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Anima is a dark-elemental Eidolon from Final Fantasy Dimensions II. She can be obtained as a signet for Jornee to equip by completing the "Defending the Tower" side quest in the Ancient Era White Mage Tower.

Anima teaches Jornee Darkra abilities and provides her with high HP and a decent magic stats. Should the player obtain a Black Gem II from the side quests available in Chapter 4-1, they can evolve Anima's signet earlier to allow Jornee to have access to a passive that increases her dark-elemental attack power by 14%, increasing the damage of her Darkra spells. Anima's signet is replaceable by later game signets.


Anima's signet artworks take influence from the summon's original appearance from Final Fantasy X. The final artwork of Anima shows her bottom half that appeared during her Oblivion Overdrive from her original game.

Anima teaching Requiem abilities in the original free-to-play version is a reference to the ability being her Summoner Seymour Guado's Overdrive from Final Fantasy X.


Anima's summon attack is Oblivion, which deals heavy dark-elemental damage to all enemies. Summoning Anima costs 3 bars from the Summon Gauge.


Rank AP Required Max HP Max MP Max Attack Max Magic Max Speed Components Needed
1★ 50/50 258 14 13 19 10 -
2★ 100/100 316 17 15 23 12 Black Gem I
3★ 150/150 368 19 18 26 13 Black Gem II


The following are the abilities Jorne can learn from Anima:

Name Ability-type Effect Cost
Darkra I Ability All Enemies: Dark magic attack MP 37
Darkra II Ability All Enemies: Dark magic attack MP 37
Darkra III Ability All Enemies: Dark magic attack MP 37
Dark ATK +14% Passive (Unlocked with Final Evolution)

Behind the scenes[]

Anima's ★2 signet in Toki no Suishō.

In the original free-to-play versions of the game, Anima could only be obtained through the summon draw shop and she could be equipped by any party member. There were two variations of Anima signet; one that taught Darkra abilities, and another version that taught Requiem abilities.



Anima is a feminine Latin and Italian noun for "soul" or "breath". Ancient Romans believed that one's anima resided in the chest; when a person died, his or her soul escaped from the body with the breath. Anima was associated with emotion and the heart; its metaphysical counter part, animus, was manifested in the brain and in one's sense of logic.

In Jungian psychology, the Anima can be defined as two things:

  • One's inner self, which is in contact with the subconscious, as opposed to one's outward persona.
  • The subconscious (yet partially conscious) female psychological qualities, which Jung said reside in all males and is usually an aggregate of a man's mother, but may also incorporate aspects of sisters, aunts, and other important female figures.

Anima Sola, or lonely soul in Roman Catholicism, is usually pictured as a soul in Purgatory who has chains that bound her wrists, which when broken, mean she has repented for her sins. The Anima Sola requires not only divine assistance, but also the help of the living.