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Ffta-moogle-animist
FFTA2-AnimistSprite

Animists have learned the secret language of the animals, tapping their primal powers in battle.

Description

Animist is a job in Final Fantasy Tactics A2: Grimoire of the Rift, usable by Moogles. This job calls on animals to help them fight battles. It primarily focuses on inflicting Buffs and Debuffs, along with a fairly potent healing ability. It is not recommended that you level up this class as it is fairly weak, although the Animist moveset is useful to any Moogle class. The Chocobo Rush and Friend abilities are based upon the user's magic stat, benefiting the Black Mage and Time Mage as support jobs. Although the Friend A-Ability affects an area just as wide a Summoner, it is far from reliable as it summons random Espers (similar to the Call command in Final Fantasy V) which can lead to disastrous outcomes like healing foes and severely hurting allies in a large area. However if utilized by magic-focused jobs with elemental absorbing shields made possible via the Shield Bearer passive ability, the Animist can practically narrow the chances of possible harmful summons and absorb health while dealing sufficient damage.

Stats

Weapons Head Body Equip Shields
Instruments Hats Light Armor No


Move Jump Evasion Unarmed
Attack Raise
HP MP Atk Def Mgk Res Spd
4 2 0 15 C G D C E D 56%

Abilities

Calling

The ANIMIST uses the abilities of the beasts of the wild

Skill Source Equipment Effect Range AP to Master MP Use
100% Wool Glass Bell Bestows Protect and Shell to user Self 200 8
Catnip War Trumpet Inflicts Berserk 1 200 8
Chocobo Rush Satyr Flute Deals damage in a straight line Line in front of and behind user 250 8
Toad Song Blueleaf Flute Inflicts Frog 4 400 22
Cuisine Heal Chime Recovers all HP 1 350 22
Friend Shining Lute Calls a random summon 4 400 4
Tail Wag Frigid Viol Inflicts Charm 1 350 12
Sheep Count Hurdy-Gurdy Inflicts Sleep in an area 4 150 12

Reaction

Skill Source Equipment Effect AP to Master
Archer's Bane Green Beret Ignore attacks from Bow or Greatbow. 200


Etymology

The belief of animism (From Latin anima + -ism, anima meaning "life", "breath", "soul") follows that spirits inhabit some or all natural objects or phenomena, or that an immaterial force animates the universe; one that is a believer of this is an animist.

Gallery

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