Mirror Amarant is a humanoid enemy from Final Fantasy IX. The party can fight him if an Epitaph (Amarant) uses its Mirror ability. This ability will be triggered by any non lethal action aimed at it. Mirror Amarant will deal 9,999 damage to Amarant. Using Iai Strike can defeat him in one blow, or the player can also have Man Eater equipped to boost the damage done to this enemy. The player can farm Topazes from him.
Stats[]
AI script[]
Using global variable dialogtarget
Using global variable dialogspeaker
Using global variable waitingdialog
Using global variable dialogstate
Using global variable epitaph
Using global variable mirror1
Using global variable mirror2
Using global variable mirror3
Using global variable mirrorindexcounter
Using global variable mirrorstate
Function Main_Loop
if ( waitingdialog )
while ( GetAttacker != dialogspeaker )
Wait( 1 )
Wait( 15 )
if ( #( NotMatching(SV_EnemyTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP) & dialogspeaker ) )
set waitingdialog = FALSE
if ( !( #dialogtarget ) )
BattleDialog( "I am Amarant." )
set dialogstate |= 16
set dialogstate |= 8
else
if ( #( ( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP) ) & dialogtarget ) )
if ( dialogstate & 16 )
BattleDialog( "Who are you?" )
else
BattleDialog( "I am Amarant." )
set dialogstate |= 16
set dialogstate |= 8
set dialogtarget = 0
Wait( 1 )
loop
Function Amarant_Loop
if ( !initflag )
set SV_FunctionEnemy[SHADOW] = 0
set SV_FunctionEnemy[TARGETABLE] = 0
set mirrorindex = mirrorindexcounter++
while ( GetBattleState != 4 )
Wait( 1 )
set initflag++
elseif ( initflag == 1 )
if ( !( ( mirrorstate >> ( mirrorindex * 4 ) ) & 0xF ) )
if ( !( #( NotMatching(SV_EnemyTeam[STATUS_CURRENT], PETRIFY | VENOM | DEATH | STOP) & epitaph ) ) )
while ( IsAttacking != 0 )
Wait( 1 )
if ( !( ( mirrorstate >> ( mirrorindex * 4 ) ) & 0xF ) )
if ( NotMatching(SV_EnemyTeam[STATUS_CURRENT], PETRIFY | VENOM | DEATH | STOP) == SV_FunctionEnemy )
if ( !IsRebirthFlameCasted )
RunBattleCode( Disable ATB )
while ( GetBattleState != 1 )
Wait( 1 )
RunBattleCode( End Battle, Victory )
return
else
set SV_FunctionEnemy[PRESENCE_OFF] = 1
return
else
if ( waitingos )
set amarant = NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP)
set amarant = RandomInTeam( amarant[MODEL_TYPE] ==$ 13 )
if ( !( #amarant ) )
set dialogtarget = 0
set SV_FunctionEnemy[PREVENT_ATTACK] = 1
set waitingos = FALSE
set SV_FunctionEnemy[ATB] = SV_FunctionEnemy[MAX_ATB]
if ( GetAttacker == SV_FunctionEnemy )
set waitingos = FALSE
if ( waitingattack )
set amarant = NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP)
set amarant = RandomInTeam( amarant[MODEL_TYPE] ==$ 13 )
if ( #amarant )
set SV_FunctionEnemy[PREVENT_ATTACK] = 1
set waitingattack = FALSE
set SV_FunctionEnemy[ATB] = SV_FunctionEnemy[MAX_ATB]
if ( GetAttacker == SV_FunctionEnemy )
set waitingattack = FALSE
Wait( 1 )
loop
Function Amarant_ATB
if ( ( mirrorstate >> ( mirrorindex * 4 ) ) & 0xF == 1 )
set SV_Target = NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP)
set SV_Target = RandomInTeam( SV_Target[MODEL_TYPE] ==$ 13 )
if ( #SV_Target )
set waitingos = TRUE
set dialogtarget = SV_Target
set dialogspeaker = SV_FunctionEnemy
set waitingdialog = TRUE
Attack( Battlemes0 )
set SV_Target = RandomInTeam( NotMatching(SV_PlayerTeam[STATUS_CURRENT], PETRIFY | DEATH | JUMP) )
set waitingattack = TRUE
if ( !( dialogstate & 8 ) )
set dialogspeaker = SV_FunctionEnemy
set waitingdialog = TRUE
Attack( Attack )
else
Attack( Attack )
else
Attack( None )