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The Angel of Valhalla is a legendary white chocobo within the Wildlands in Lightning Returns: Final Fantasy XIII. It features in local legends, and is said to herald the end of the world.

After Lightning finds it and nurses it back to health, she can ride it and it fights alongside her as a guest during battles. In contrast to the white chocobos of Final Fantasy XIII-2, the Angel of Valhalla has green feathers and a tattoo of Zantetsuken above its left eye.


The chocobo is a great bird most easily recognized by its bright yellow plumage. Chocobos are extremely useful to humans and often used as steeds. They are irreplaceable allies to the hunters who eke out a living in the Wildlands.

In those same Wildlands, there is a legend of a pure-white chocobo, called the Angel of Valhalla, who would appear at the end of the world. Until recently, the story has remained just that; but the number of reported sightings is on the increase. A certain veterinarian in the Canopus Farms, affectionately known as Dr. Gysahl, is said to be the authority on everything related to this legend.


Spoiler warning: Plot and/or ending details follow. (Skip section)

The Angel of Valhalla's true form is Odin.

When Lightning visits the Wildlands, she hears a mysterious voice talking to her. While exploring the Wildlands, she meets people who tell her of the legend of a white chocobo who appears at the end of the world. Lightning encounters a badly-injured white chocobo and defends it from a Chocobo Eater. Telling the locals that it requires medical attention, she discovers that the chocobo responds to treatment only from her and takes it upon herself to care for it. When the chocobo is healthy again, she rides it to the ruins of the Temple of the Goddess.

After failing to save Caius Ballad's soul, Lightning learns from Yeul that the Angel of Valhalla is actually her faithful Eidolon, Odin. Lightning discovers it was Yeul whose voice she heard when she first arrived to the Wildlands, whose whisperings into the Chaos were heard by the people and eventually became the legend of the Angel of Valhalla.

Spoilers end here.


Nursing the chocobo[]

Angel of Valhalla injured.

Angel of Valhalla after being cured.

Once the chocobo has been saved from the Chocobo Eater, Lightning must nurse it back to health by collecting various foodstuffs and feeding them to the bird. Completing the quest makes the Angel of Valhalla a permanent party member in the Wildlands.

After the chocobo recuperates enough to become Lightning's steed, she can still raise its level by giving it more food. The fastest way to restore its health at this point is by finding Yeul's flowers scattered across the Wildlands. There are a total of four flowers, and they take 24 hours to respawn after being consumed. Eight flowers are needed to restore the Angel of Valhalla to full strength.

Chocobo healing stages[]

  • Level 1: Riding becomes possible. Requires 120 healing points.
  • Level 2: Gliding becomes possible. Requires 250 healing points.
  • Level 3: Unlocks maximum battle strength. Requires 400 healing points.

Nursing the Angel of Valhalla to full health earns the The Chocobo's Savior achievement.

Yeul's Flower locations[]

Yeul's Flowers are unlocked as healing items after starting the "Chocobo Cheer" quest in Jagd Village. Once consumed, they regrow in 24 in-game hours. They give 50 healing points each.

  • Northeast corner of the City of Ruins.
  • Small ravine west from Aryas Village.
  • Fifth forest clearing in Jagd Woods in the north section.
  • In the hills in Eremite Plains. Requires the ability to glide.

List of food for the Angel of Valhalla[]

As a steed[]

Lightning rides Angel of Valhalla.

Lightning rides sidesaddle.

Lightning can ride the Angel of Valhalla by pressing L1/Left bumper when next to it, and the same button is also used for dismounting. The Angel of Valhalla runs the same speed Lightning dashes, but riding will not deplete the action gauge. It jumps with Circle/B and pecks enemies with R1/Right bumper. Once the Angel can glide, the player must hold Circle/B after jumping to glide through the air. When fully healed, the Angel can perform a three-hit combo to strike enemies just as Lightning can.

Lightning automatically climbs off her steed when talking to certain people or during other events. The player can name the white chocobo in the original console releases, although no one outside the party will refer to it by that name. In the PC version, it is impossible to change the chocobo's name.

Within the Wildlands, the Angel is Lightning's loyal companion. If Lightning explores an area on foot and falls to an area where she would not be able to return to the Angel, the bird will return to Lightning on its own. If Lightning leaves the Wildlands and returns later in a different area of the Wildlands, the Angel will shortly appear in that area, ready for Lightning to ride it again.

When wearing a dress, Lightning rides sidesaddle.

As a party member[]

Angel of Valhalla joins Lightning's party.

The Angel of Valhalla fights alongside Lightning in battle. Its abilities and actions depend on its bond with Lightning, which can be further increased after the bird is strong enough to ride. It is in the player's best interest to nurture it back to full health as soon as possible.

In battle, the Angel of Valhalla acts as a utilitarian Commando, Ravager, and Medic, as well as a limited Synergist. It uses physical attacks, magic attacks of each element up to the -ra level, both Cure and Curaja, and a buffing move called "Inspire" that bestows Protect and Shell on Lightning. Its actions change depending on the situation.


  • Chocobo bond (Lv. 1): Can Attack an enemy three times. The Angel restores some HP to its mistress when she's in a pinch by using Cure.
  • Chocobo bond (Lv. 2): Can Attack an enemy four times. Strikes at weaknesses using three first-tier elemental magic spells (Fire, Blizzard, Thunder, and Aero). It can strengthen its mistress with defensive buffs via Inspire and restore HP to her when she's in a pinch with two Cure spells.
  • Chocobo bond (Lv. 3): Can Attack an enemy six times. Strikes at weaknesses using three second-tier elemental magic spells (Fira, Blizzara, Thundara, and Aerora). It restores HP to its mistress when she's in a pinch via three Curaja spells, and also is far more likely to use Inspire.

The Angel of Valhalla has 2,000 HP at bond level 1, 5,000 at level 2, and 10,000 at level 3, but lacks an HP bar and cannot be KO'd, though it may still heal itself when damaged. When Lightning uses Potions, Hi-Potions, X-Potions, or Nektar potions, they will apply to the chocobo as well.


Ability Effect Bond Level
Attack Deals physical damage to target. 1~3
Cure Restore a small amount of HP. 1~2
Fire Deals fire-attribute magic damage to target. 2
Blizzard Deals ice-attribute magic damage to target. 2
Thunder Deals lightning-attribute magic damage to target. 2
Aero Deals wind-attribute magic damage to target. 2
Inspire Casts Protect and Shell on Lightning. 2~3
Blitz Deals physical damage to target and nearby foes. 3
Fira Deals fire-attribute magic damage to target and nearby foes. 3
Blizzara Deals ice-attribute magic damage to target and nearby foes. 3
Thundara Deals lightning-attribute magic damage to target and nearby foes. 3
Aerora Deals wind-attribute magic damage to target and nearby foes. 3
Curaja Restores HP proportional to amount of damage taken. 3

Outside the Wildlands[]

Normally, the Angel of Valhalla cannot leave the Wildlands. Achieving this through hacking can lead to some glitches.

  • Saving the game when riding outside the Wildlands loads only Lightning with the chocobo skeleton files, making her unable to move and forcing the player to teleport or warp back to the Ark to proceed.
  • If the player has both the Angel of Valhalla and Fang in the party, only the chocobo appears in battle.
  • In areas where the player is not supposed to have a guest party member, half the enemies will focus on the guest and never attack the player.
  • When the player dismounts the Angel of Valhalla outside the Wildlands, it will attempt to return home.

Musical themes[]

Three different versions of the "Chocobo Theme" play while riding the Angel of Valhalla, depending on its level of recovery. "Blusey Chocobo" plays when its recovery is at level one. "Chocobo Returns" plays at recovery level two. "Marimba de Chocobo" plays when the Angel is fully recovered.


Etymology and symbolism[]

An angel is a non-physical entity or spirit found in various religions and mythologies. In Abrahamic religions and Zoroastrianism, angels are often depicted as benevolent celestial beings who act as intermediaries between God or Heaven and Earth, or as guardian spirits or a guiding influence. Other roles of angels include protecting and guiding human beings, and carrying out God's tasks. The term "angel" has also been expanded to various notions of spirits found in many other religious traditions. In art, angels are often depicted with bird-like wings on their back, a halo, robes and various forms of glowing light.

In Norse mythology, Valhalla (from Old Norse Valhöll "hall of the slain") is a majestic, enormous hall located in Asgard, ruled over by the god Odin. Chosen by Odin, half of those who die in combat travel to Valhalla upon death, led by valkyries, while the other half go to the goddess Freyja's field Fólkvangr. In Valhalla, the dead join the masses of those who have died in combat known as Einherjar, as well as various legendary Germanic heroes and kings, as they prepare to aid Odin during the events of Ragnarök.

The Angel of Valhalla may be called thus due to being a white chocobo, and a typical imagining of angels has them wear white robes with wings of white or golden feathers. Angels being God's messengers may refer to the Eidolons' role as messengers of Etro, alluding to the chocobo's true form. Etro herself is associated with birds and angel wings, being depicted as a winged valkyrie in a mural in the Temple Ruins, and a golden bird motif appearing on Lightning's and Serah's new outfits granted to them by Etro in Final Fantasy XIII-2.