Animists have learned the secret language of the animals, tapping their primal powers in battle.
Description
Animist is a job in Final Fantasy Tactics A2: Grimoire of the Rift, usable by Moogles. This job calls on animals to help them fight battles. It primarily focuses on inflicting Buffs and Debuffs, along with a fairly potent healing ability. It is not recommended that you level up this class as it is fairly weak, although the Animist moveset is useful to any Moogle class. The Chocobo Rush and Friend abilities are based upon the user's magic stat, benefiting the Black Mage and Time Mage as support jobs. Although the Friend A-Ability affects an area just as wide a Summoner, it is far from reliable as it summons random Espers (similar to the Call command in Final Fantasy V) which can lead to disastrous outcomes like healing foes and severely hurting allies in a large area. However if utilized by magic-focused jobs with elemental absorbing shields made possible via the Shield Bearer passive ability, the Animist can practically narrow the chances of possible harmful summons and absorb health while dealing sufficient damage.
Stats
Weapons | Head | Body | Equip Shields |
Instruments | Hats | Light Armor | No |
Move | Jump | Evasion | Unarmed Attack Raise |
HP | MP | Atk | Def | Mgk | Res | Spd |
4 | 2 | 0 | 15 | C | G | D | C | E | D | 56% |
Abilities
Calling
The ANIMIST uses the abilities of the beasts of the wild
Skill | Source Equipment | Effect | Range | AP to Master | MP Use |
---|---|---|---|---|---|
100% Wool | Glass Bell | Bestows Protect and Shell to user | Self | 200 | 8 |
Catnip | War Trumpet | Inflicts Berserk | 1 | 200 | 8 |
Chocobo Rush | Satyr Flute | Deals damage in a straight line | Line in front of and behind user | 250 | 8 |
Toad Song | Blueleaf Flute | Inflicts Frog | 4 | 400 | 22 |
Cuisine | Heal Chime | Recovers all HP | 1 | 350 | 22 |
Friend | Shining Lute | Calls a random summon | 4 | 400 | 4 |
Tail Wag | Frigid Viol | Inflicts Charm | 1 | 350 | 12 |
Sheep Count | Hurdy-Gurdy | Inflicts Sleep in an area | 4 | 150 | 12 |
Reaction
Skill | Source Equipment | Effect | AP to Master |
---|---|---|---|
Archer's Bane | Green Beret | Ignore attacks from Bow or Greatbow. | 200 |
Etymology
The belief of animism (From Latin anima + -ism, anima meaning "life", "breath", "soul") follows that spirits inhabit some or all natural objects or phenomena, or that an immaterial force animates the universe; one that is a believer of this is an animist.
Gallery
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