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| quest = Ghosts of Amdapor |
| quest = Ghosts of Amdapor |
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+ | | type = Dungeon |
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| bosses = [[Psycheflayer (Final Fantasy XIV)|Psycheflayer]], [[Demon Wall (Final Fantasy XIV)|Demon Wall]], [[Anantaboga (Final Fantasy XIV)|Anantaboga]] |
| bosses = [[Psycheflayer (Final Fantasy XIV)|Psycheflayer]], [[Demon Wall (Final Fantasy XIV)|Demon Wall]], [[Anantaboga (Final Fantasy XIV)|Anantaboga]] |
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|japanese = 邪教排撃: 古城アムダプール|romaji = Jakyō haigeki: Kojō amudapūru|lit = Heresy Expulsion: Old Castle Amdapor}} |
|japanese = 邪教排撃: 古城アムダプール|romaji = Jakyō haigeki: Kojō amudapūru|lit = Heresy Expulsion: Old Castle Amdapor}} |
Revision as of 19:33, 20 May 2020
Template:Sideicon Amdapor Keep is a dungeon in Final Fantasy XIV. It is an optional dungeon located in the Black Shroud which can be unlocked, after finishing the main storyline.
Additionally, a higher level Amdapor Keep (Hard) dungeon exists, a redesigned and much more challenging dungeon which features a few elements of the original Amdapor Keep, released in patch 2.5.
Duties
Normal
Once, the lost civilization of Amdapor thrived in the Twelveswood, her citizens wielders of powerful, yet forbidden magicks which could be used to alter the very fabric of existence. However, as is oft the case with peoples who fancy themselves gods, the self-assuring hubris of the Amdapori eventually became their downfall, and as quickly as they rose to power, did they disappear from the world. For generations, this relic of their once-mighty civilization has remained hidden in plain sight─cloaked by the elementals who sought only to prevent newer generations from stumbling across the ancient Amdapori magicks. That is, until the Lambs of Dalamud─a dark cult who worships the now-fallen lesser moon as a god─dispelled the elementals' glamour by means unknown, and claimed the keep as their own. Now the crazed followers use its ancient chambers to perform blood sacrifices in an effort to resurrect their evil lord.
In-game Description
Hard Mode
Though purging the Lambs of Dalamud brought a hard-earned peace unto Amdapor Keep, some mysterious fiend has completed the cultists' rites and ushered shadows back into the ruins. Voidsent now revel anew within these walls, their wickedness warping the flora and transforming kindly woodland creatures to bloodthirsty beasts. For the sake of the Twelveswood and the elementals who keep watch over it, you must cleanse the evil from the keep, and sweep away all traces of the cultists.
In-game Description
Enemies
- Amdapor Keep
- Lunatic Follower
- Recluse Hippogryph
- Dullahan
- Hound Light
- Vodoriga Sleeper
- Brontotaur
- Soul Collector
- Smolenkos
- Succubus
- Lunatic Priest
- Psycheflayer
- Demon Wall
- Bloodlapper (removed in a later patch)
- Anantaboga
- Amdapor Keep (Hard Mode)
- Circling Condor
- Strangulating Ivy
- Leafminer
- Knotty Treant
- Grey Wolf
- Megalotragus
- Lordstool
- Anchag (Boss)
- Ruins Wamouracampa
- Ruins Wamoura
- Demonic Rose
- Foxglove
- Boogyman (Boss)
- Bloodmoon Martyr
- Bloodmoon Sacrifice
- Luminescence
- Void Syrup
- Faultfinder
- Skainsmate
- Gneissic Gargoyle
- Bloodlapper
- Ferdiad (Boss)
- Suppuration
- Cankerous Gobbet
- Wicked Jester
- Troubadour
Trivia
- Amdapor Keep, along with the Wanderer's Palace and Pharos Sirius, are the only level 50 dungeons so far in A Realm Reborn to later have a hard mode added (as of patch 3.1).