inclined to stand against fire-element foes, even its modest powers can help give and edge in battle.|Description}}
 
{{Q|A mystical item with the chill winds of the southern reaches sealed within. Even brought far from its source, it carries enough power to deal a small amount of ice damage. An effective way for those not magically inclined to stand against fire-element foes, even its modest powers can help give and edge in battle.|Description}}
 
{{Item-stub|Final Fantasy Brave Exvius}}
 
{{Item-stub|Final Fantasy Brave Exvius}}
   
 
=== ''[[Final Fantasy Fables: Chocobo's Dungeon]]'' ===
 
=== ''[[Final Fantasy Fables: Chocobo's Dungeon]]'' ===
 
 
Antarctic Wind is an item that casts the [[Blizzaga (ability)|Blizzaga]] spell, and can be found in Guardian of the Water and Chocobo's Memories.
 
Antarctic Wind is an item that casts the [[Blizzaga (ability)|Blizzaga]] spell, and can be found in Guardian of the Water and Chocobo's Memories.
   
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FFBE Antarctic Wind.png|''[[Final Fantasy Brave Exvius]]''.
 
FFBE Antarctic Wind.png|''[[Final Fantasy Brave Exvius]]''.
 
</gallery>
 
</gallery>
  +
  +
==Etymology==
  +
A {{w|south wind}} is a wind that originates in the south and blows north. In the Southern Hemisphere, especially in southern Australia, the north wind is a hot wind which often leads to bushfires.
   
 
{{navbox items}}
 
{{navbox items}}
 
[[Category:Offensive items]]
 
[[Category:Offensive items]]
[[Category:Final Fantasy X-2 items]]
 
[[Category:Theatrhythm Final Fantasy items]]
 
[[Category:Final Fantasy X items]]
 

Revision as of 07:06, 14 June 2019

Template:Sideicon

Antarctic Wind as it appears in Final Fantasy VII.

Though the fur of the feral croc might seem, at first, to grow in a random fashion, the careful observer will note channels in the fur which permit air to pass and cool the beast. Typically, air flows freely over the creature's body before continuing on its way, yet on rare occasions it leaves the channels, swirling instead around the nooks and crannies of the croc's strange physiology. There the wind takes on tangible form, and so is the substance known as the antarctic wind formed.

The Antarctic Wind (南極の風, Nankyoku no Kaze?), also known as South Wind, is a recurring, single-use item in the Final Fantasy series that frequently is used to cause some form of ice damage to one or more targets. Its upgrade is generally the Arctic Wind.

Appearances

Final Fantasy II

A stone with the same effect as Blizzard.

Description
Antarctic Wind
Effect Casts Icestorm XVI.
Find Snow Cave, Jade Passage
Drop Ice Gigas, White Dragon

Final Fantasy III

Antarctic Wind
Effect Casts Blizzara.
Find Altar Cave (x2), Sealed Cave, Molten Cave (x2), Castle Hein
Steal Giant Rat, Slime, Sea Elemental, Sahagin, Tangie, Mermaid, Seahorse, Anet, Sea Serpent, Sea Devil, Merman, Ruinous Wave, Adamantoise, Lemur, Lamia
Drop Land Turtle, Griffon, Giant Rat, Sea Elemental, Tangie, Sahagin, Slime, Sea Devil, Merman, Ruinous Wave, Adamantoise, Lemur, Lamia, Anet, Mermaid, Seahorse, Sea Serpent

Final Fantasy IV

Stone with the same effect as Blizzard

Description
Antarctic Wind
Effect Ice-elemental damage to a target. Same as the spell Blizzard.
Find Watery Pass, Antlion's Den, Fabul, Tower of Babil - Lower, Tomra
Drop Frostbeast (2D and 3D), Balloon (2D only), Dark Grenade (2D only), Ice Lizard (2D and 3D)

Final Fantasy IV -Interlude-

Antarctic Wind
Effect Ice-elemental damage to a target. Same as the spell Blizzard.
Find Fabul, Tower of Babil
Drop Frostbeast, Balloon, Ice Lizard

Final Fantasy IV: The After Years

Antarctic Wind cast Blizzard to a target several shops sell them in individual tales, along with other attack items.

Antarctic Wind
Effect Ice-elemental damage to a target. Same as the spell Blizzard.
Buy Baron, Kaipo, Fabul, Damcyan (Edward's Tale only), Edward's Challenge Dungeon
Find Adamant Isle Grotto, Mist Cave, Mt. Ordeals (Kain's Tale), Damcyan (Kain's Tale, Edward's Tale), Impact Crater (Yang's Tale), Underground Waterway (Edward's Tale), Antlion's Den x2, random treasure in Challenge Dungeons.
Drop Frostbeast, Dark Grenade, Balloon, Ice Lizard
Cost 200 gil

Final Fantasy VII

Uses "Ice2" on all opponents

Description
Hi-Potion
Effect Inflicts ice-elemental damage to all enemies. Same as the spell Ice2.
Morph Jumping
Other Prize: chocobo racing at C, B and A classes.

Final Fantasy VIII

Strong Ice element wind.

Description

The North Wind s a Guardian Force-affinity boost item. It can also be used for refining.

Hi-Potion
Effect Increases compatibility with the GF Shiva by 3.
Steal Glacial Eye (Moderate and High [Common, rare, very rare])
Drop Glacial Eye (Moderate [Common], High [Common, rare, very rare]), Snow Lion (Low, Moderate, and High [Very common, common])
Refine Shiva card x1 = North Wind x100 (Card Mod), Snow Lion card x1 = North Wind x1 (Card Mod)

Final Fantasy X

Deals ice damage to an enemy.

Description

Four can be used to customize Icestrike to a weapon.

Hi-Potion
Effect Inflicts ice-elemental damage to an enemy. Can only be used via the Use command.
Steal Snow Flan, White Element
Bribe Snow Flan, White Element

Final Fantasy X-2

Hi-Potion
Effect Minor ice-elemental damage.
Steal Flan Palido, White Elemental
Drop Flan Palido (normal and Oversoul), White Elemental (normal and Oversoul)
Bribe Flan Palido

Final Fantasy XI

The Antarctic Wind is a Throwing weapon dropped from Suzaku, with a special use: if it is thrown at Genbu, it disables his additional water damage on melee attacks, making it easier on the tank. The Arctic Wind serves an inverse function.

Final Fantasy XII

A cold wind swirls in endless circles inside this perfect sphere. Merely touching it with your bare hands sends a penetrating chill through your bones.

Description

The Antarctic Wind is loot that can be acquired from Feral Croc and Gavial. Two may be sold to unlock the Permafrost Bow and Quiver at the Bazaar.

Final Fantasy: The 4 Heroes of Light

The Antarctic Wind can be bought for 300 G in Guera, Urbeth, and Invidia, won from Silky and Wight, or found in Guera, Invidia, and Spelvia. Due to the elemental system used, the item inflicts water-elemental damage instead of the traditional ice-elemental damage.

Bravely Default

An ice crystal that never melts. It is found in the Antarctic, where it is said to form when Luxendarc enters an ice age. Raising it up and chanting causes a fierce, cold wind to shoot forth.

Description

Antarctic Winds deal 500 damage to the targeted party. It can be bought from the Adventurer (Norende Village Combat Item Shop Lv. 2) for 200 pg, found in Yulyana Woods Needleworks, Grandship, and Engine Room, or dropped and stolen from Orthros (ch 1, 5, 6, 7, 8; blue head).

Theatrhythm Final Fantasy

Antarctic Wind is an item used during Battle Music Sequence. It activates when a monster's HP reaches 33%, and inflicts medium damage. It is obtained randomly after completing a Music Stage.

Theatrhythm Final Fantasy Curtain Call

Antarctic Wind is an item that can be used during Battle Music Sequences. It is activated when an enemy's HP dips below 1/3 to cause some damage and has medium strength. It can be obtained randomly after completing a Music Stage.

Final Fantasy Airborne Brigade

Ffccrof potionThis section about an item in Final Fantasy Airborne Brigade is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Brave Exvius

A mystical item with the chill winds of the southern reaches sealed within. Even brought far from its source, it carries enough power to deal a small amount of ice damage. An effective way for those not magically inclined to stand against fire-element foes, even its modest powers can help give and edge in battle.

Description
Ffccrof potionThis section about an item in Final Fantasy Brave Exvius is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Fables: Chocobo's Dungeon

Antarctic Wind is an item that casts the Blizzaga spell, and can be found in Guardian of the Water and Chocobo's Memories.

Gallery

Etymology

A south wind is a wind that originates in the south and blows north. In the Southern Hemisphere, especially in southern Australia, the north wind is a hot wind which often leads to bushfires.