Anima can use Oblivion and Pain. Instead of being instant death like in Final Fantasy X, Pain this time inflicts non-elemental damage and various status effects; namely Silence, Darkness, and Itchy, as well as reductions of Strength, Defense, Magic, Magic Defense, Accuracy, and Evasion by 1 level each. Her standard physical attack inflicts Poison, while Oblivion does 16 hits of minor non-elemental damage against all characters.
It is best to protect the party by equipping Ribbons. Anima is weak against Holy, so a Warrior's Excalibur and Yuna's Trainer with Kogoro Holy, deal heavy damage. The Dark Knight's Darkness ability also works well, as does the Samurai's Fireworks. Another effective strategy is to use any special dressphere or powerful captured fiends (e.g. Black Elemental) to render the fight somewhat trivial.
Anima can be added to the Fiend Arena by capturing Aranea in Bevelle with an L pod in Chapter 5, raising him by four levels to complete his fiend tale, and then releasing him. The player needs to encounter and beat Aranea in battle in Via Infinito before this can occur.
Anima is a feminine Latin and Italian noun for "soul" or "breath". Ancient Romans believed that one's anima resided in the chest; when a person died, his or her soul escaped from the body with the breath. Anima was associated with emotion and the heart; its metaphysical counter part, animus, was manifested in the brain and in one's sense of logic.
In Jungian psychology, the Anima can be defined as two things:
- One's inner self, which is in contact with the subconscious, as opposed to one's outward persona.
- The subconscious (yet partially conscious) female psychological qualities, which Jung said reside in all males and is usually an aggregate of a man's mother, but may also incorporate aspects of sisters, aunts, and other important female figures.
Anima Sola, or lonely soul in Roman Catholicism, is usually pictured as a soul in Purgatory who has chains that bound her wrists, which when broken, mean she has repented for her sins. The Anima Sola requires not only divine assistance, but also the help of the living.