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Amarant is a playable character and a boss in Final Fantasy IX. He is the last party member to join. His special ability is Throw, which allows him to throw a weapon—either an equipable weapon or a special throwing weapon—at an enemy to deal heavy damage. His skillset is Flair, which has abilities for both offense and defense. His versatility makes him a good party member to include for taking on the game's toughest challenges, such as Ozma or the final boss.

His victory pose is to sit cross-legged, arms folded, and head bowed. He will not pose until after the player clears the Ipsen's Castle dungeon as part of the story.

Party member[]


Support abilities[]

Amarant uses Return Magic.

Amarant learns skills that enhance his physical fighting abilities, such as the HP-boost abilities, Killer abilities, Cover and counterattack skills. His Counter ability takes longer to learn compared to the other characters, but all his weapons have Counter. Unusual among the physical fighters, he learns Return Magic and Healer. His unique skills are Power Throw and Power Up that power up his special skills, Throw and Chakra.

Name Learned From AP
Auto-Reflect Reflect Ring 85
Auto-Float Venetia Shield, Feather Boots 35
Auto-Haste Running Shoes 70
Auto-Regen Brave Suit, Carabini Mail 35
Auto-Life Rebirth Ring 140
HP+10% Judo Uniform, Germinas Boots, Aquamarine 10
HP+20% Mantra Band, Adaman Hat, Black Belt 40
Accuracy+ Power Wrist, Lapis Lazuli 30
Long Reach Protect Ring 210
MP Attack Red Hat, Battle Boots, Power Belt 60
Bird Killer Adaman Hat, Yellow Scarf 10
Bug Killer Mythril Armlet 10
Stone Killer Adaman Vest, Power Vest 10
Undead Killer N-Kai Armlet, Headgear, Ritual Hat 10
Devil Killer Chain Plate, Demon's Vest 10
Beast Killer Leather Wrist, Egoist's Armlet, Flash Hat, Black Belt, Moonstone 10
Man Eater Bandana, Coronet, Coral Ring 10
Healer Anklet, Garnet 40
Add Status Bone Wrist, Chimera Armlet, Bracer, Twist Headband, Glass Buckle 20
Gamble Defense Twist Headband, Adaman Hat, Power Vest 35
Power Throw Bracer 125
Power Up Golden Skullcap 30
High Tide Jade Armlet, Dark Hat, Gaia Gear, Sapphire 60
Counter Cat's Claws, Poison Knuckles, Mythril Claws, Scissor Fangs, Dragon's Claws, Tiger Fangs, Avenger, Kaiser Knuckles, Duel Claws, Ritual Hat, Power Vest, Anklet, Power Belt 240
Cover Red Hat 90
Eye 4 Eye Flash Hat, Ninja Gear 50
Body Temp Jade Armlet, Madain's Ring, Fairy Earrings, Diamond 30
Alert Ninja Gear, Germinas Boots 30
Level Up Egoist's Armlet, Rosetta Ring, Fairy Earrings 50
Ability Up Green Beret, Brigandine, Ribbon, Lapis Lazuli 80
Flee-Gil Wrist, Desert Boots, Gold Choker 30
Insomniac Bandana, Gaia Gear, Coral Ring 20
Antibody Glass Armlet, Mantra Band, Survival Vest, Glass Buckle 25
Bright Eyes Ritual Hat 25
Restore HP Brave Suit, Promist Ring 75
Jelly Dragon Wrist, Dark Hat, Circlet, Bronze Vest, Dragon Wrist 15
Return Magic Coronet, Brigandine 170
Auto-Potion Mythril Vest, Demon's Vest, Running Shoes, Gold Choker 30
Locomotion Anklet, Golden Skullcap, Survival Vest, Demon's Vest, Ninja Gear 20
Clear Headed Green Beret, Circlet, Dark Gear, Magician Shoes 30


Amarant uses Revive, one of his Flairs.

Amarant's skillset is Flair, which can be used for offense (raw damage or to inflict status ailments) or defense (healing HP/MP and revive), making him versatile in battle, and allowing him to switch between attack and support.


Amarant can throw equipable weapons, Pinwheels, Rising Suns, and Wing Edges. He can also throw the otherwise-unusable Save the Queen.

The amount of damage Throw does is based on the following formula:


Throw will do 1 damage if Amarant is in Mini status, and half damage if hitting a target with Protect. The bonus is 50% greater if the target is an aerial enemy, or if Amarant is equipped with the Power Throw ability.


Amarant in Trance.

In Trance, Flair becomes Elan. It is identical to his Flair abilities, but affects all targets, either enemies or allies.


Amarant has excellent physical stats, surpassing Zidane in HP and Strength.

Blank is an early temporary character whose raw level (but not his statistical growth) Amarant later inherits should Blank's level exceed the party average upon Amarant joining.


Artwork of Amarant's Dragon's Claws.

In battle, Amarant uses various knuckles, claws, and fist weaponry. His ultimate weapon is Rune Claws, found in Memoria.

For armor he equips hats, armlets, and light armor.

Boss and enemy[]

Zidane fights Amarant as a boss under the name "Scarlet Hair" in Madain Sari. After being defeated, Zidane invites him to the party.

A mirror copy of Amarant is also fought as a random encounter as spawned by the Epitaph if he is in the party when in Oeilvert; the mirror does maximum damage to Amarant but normal to everyone else.


Amarant is the last party member to join. He joins after the party fells Soulcage and returns to Madain Sari, where Amarant challenges Zidane to a duel and then joins after losing, though he will not pose after victorious battles until after completing Ipsen's Castle as part of the story. Amarant is never the party leader.

The conversation with Amarant changes slightly when he is confronting Zidane at Madain Sari's Eidolon Wall, based on whether the player read his wanted poster in Treno earlier. It doesn't matter if it was read as Steiner or as Dagger.

During the time the party splits to tackle all elemental shrines simultaneously, Freya and Amarant head to the Fire Shrine and face the Fire Guardian. However, the scenario is not playable. During the "You're Not Alone" segment, Freya and Amarant join Zidane for the set battle against Amdusias.


  1. Rebirth Flame (n.d.) . Final Fantasy IX – Battle Mechanics Guide. GameFAQs. Archived from the original on 26 June, 2021.