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Gain the aid of woodland friends.

Description

Animals, also called Critt, is a command in Final Fantasy V. It is the level 1 ability of the Ranger, and calls a creature to assist the party. The triggered effect is random, but more animals become available as the character levels up. In the chart below, the level column refers to the minimum level at which it is possible for a character to call that animal. For example, the Unicorn will never appear unless the character is at level 60 or higher.

Obtained[]

Animals is not innate to Rangers. It can be equipped by any job after obtaining job level 1 as a Ranger, for only 10 AP, making it very cheap.

Mechanics[]

The animal to be called is determined by a random number the game generates between 0 (inclusive) and the character's level (inclusive). If the number is 0, it triggers Mysidian Rabbit. If the number is greater than 0 but less than 5, it triggers the Squirrel. If the number is greater than 4 but less than 10, it triggers the Bee Swarm, if it is greater than 9 but less than 20, it triggers the Nightingale, and so on for every later creature, meaning that the chance of lower level animals being called is smaller at higher levels. If the player were to level up all the way to level 99, the chance of getting the Unicorn would be high, as any random number between 60 (inclusive) and 99 (inclusive) would call the Unicorn.

Mimicking Animals still has a random outcome.

List of animals[]

Animals are not subject to most hit determination steps, and some of them can miss only under specific circumstances (e.g. against floating targets).

Name Minimum level MP cost Power Base accuracy
[note 1]
[note 2]
Reflectable Targets
Mysidian Rabbit
(Lagomorph)
1 0 Always No
Effect

Nothing happens.

Squirrel
Minimum level MP cost Power Base accuracy Reflectable Targets
1 0 45 Always No Random enemy target
Effect
  • Deals non-elemental magical damage to a non-floating randomly selected enemy target.
  • Misses against floating targets.
Bee Swarm
Minimum level MP cost Power Base accuracy Reflectable Targets
5 0 100 Always No All enemy targets
Effect
  • Deals non-elemental level-based magical damage to all enemy targets.
  • In the discontinued 2013 mobile and Steam versions, it also attempts to inflict the poison status to all enemy targets.
Nightingale
Minimum level MP cost Power Base accuracy Reflectable Targets
10 0 60 Always No All party members
Effect
  • Restores some HP to non-undead active party members.
  • Removes (if present) the darkness and poison statuses from all active party members.
  • Undead party members are damaged by the healing component.
Flying Squirrel
(TreeSquirrel)
Minimum level MP cost Power Base accuracy Reflectable Targets
20 0 Always No All enemy targets
Effect
Falcon
Minimum level MP cost Power Base accuracy Reflectable Targets
30 0 Always No Random enemy target
Effect
  • Deals fractional damage to a random enemy target equal to:
    min(9999, (TargetHP × 3) // 4)
  • Misses if the target is heavy.
Skunk
Minimum level MP cost Power Base accuracy Reflectable Targets
40 0 Always No All enemy targets
Effect

Attempts to inflict the darkness and poison statuses on all enemy targets.

Wild Boar
Minimum level MP cost Power Base accuracy Reflectable Targets
50 0 180 Always No Random enemy target
Effect
Unicorn
Minimum level MP cost Power Base accuracy Reflectable Targets
60 0 Always No All party members
Effect
  • Fully restores the HP of non-undead active party members.
  • Reduces the HP of non-heavy undead party members to a single-digit value.
  • Misses against heavy undead party members.
  1. This is just base accuracy, not the final probability that the spell hits its targets.
  2. "Always" means that no probability is involved in hit determination: the spell always hits. The expression "Always" is used instead of the numerical value of 100 because a base accuracy of 100 does not guarantee that the spell hits due to:

Other appearances[]

Final Fantasy Airborne Brigade[]

Ability Cards
Legend Cards
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Gallery[]

Advance
Discontinued 2013 mobile/Steam