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Ancheim, the Land of Sand and Time.

Ancheim, the Land of Sand and Time, (/ˈænʃaɪm/, "AN-chime") (砂と大時計の国 ラクリーカ, Suna to Dai Tokei no Kuni Rakurīka?) is the capital of the Harena Region in Bravely Default and Bravely Second: End Layer. Located at the center of the desert and in between the cliffs, the city is under the rulership of the Eloch Quentis Khamer VIII. In Ancheim, water must be bought, so the poor are usually condemned to drink water from the nearby oasis instead. The whole city has a lot of windmills to turn the Grand Mill so that it may draw waters from the wells.

D's Journal[edit | edit source]

Ancheim, the Land of Sand and Time

Located in the heart of the Harena Desert, this mechanical city clings desperately to the gap between cliffs running east to west, but it is completely open to the south to capture every breath of wind. Gears and machines of industry are constantly in motion all around the city.

The Weary City

It was once said that the wind was Ancheim's life and blood, but now that the air has gone still, the great windmills have ground to a halt. Without the power to even draw water from the wells, its people must work around the clock to turn the great turbines manually.

The Vibrant City

Returning to Ancheim after awakening the Wind Crystal, we found that the wind blows across the desert city once more. Its great windmills turn swiftly, powered by the southern winds, and across the city, the gears have sprung back to life. In hushed tones, the prime minister noted that joy and vitality have returned to the people.

Royal Palace

The palace of Eloch Quentis Khamer VIII, King of Ancheim, is housed in an exceptionally tall tower on the east side of the city. A great clock dial, the symbol of this land, is carved in the wall behind his throne. Immense gears and mechanisms befitting a king who promoted Ancheim's industrialization can be seen here and there. But looking around, it's not easy to tell what all this machinery actually does.

Merchantry Building

This mechanical tower in the east of the city was erected in a prime location second only to the Royal Palace. Inside is an open, soaring space all the way up to the ceiling, and underneath, strange, gigantic gears church endlessly. It is brilliantly lit, despite the fact that all power is supplied by human labor now that the wind has stopped.

Story[edit | edit source]

Spoiler warning: Plot and/or ending details follow. (Skip section)

Bravely Default[edit | edit source]

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Bravely Second: End Layer[edit | edit source]

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Spoilers end here.

Locations[edit | edit source]

Ancheim during the day.

The city of Ancheim is high above the sand, high enough that the city can use the wind to turn the windmills. The road is rather narrow, and the city has many stairs and water pumps. The city itself is not too big, as most of the buildings are part of the Grand Mill. North of Ancheim is a dock to the Flor-Cheim Inner Sea, with water that has not rotted, allowing the Eschalot to land there even before the Water Crystal has awakened.

Town[edit | edit source]

The town may be entered on the western side of Ancheim, and the path leads straight to several buildings, starting with the Inn, Adventurer standing beside. To the right is the Trader's, along with stairs up to a small area with the Armory. Stairs to the left from the Armory lead up to the entrance to the Grand Mill Works, which may only be entered at night after the Wind Crystal has been awakened, and the Magics shop On the far left side of this platform is an Ether.

The path leads right to stairs leading up to the entrance to Ancheim Palace. Stairs lead down, left, and down again to a lower level of the east side, where a Hi-Potion may be found. The lower level is a long path with the Khamer Profiteur Merchantry building located in the middle, leading to the eastern exit of the town.

Ancheim Palace[edit | edit source]

The palace is a short hall with a small stairway at the end leading to a circular area containing the throne, where the King takes audiences. The southwest corner of this area contains a Phoenix Down. Additionally, there is a balcony with a view of the chamber below that may be accessed from the Grand Mill Works.

Khamer & Profiteur Merchantry Building[edit | edit source]

The Merchantry building is a hallway leading to a circular area with a desk. The right side of the end of the hallway may be inspected for a Teleport Stone, and the left side of the table has a Gold Hourglass. It is here that Chairman Profiteur may be found.

Grand Mill Works[edit | edit source]

Treasures[edit | edit source]

Bravely Default[edit | edit source]

Item Location
Ether Town
Hi-Potion Town
Phoenix Down Ancheim Palace
Teleport Stone Khamer Profiteur Merchantry
Gold Hourglass Khamer Profiteur Merchantry

Bravely Second: End Layer[edit | edit source]

Item Location
Tengu Yawn Main area
Hi-Potion Main area
Stopwatch Palace
Rare Cheese Palace
Gold Hourglass Administration Office

Shops[edit | edit source]

Bravely Default[edit | edit source]

Adventurer[edit | edit source]

Traders[edit | edit source]

Item Price
Potion 20
Hi-Potion 150
Phoenix Down 100
Antidote 10
Eye Drops 20
Echo Herbs 25
Teleport Stone 100

Spell Price
Protect 400
Shell 400
Aero 400
Silence 400
Poison 400
Sleep 400
Slow 200
Regen 200
Quake 200
Weapon Price
Long Sword 500
Mace 300
Oaken Pole 250
Kukri 350
Iron Knuckles 280

Armor Price
Round Shield 300
Iron Helm 200
Tricorne 150
Feather Hat 100
Iron Armor 500
Silk Robe 350
Bronze Breastplate 400

Armor Price
Gauntlets 100
Iron Bangle 75
Star Pendant 500
Silver Glasses 500

Bravely Second: End Layer[edit | edit source]

Traders[edit | edit source]

Item Price
Potion 20
Hi-Potion 150
Phoenix Down 100
Ether 20
Antidote 10
Eye Drops 20
Echo Herbs 25
Wakeup Bell 20
Teleport Stone 100

Spell Price
Esuna 800
Raise 800
Cura 1600
Aerora 1600
Thunder 800
Aspir 800
Fira 1600
Blizzara 1600
Blessing 800
Vivify 800
Evade Boon 400
Elemental Ward 400
Weapon Price
Mythril Sword 1000
Mythril Axe 1200
Mythril Spear 900
Mythril Rod 750
Mythril Staff 600
Mythril Dagger 700
Mythril Bow 850
Osafune 950
Mythril Knuckles 1100
Zweihander 1300
Tannenberg 1250

Armor Price
Mythril Shield 600
Harena Shemagh 300
Turban 200
Horned Helm 400
Caravan Coat 800
Kalasiris 700
Splint Mail 1000

Accessories Price
Star Pendant 500
Clothespin 100

Enemies[edit | edit source]

Ancheim Palace[edit | edit source]

Khamer Profiteur Merchantry[edit | edit source]

Musical Themes[edit | edit source]

Ancheim's background theme is "The Land of Sand and Time" (砂と大時計の国, Suna to Dai Tokei no Kuni?), composed by Revo and found as the twentieth track on the first disc of the original soundtrack.

Gallery[edit | edit source]

Etymology[edit | edit source]

In Irish, An Chéim means "the degree", "stage" of "phase"/"step". This relates to Ancheim always wanting to rapidly develop towards modernization. "Ancheim" is also an anagram for "machine".

In Japanese, rakurika is an anagram of (絡繰り, からくり, karakuri?), a term that can mean "mechanism" or "machinery".

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