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{{sideicon|FFXII}}
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{{sideicon|prime=FFXII|Mobius|FFRK}}
{{Enemy
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{{infobox enemy
 
| release = FFXII
 
| release = FFXII
 
|name = Alraune King
 
|name = Alraune King
 
| japanese = キングアルラウネ
 
| japanese = キングアルラウネ
 
| romaji = KinguAruraune
 
| romaji = KinguAruraune
| image = [[File:AlaruneKing-ffxii.png|150px]]
+
| image = AlaruneKing-ffxii.png
|1 location = [[Sochen Cave Palace]] (Hall of Lambent Darkness)
+
| location = [[Sochen Cave Palace]] (Hall of Lambent Darkness); The [[Feywood]] (Ice Field of Clearsight); [[Trial Mode]] [[Trial Mode#26|Stage 26]] & [[Trial Mode#27|27]] (''Zodiac'' versions)
|2 location = The [[Feywood]] (Ice Field of Clearsight)
+
| aiscript = yes
 
}}
 
}}
The '''Alraune King''' is a plant/mandragora-type boss in ''[[Final Fantasy XII]]'' fought in the [[Sochen Cave Palace]], and later a regular enemy found in the [[Feywood]].
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'''Alraune King''' is a plant/mandragora-type [[boss]] in ''[[Final Fantasy XII]]'' fought in the [[Sochen Cave Palace]] as a member of the [[Mandragoras]], and later as a regular enemy in the [[Feywood]], where the player can rarely [[steal]] the [[Cross Scale]] from it. It is also fought in the ''Zodiac'' versions' [[Trial Mode]] [[Trial Mode#26|Stage 26]] alongside eight regular [[Alraune (Final Fantasy XII)|Alraunes]], and in [[Trial Mode#27|Stage 27]] with the other boss mandragoras where the [[Pheasant Netsuke (Final Fantasy XII)|Pheasant Netsuke]] can be stolen from it.
   
  +
The coloration of the Alraune King is used in ''[[Final Fantasy XII: Revenant Wings]]'' for the coloration of [[Alraune (Revenant Wings)|enemy Alraunes]].
  +
{{See|Mandragoras}}
 
== Bestiary entry ==
 
== Bestiary entry ==
 
 
=== Page 1: Observations ===
 
=== Page 1: Observations ===
{{Q|Being the mutated form of alraune, its horns having acquired strength akin to that of metal through ceaselessly struggling for dominance within the pack. The combat awakened those who survived, and as one they departed. In a secret place they now foregather, locked in combat through day and night, to determine the strongest alraune in the world.}}
+
:''Being the mutated form of alraune, its horns having acquired strength akin to that of metal through ceaselessly struggling for dominance within the pack. The combat awakened those who survived, and as one they departed. In a secret place they now foregather, locked in combat through day and night, to determine the strongest alraune in the world.''
   
 
=== Page 2: A Curious Treasure ===
 
=== Page 2: A Curious Treasure ===
{{Q|The sharp and deadly weapon of the alraune king is indeed but a coiled up vine. They may whirl it around at will, skewering anything which strays too close. The report of one such vine penetrating wyrmscale is no idle rumor. Indeed, the gyrating power of the '''gimble stalk''' is greatly to be feared, and if its strength could but be applied to weapons of war, oh, the victories one might claim...}}
+
:''The sharp and deadly weapon of the alraune king is indeed but a coiled up vine. They may whirl it around at will, skewering anything which strays too close. The report of one such vine penetrating wyrmscale is no idle rumor. Indeed, the gyrating power of the '''gimble stalk''' is greatly to be feared, and if its strength could but be applied to weapons of war, oh, the victories one might claim...''
   
 
==Stats==
 
==Stats==
{{FFXII Enemy Stats
+
{{infobox enemy stats FFXII
 
| name = Alraune King
 
| name = Alraune King
 
| prev = Basilisk (Final Fantasy XII)
 
| prev = Basilisk (Final Fantasy XII)
 
| bestiary = 151
 
| bestiary = 151
 
| next = Behemoth (Final Fantasy XII)
 
| next = Behemoth (Final Fantasy XII)
| genus = Plant
+
| class = Plant
| class = Mandragora
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| genus = Mandragora
| sec 1 = Sochen Cave
+
| sec 1 = Sochen Cave Palace
 
| 1 level = 37
 
| 1 level = 37
 
| 1 evade = 9
 
| 1 evade = 9
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| 1 wind = Weak
 
| 1 wind = Weak
 
| 1 location = [[Sochen Cave Palace]] (Hall of Lambent Darkness)
 
| 1 location = [[Sochen Cave Palace]] (Hall of Lambent Darkness)
| 1 steal 2 = [[Loot (Final Fantasy XII)#Gimble Stalk|Gimble Stalk]]
+
| 1 steal 2 = [[Gimble Stalk (Final Fantasy XII)|Gimble Stalk]]
| 1 death = Immune
+
| death = Immune
| 1 petrify = Immune
+
| petrify = Immune
| 1 stop = Immune
+
| 2 stop = Immune
| 1 doom = Immune
+
| 2 berserk = Immune
| 1 confuse = Immune
+
| doom = Immune
| 1 reverse = Immune
+
| confuse = Immune
| 1 slow = Immune
 
| 1 disable = Immune
 
| 1 immobilize = Immune
 
 
| 1 sleep = Immune
 
| 1 sleep = Immune
  +
| reverse = Immune
  +
| 1 slow = Immune
  +
| disable = Immune
  +
| immobilize = Immune
 
| 1 silence = Immune
 
| 1 silence = Immune
 
| 1 blind = Immune
 
| 1 blind = Immune
| 1 poison = Immune
+
| poison = Immune
| 1 sap = Immune
+
| sap = Immune
| 1 lure = Immune
+
| lure = Immune
| 1 berserk = Immune
+
| 1 haste = 100
| 1 combo = 5
+
| 2 haste = 50
| 1 status effect = [[List of Final Fantasy XII statuses#Sap|Sap]]
+
| combo = 8
| 1 technicks = [[List of Final Fantasy XII enemy abilities#Ram|Ram]], [[List of Final Fantasy XII enemy abilities#Pollen|Pollen]], [[List of Final Fantasy XII enemy abilities#Mystery Waltz|Mystery Waltz]]
+
| combo rate = 10
| 1 innate augments = [[List of Final Fantasy XII enemy abilities#Safety|Safety]], [[List of Final Fantasy XII enemy abilities#Low-HP ATK+|Low-HP ATK+]], [[List of Final Fantasy XII enemy abilities#Medicine Lore|Medicine Lore]]
+
| status effect = [[Final Fantasy XII statuses#Sap|Sap]]
| 1 conditional augments = If HP <50%, [[List of Final Fantasy XII enemy abilities#Normal Damage+|Normal Damage+]], [[List of Final Fantasy XII enemy abilities#Evade+|Evade+]], [[List of Final Fantasy XII enemy abilities#Attack CT0|Attack CT0]]
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| status effect rate = 4
  +
| charge time = 25
  +
| 1 technicks = [[Final Fantasy XII enemy abilities#Ram|Ram]], [[Final Fantasy XII enemy abilities#Pollen|Pollen]], [[Final Fantasy XII enemy abilities#Mystery Waltz|Mystery Waltz]]
  +
| 1 innate augments = [[Final Fantasy XII enemy abilities#Safety|Safety]], [[Final Fantasy XII enemy abilities#Low-HP ATK+|Low-HP ATK+]], [[Final Fantasy XII enemy abilities#Medicine Lore|Medicine Lore]]
  +
| 1 conditional augments = When HP <50%: [[Final Fantasy XII enemy abilities#Normal Damage+|Normal Damage+]], [[Final Fantasy XII enemy abilities#Evade+|Evade+]], [[Final Fantasy XII enemy abilities#Attack CT0|Attack CT0]]
 
| sec 2 = Feywood
 
| sec 2 = Feywood
 
| 2 level min = 42
 
| 2 level min = 42
| 2 evade min = 15
+
| 2 evade = 15
 
| 2 hp min = 3,959
 
| 2 hp min = 3,959
| 2 mp min = 999
+
| 2 mp = 999
 
| 2 strength min = 29
 
| 2 strength min = 29
 
| 2 defense min = 24
 
| 2 defense min = 24
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| 2 exp min = 1,262
 
| 2 exp min = 1,262
 
| 2 cp min = 285
 
| 2 cp min = 285
| 2 gil min = 0
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| 2 gil = 0
 
| 2 level max = 43
 
| 2 level max = 43
| 2 evade max = 15
 
 
| 2 hp max = 4,199
 
| 2 hp max = 4,199
| 2 mp max = 999
 
 
| 2 strength max = 31
 
| 2 strength max = 31
 
| 2 defense max = 27
 
| 2 defense max = 27
 
| 2 magick power max = 29
 
| 2 magick power max = 29
| 2 magick resist max = 27
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| 2 magick resist max = 28
 
| 2 vitality max = 64
 
| 2 vitality max = 64
 
| 2 speed max = 25
 
| 2 speed max = 25
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| 2 exp max = 1,446
 
| 2 exp max = 1,446
 
| 2 cp max = 480
 
| 2 cp max = 480
| 2 gil max = 0
 
 
| 2 lp = 1
 
| 2 lp = 1
 
| 2 wind = Weak
 
| 2 wind = Weak
 
| 2 location = The [[Feywood]] (Ice Field of Clearsight)
 
| 2 location = The [[Feywood]] (Ice Field of Clearsight)
| 2 steal 1 = [[Loot (Final Fantasy XII)#Screamroot|Screamroot]]
+
| 2 spawn condition = Clear Ice Field of Clear Sight from enemies, exit and re-enter
| 2 steal 2 = [[Loot (Final Fantasy XII)#Virgo Gem|Virgo Gem]]
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| 2 steal 1 = [[Screamroot (Final Fantasy XII)|Screamroot]]
| 2 steal 3 = [[Loot (Final Fantasy XII)#Cross Scale|Cross Scale]]
+
| 2 steal 2 = [[Virgo Gem]]
| 2 poach 1 = [[Loot (Final Fantasy XII)#Screamroot|Screamroot]]
+
| 2 steal 3 = [[Cross Scale]]
| 2 poach 2 = [[Loot (Final Fantasy XII)#Gimble Stalk|Gimble Stalk]]
+
| 2 poach 1 = [[Screamroot (Final Fantasy XII)|Screamroot]]
| 2 drop 1 = [[Loot (Final Fantasy XII)#Earth Crystal|Earth Crystal]]
+
| 2 poach 2 = [[Gimble Stalk (Final Fantasy XII)|Gimble Stalk]]
| 2 drop 2 = [[Loot (Final Fantasy XII)#Screamroot|Screamroot]]
+
| 2 drop 1 = [[Earth Crystal (Final Fantasy XII)|Earth Crystal]]
| 2 drop 3 = [[List of Final Fantasy XII items#Gold Needle|Gold Needle]]
+
| 2 drop 2 = [[Screamroot (Final Fantasy XII)|Screamroot]]
| 2 drop 4 = [[Loot (Final Fantasy XII)#Virgo Gem|Virgo Gem]]
+
| 2 drop 3 = [[Gold Needle (Final Fantasy XII)|Gold Needle]]
  +
| 2 drop 4 = [[Virgo Gem]]
 
| 2 monograph = Gimble Stalk
 
| 2 monograph = Gimble Stalk
 
| 2 monograph rate = 10
 
| 2 monograph rate = 10
 
| 2 monograph type = Dragoon
 
| 2 monograph type = Dragoon
| 2 canopic = Arcana
+
| 2 canopic = [[Arcana (Final Fantasy XII)|Arcana]]
 
| 2 canopic rate = 18
 
| 2 canopic rate = 18
| 2 petrify = Immune
+
| 2 technicks = [[Final Fantasy XII enemy abilities#Ram|Ram]], [[Final Fantasy XII enemy abilities#Pollen|Pollen]], [[Final Fantasy XII enemy abilities#Mystery Waltz|Mystery Waltz]]
| 2 stop = Immune
+
| 2 innate augments = [[Final Fantasy XII enemy abilities#Low-HP ATK+|Low-HP ATK+]], [[Final Fantasy XII enemy abilities#Medicine Lore|Medicine Lore]]
| 2 doom = Immune
+
| 2 conditional augments = When HP <50%: [[Final Fantasy XII enemy abilities#Evade+|Evade+]]
| 2 confuse = Immune
+
}}
| 2 reverse = Immune
+
| 2 disable = Immune
+
==AI script==<!--info is from Split Infinity's guide: https://gamefaqs.gamespot.com/ps2/459841-final-fantasy-xii/faqs/42270-->
| 2 immobilize = Immune
+
{{Enemy AI FFXII
| 2 poison = Immune
+
|technickname1 = [[Final Fantasy XII enemy abilities#Pollen|Pollen]]
| 2 sap = Immune
+
|technickcond1 = Sochen Cave Palace: HP >50% (5%)<br/>Feywood: All battle (5%)
| 2 lure = Immune
+
|technickname2 = [[Final Fantasy XII enemy abilities#Ram|Ram]]
| 2 berserk = Immune
+
|technickcond2 = Sochen Cave Palace: HP >50% (25%)<br/>Feywood: All battle (5%)
| 2 combo = 5
+
|technickname3 = [[Final Fantasy XII enemy abilities#Mystery Waltz|Mystery Waltz]]
| 2 status effect = [[List of Final Fantasy XII statuses#Sap|Sap]])
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|technickcond3 = When the mandragoras are grouped together (5%)
| 2 technicks = [[List of Final Fantasy XII enemy abilities#Ram|Ram]], [[List of Final Fantasy XII enemy abilities#Pollen|Pollen]], [[List of Final Fantasy XII enemy abilities#Mystery Waltz|Mystery Waltz]]
+
|augmentname1 = [[Final Fantasy XII enemy abilities#Normal Damage+|Normal Damage+]]
| 2 innate augments = [[List of Final Fantasy XII enemy abilities#Low-HP ATK+|Low-HP ATK+]], [[List of Final Fantasy XII enemy abilities#Medicine Lore|Medicine Lore]], [[List of Final Fantasy XII enemy abilities#Evade+|Evade+]]
+
|augmentcond1 = Only in Sochen Cave palace: When HP<50%
  +
|augmentname2 = [[Final Fantasy XII enemy abilities#Attack CT0|Attack CT0]]
  +
|augmentcond2 = Only in Sochen Cave palace: When HP<50%
  +
|augmentname3 = [[Final Fantasy XII enemy abilities#Evade+|Evade+]]
  +
|augmentcond3 = When HP<50%
  +
|targeting = Attacks enemy with highest enmity.
 
}}
 
}}
   
== Battle ==
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== Spawning method in Feywood ==
 
To [[Spawning enemies|spawn]] the Alraune King in the Feywood, the player must clear out all enemies in Ice Field of Clearsight, zone to Redolent Glade area and return to the Ice Field of Clearsight. The Alraune King will spawn with the other four Mandragora-type enemies. To spawn it again after it has been killed the player must return to Redolent Glade and back to Ice Field of Clearsight without leaving the Feywood. All five of the Mandragora-type enemies will have reappeared.
 
To [[Spawning enemies|spawn]] the Alraune King in the Feywood, the player must clear out all enemies in Ice Field of Clearsight, zone to Redolent Glade area and return to the Ice Field of Clearsight. The Alraune King will spawn with the other four Mandragora-type enemies. To spawn it again after it has been killed the player must return to Redolent Glade and back to Ice Field of Clearsight without leaving the Feywood. All five of the Mandragora-type enemies will have reappeared.
   
The mandragoras will run away constantly: In Sochen Cave Palace they run to the corners of the area, and in Feywood will run to different Shrines of the Lost. The player must be more careful in Feywood and pursue them faster, as Alraune King is one of the few enemies in the game that can reach a [[level]] of up to 99. At this level, all physical attacks will be nullified (excluding guns), and only [[Magic (command)#Final Fantasy XII|magick]] attacks can hurt it. They change level when they spend too much time away from the party, when they use the technick Mystery Waltz. One can see from afar a blue aura surrounding the enemies, and it increases about ten levels whenever they use it.
+
==Battle==
  +
The mandragoras will run away constantly: in Sochen Cave Palace they run to the corners of the area, and in Feywood will run to different Shrines of the Lost. The player must be more careful in Feywood and pursue them faster, as Alraune King is one of the few enemies in that can reach a [[level]] of up to 99. At this level, all physical attacks will be nullified (excluding guns), and only [[Magic (command)#Final Fantasy XII|magick]] attacks can hurt it. They change level when they spend too much time away from the party, when they use the technick Mystery Waltz. The blue aura surrounding the enemies can be seen from afar, and it increases about ten levels whenever they use it.
   
 
==Other appearances==
 
==Other appearances==
  +
===''[[Mobius Final Fantasy]]''===
  +
<gallery>
  +
MFF Alraune King Model.png
  +
MFF Alraune King.jpg|Rarity 2 card.
  +
</gallery>
  +
 
===''[[Final Fantasy Record Keeper]]''===
 
===''[[Final Fantasy Record Keeper]]''===
{{sideicon|FFRK}}
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[[File:FFRK_Alraune_King_FFXII.png|thumb|right]]
[[File:FFRK_Alraune_King_FFXII.png|thumb|left]]
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{{Quote|The Mandragoras are a group of five ornery nightshades, kupo! The Mandragora Prince is vulnerable to fire, the Alraune King to wind, the Onion Queen to earth, Topstalk to water, and Pumpkin Star to ice, so hit each with abilities like Fire, Aero Strike, Quake, Water, and Blizzard! Each has its own role to play in the battle, so give some thought to the order you should defeat them in! Oh, and they use debuffs, so bring along Esuna, kupo!|Dr. Mog's Advice}}
{{Enemy-stub|Final Fantasy Record Keeper}}
+
The Alraune King is fought as a boss alongside the other Sochen Cave Palace mandragoras in the Core Dungeon of the same location, as well as in some ''Final Fantasy XII'' events. It can use Mystery Waltz to raise the stats of all allies temporarily, Pollen to inflict Sleep, Slow, and Poison to the party, and its normal attack can inflict Sap. It is weak to wind.
{{-|left}}
+
{{clear}}
   
 
== Gallery ==
 
== Gallery ==
<gallery class="FFXIIa">
+
<gallery>
Alraune King FFXII HQ.jpg|Bestiary entry.
+
Alraune King FFXII HQ.jpg|Bestiary entry (PlayStation 2).
 
</gallery>
 
</gallery>
   
 
== Etymology ==
 
== Etymology ==
 
{{Etym|Alraune}}
 
{{Etym|Alraune}}
 
== Trivia ==
 
* The coloration of the Alraune King was used in ''[[Final Fantasy XII: Revenant Wings]]'' for the coloration of enemy Alraunes.
 
   
 
== Related enemies ==
 
== Related enemies ==
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* [[Ripe Rampager (Final Fantasy XII)|Ripe Rampager]] (Rare)
 
* [[Ripe Rampager (Final Fantasy XII)|Ripe Rampager]] (Rare)
   
[[Category:Final Fantasy XII enemies]]
 
[[Category:Final Fantasy XII bosses]]
 
   
 
[[de:Königsalraune]]
 
[[de:Königsalraune]]
 
[[it:Re Alraune]]
 
[[it:Re Alraune]]
  +
[[Category:Enemies in Final Fantasy XII]]
  +
[[Category:Bosses in Final Fantasy XII]]

Latest revision as of 17:19, March 7, 2020

FFXII wiki iconMobius wiki iconFFRK wiki icon

Alraune King is a plant/mandragora-type boss in Final Fantasy XII fought in the Sochen Cave Palace as a member of the Mandragoras, and later as a regular enemy in the Feywood, where the player can rarely steal the Cross Scale from it. It is also fought in the Zodiac versions' Trial Mode Stage 26 alongside eight regular Alraunes, and in Stage 27 with the other boss mandragoras where the Pheasant Netsuke can be stolen from it.

The coloration of the Alraune King is used in Final Fantasy XII: Revenant Wings for the coloration of enemy Alraunes.

Bestiary entry Edit

Page 1: Observations Edit

Being the mutated form of alraune, its horns having acquired strength akin to that of metal through ceaselessly struggling for dominance within the pack. The combat awakened those who survived, and as one they departed. In a secret place they now foregather, locked in combat through day and night, to determine the strongest alraune in the world.

Page 2: A Curious Treasure Edit

The sharp and deadly weapon of the alraune king is indeed but a coiled up vine. They may whirl it around at will, skewering anything which strays too close. The report of one such vine penetrating wyrmscale is no idle rumor. Indeed, the gyrating power of the gimble stalk is greatly to be feared, and if its strength could but be applied to weapons of war, oh, the victories one might claim...

StatsEdit

Sochen Cave Palace

Feywood

AI scriptEdit

Abilities
TypeNameCondition
PollenSochen Cave Palace: HP >50% (5%)
Feywood: All battle (5%)
RamSochen Cave Palace: HP >50% (25%)
Feywood: All battle (5%)
Mystery WaltzWhen the mandragoras are grouped together (5%)
Normal Damage+Only in Sochen Cave palace: When HP<50%
Attack CT0Only in Sochen Cave palace: When HP<50%
Evade+When HP<50%
Properties
TypeProperty
TargetingAttacks enemy with highest enmity.
Linking
Attacks
Pursuit

Spawning method in Feywood Edit

To spawn the Alraune King in the Feywood, the player must clear out all enemies in Ice Field of Clearsight, zone to Redolent Glade area and return to the Ice Field of Clearsight. The Alraune King will spawn with the other four Mandragora-type enemies. To spawn it again after it has been killed the player must return to Redolent Glade and back to Ice Field of Clearsight without leaving the Feywood. All five of the Mandragora-type enemies will have reappeared.

BattleEdit

The mandragoras will run away constantly: in Sochen Cave Palace they run to the corners of the area, and in Feywood will run to different Shrines of the Lost. The player must be more careful in Feywood and pursue them faster, as Alraune King is one of the few enemies in that can reach a level of up to 99. At this level, all physical attacks will be nullified (excluding guns), and only magick attacks can hurt it. They change level when they spend too much time away from the party, when they use the technick Mystery Waltz. The blue aura surrounding the enemies can be seen from afar, and it increases about ten levels whenever they use it.

Other appearancesEdit

Mobius Final FantasyEdit

Final Fantasy Record KeeperEdit

FFRK Alraune King FFXII

The Mandragoras are a group of five ornery nightshades, kupo! The Mandragora Prince is vulnerable to fire, the Alraune King to wind, the Onion Queen to earth, Topstalk to water, and Pumpkin Star to ice, so hit each with abilities like Fire, Aero Strike, Quake, Water, and Blizzard! Each has its own role to play in the battle, so give some thought to the order you should defeat them in! Oh, and they use debuffs, so bring along Esuna, kupo!

Dr. Mog's Advice

The Alraune King is fought as a boss alongside the other Sochen Cave Palace mandragoras in the Core Dungeon of the same location, as well as in some Final Fantasy XII events. It can use Mystery Waltz to raise the stats of all allies temporarily, Pollen to inflict Sleep, Slow, and Poison to the party, and its normal attack can inflict Sap. It is weak to wind.

Gallery Edit

Etymology Edit

Alraune is the German word for mandrake and is also the title of a German novel published in 1911 about the daughter, named Alraune, of a prostitute that has an overactive sex drive and no concept of love. This is based on legends which state that witches who make love to the mandrake root produce offspring that have no soul or feelings of love.

Related enemies Edit

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