Angra Mainyu is a superboss in Final Fantasy X-2 found wandering Bikanel Desert during the excavation minigame. It is a fiend the Cactuars of Cactuar Nation sealed away long ago, which was released after the Al Bhed began their excavation. In Chapter 5, it attacks the excavation camp and the Gullwings must fight it, but for this to happen they must find the Ten Cactuar Gatekeepers.
Angra Mainyu is one of the few fiends in Final Fantasy X-2 with a unique design. The aeon battle theme, "Aeons", plays during the battle.
Stats[]
Battle[]
Before Chapter 5[]
Angra Mainyu can be encountered before Chapter 5, flying around randomly during desert digs. Picket warns of unidentified object when it appears. It travels quickly and is invisible on the field, only appearing on the minimap. It can get stuck behind objects, such as the Hover.
When encountered, Angra Mainyu will not attack, and the arms cannot be targeted. The party can steal items or gil from Angra Mainyu as well as attack it, but it will eventually eject the party with Unnatural Selection either 53 seconds after the battle has started or once its HP has been reduced to the following "ending HP" values: 300,099 (Chapter 1), 233,410 (Chapter 2), or 166,722 (Chapter 3). In the case of the latter, if Angra Mainyu was reduced to the "ending HP" values, it will have "inherited HP" values of 266,755 (Chapter 2) or 200,066 (Chapter 3) the next time it is fought. A strong enough party can also reduce its HP to 0 and obtain the normal battle spoils. If the party attacks it, it will have less HP when encountered in Chapter 5, although it still recovers its HP by a large amount. Unnatural Selection will only occur once any captured creatures flee from the battle.
In Chapter 5[]
When the Ten Gatekeepers are found, they ward away Angra Mainyu from their home, but it attacks the Al Bhed excavation site instead, prompting the Gullwings to stop the menace. Angra Mainyu is the last boss of the Bikanel episode, with 333,444 HP and 9,999 MP.
Angra Mainyu uses the devastating Perdition's Flame attack, which deals major non-elemental physical damage, hitting 10 times with each hit removing 3/16 of max HP. It is accompanied by Tawrich, which is immune to magical attacks and uses physical attacks and the status effect-inducing Bloody Breath; and Zarich, which is immune to physical attacks and uses magical attacks as well as Glimmer of Despair, which lowers stats and deals MP damage. Once the boss's MP is below 200 it will start casting Osmose. If out of MP it only uses this move.
Defeating it nets the Ribbon.
Strategy[]
One strategy is to have two Dark Knights casting Darkness, which is neither physical or magical, while an Alchemist uses a Mega-Potion from her Stash command.
The player can stock up on several Soul Springs or Mana Springs and use them to deplete Angra Mainyu's MP. It has 9,999 MP, and each Soul Spring can absorb on average 1,000 MP from it. Other ways to attack its MP include a Gunner's Target MP and Samurai's Magicide.
If a Lady Luck has learned Item Reels, lining up three BARs grants the party Mighty Guard+ with Protect, Shell, Regen and maximum Defense and Magic Defense. A Songstress can help counter the boss's ability to decrease stats via Sing abilities. Magic Break from the Warrior dressphere can help lower the boss's magic damage while another character is busy siphoning its MP.
Once the boss's MP is below 200 it will start casting Osmose. With no MP left on the party it will not have a chance to regain enough to cast magic. Once both the party's and the boss's MP are low it will continuously cast Osmose allowing the player to attack for an easy victory.
Another strategy consists in using two Berserkers and a Gun Mage, considering the party has learned Mad Rush for the Berserkers, and Annihilator as well as White Wind for the Gun Mage. If the Gun Mage is equipped with the Ragnarok accessory she will not need MP, otherwise a Gold Hairpin/Ethers/Turbo Ethers can be used instead.
The player can use White Wind to heal. Annihilator will kill Zarich, while also dealing damage to Angra Mainyu. Tawrich is immune to Annihilator, but the Berserkers can use Mad Rush to kill it and to deplete Angra Mainyu's high HP. The party can use a Chocobo Wing to hasten the process, and Mighty Guard/Lunar Curtain/Light Curtain for protection. If the Berserkers have learned Howl it can be used to double the characters' HP, while using a Stamina Tablet will have the same effect on the Gun Mage.
Angra Mainyu can also be defeated in under a minute with a Gunner in critical with the Cat Nip accessory using Trigger Happy. This method is not viable in the International and HD Remaster versions due to Cat Nip now having Auto-Berserk.
In the International and HD Remaster versions another strategy consists in a party of either Yuna, Rikku, or Paine teamed up with two other small type fiends (e.g. a Tonberry and a Dark Elemental or Hexapod with Total Limit Break and Ailment Def. learned). If the two fiends are above level 50 they will likely deal 9999+ damage with an Invincible equipped (such as Dark Elemental's Flare or Ultima). The player-controlled girl should be an Alchemist to heal, protect, and revive the party. Equipping Ribbon and Adamantite helps greatly. This strategy can defeat Angra Mainyu within 10 minutes (less if the party members are at a higher level).
Since Glimmer of Despair removes the party's MP, at least one creature must have Spellspring either by consuming a Ragnarok on them or equipping them with said accessory to continue their usage of magic or other MP-consuming abilities.
Using an L-sized fiend (e.g. Paragon) is ill-advised as unless it has access to Auto-Life or Hero's Stash and uses either ability on its first turn, the dreaded Perdition's Flame will delete all of its HP easily, leading to a Game Over. Perdition's Flame can hit for at least 9,999 damage with each hit if the creature has at least 53,328 max HP.
Sphere Break[]
Angra Mainyu Coin | |||
---|---|---|---|
Coin No. | 55 | Coin Value | 3 |
Trait | Quota x4 | ||
Location | Win from the Marvelous Core Sphere player in Luca Stadium. |
Other appearances[]
Final Fantasy Brave Exvius[]
Gallery[]
Behind the scenes[]
In most of its appearances, the Angra Mainyu closely resembles the Ahriman, while this Angra Mainyu is unrelated.
Etymology[]
Angra Mainyu in the Avestan language and Ahriman in Middle Persian is the Zoroastrian idea of the devil, meaning "destructive spirit".