Animists have learned the secret language of the animals, tapping their primal powers in battle.
Description
Animist is a job in Final Fantasy Tactics A2: Grimoire of the Rift usable by moogles that calls on animals to help in battles.
Profile[]
Animist focuses on inflicting buffs and debuffs and has a fairly potent healing ability. It is not recommended to level up this class as it is fairly weak, although the Animist moveset is useful to any moogle class.
The Chocobo Rush and Friend abilities are based upon the user's magick stat, benefiting the Black Mage and Time Mage as support jobs. Although the Friend A-Ability affects an area just as wide a Summoner, it is far from reliable as it summons random summons, which can lead to outcomes like healing foes and hurting allies in a large area.
If used by magick-focused jobs with element-absorbing shields made possible via the Shield Bearer passive ability, the Animist can narrow the chances of self harm from summons.
Animists' role almost spars with the Beastmasters since their abilities can be both useful and chaotic. Although that Beastmasters' Beast Lore range is just two panels far, using monsters against themselves proves that their abilities can aid be both helpful towards allies and against enemies.
Animists' Friend A-ability is similar to Summoners' summons, despite the different MP cost and the randomness that may happen after it is cast.
Abilities[]
Calling[]
The ANIMIST uses the abilities of the beasts of the wild.
Description
Skill | Equipment | Range | AP | MP |
---|---|---|---|---|
100% Wool | Glass Bell | Self | 200 | 8 |
Wrap the unit in soft, fluffy wool. Grants Protect and SHELL. | ||||
Catnip | War Trumpet | 1 | 200 | 8 |
Bombard the target with catnip, driving it into a BERSERK frenzy. | ||||
Chocobo Rush | Satyr Flute | Line in front of and behind user | 250 | 8 |
Send a flock of charging chocobos to trample anything in their path. | ||||
Toadsong | Blueleaf Flute | 4 | 400 | 22 |
This mysterious song transforms the target into a TOAD. | ||||
Cuisine | Heal Chime | 1 | 350 | 22 |
Feed the target a hearty meal that sticks to the ribs. Fully restores HP. | ||||
Friend | Shining Lute | 4 | 400 | 4 |
Calls a random summon. | ||||
Tail Wag | Frigid Viol | 1 | 350 | 12 |
CHARM the target with the wiles of a cute barnyard animal. | ||||
Sheep Count | Hurdy-gurdy | 4 | 150 | 12 |
Summon a flock of softly bleating sheep. Lulls units in a small area to SLEEP. |
Reaction[]
Skill | Equipment | Effect | AP |
---|---|---|---|
Archer's Bane | Green Beret | Avoid all bow-based basic attacks. | 200 |
Gallery[]
Etymology[]
Animism (from Latin animus "soul, life"). It is the worldview that non-human entities (animals, plants, and inanimate objects or phenomena) possess a spiritual essence. Animism is used in the anthropology of religion as a term for the belief system of some indigenous tribal peoples, especially prior to the development of organized religion.
Animist is someone who practices