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| 1 berserk = Immune
 
| 1 berserk = Immune
 
| 1 combo = 5
 
| 1 combo = 5
| 1 status effect = [[List of Final Fantasy XII Statuses#Sap|Sap]]
+
| 1 status effect = [[List of Final Fantasy XII statuses#Sap|Sap]]
| 1 technicks = [[List of Final Fantasy XII Enemy Abilities#Ram|Ram]], [[List of Final Fantasy XII Enemy Abilities#Pollen|Pollen]], [[List of Final Fantasy XII Enemy Abilities#Mystery Waltz|Mystery Waltz]]
+
| 1 technicks = [[List of Final Fantasy XII enemy abilities#Ram|Ram]], [[List of Final Fantasy XII enemy abilities#Pollen|Pollen]], [[List of Final Fantasy XII enemy abilities#Mystery Waltz|Mystery Waltz]]
| 1 innate augments = [[List of Final Fantasy XII Enemy Abilities#Safety|Safety]], [[List of Final Fantasy XII Enemy Abilities#Low-HP ATK+|Low-HP ATK+]], [[List of Final Fantasy XII Enemy Abilities#Medicine Lore|Medicine Lore]]
+
| 1 innate augments = [[List of Final Fantasy XII enemy abilities#Safety|Safety]], [[List of Final Fantasy XII enemy abilities#Low-HP ATK+|Low-HP ATK+]], [[List of Final Fantasy XII enemy abilities#Medicine Lore|Medicine Lore]]
| 1 conditional augments = If HP <50%, [[List of Final Fantasy XII Enemy Abilities#Normal Damage+|Normal Damage+]], [[List of Final Fantasy XII Enemy Abilities#Evade+|Evade+]], [[List of Final Fantasy XII Enemy Abilities#Attack CT0|Attack CT0]]
+
| 1 conditional augments = If HP <50%, [[List of Final Fantasy XII enemy abilities#Normal Damage+|Normal Damage+]], [[List of Final Fantasy XII enemy abilities#Evade+|Evade+]], [[List of Final Fantasy XII enemy abilities#Attack CT0|Attack CT0]]
 
| tab 2 = Feywood
 
| tab 2 = Feywood
 
| 2 level min = 42
 
| 2 level min = 42
Line 90: Line 90:
 
| 2 drop 1 = [[Loot (Final Fantasy XII)#Earth Crystal|Earth Crystal]]
 
| 2 drop 1 = [[Loot (Final Fantasy XII)#Earth Crystal|Earth Crystal]]
 
| 2 drop 2 = [[Loot (Final Fantasy XII)#Screamroot|Screamroot]]
 
| 2 drop 2 = [[Loot (Final Fantasy XII)#Screamroot|Screamroot]]
| 2 drop 3 = [[List of Final Fantasy XII Items#Gold Needle|Gold Needle]]
+
| 2 drop 3 = [[List of Final Fantasy XII items#Gold Needle|Gold Needle]]
 
| 2 drop 4 = [[Loot (Final Fantasy XII)#Virgo Gem|Virgo Gem]]
 
| 2 drop 4 = [[Loot (Final Fantasy XII)#Virgo Gem|Virgo Gem]]
 
| 2 monograph = Gimble Stalk
 
| 2 monograph = Gimble Stalk
Line 109: Line 109:
 
| 2 berserk = Immune
 
| 2 berserk = Immune
 
| 2 combo = 5
 
| 2 combo = 5
| 2 status effect = [[List of Final Fantasy XII Statuses#Sap|Sap]])
+
| 2 status effect = [[List of Final Fantasy XII statuses#Sap|Sap]])
| 2 technicks = [[List of Final Fantasy XII Enemy Abilities#Ram|Ram]], [[List of Final Fantasy XII Enemy Abilities#Pollen|Pollen]], [[List of Final Fantasy XII Enemy Abilities#Mystery Waltz|Mystery Waltz]]
+
| 2 technicks = [[List of Final Fantasy XII enemy abilities#Ram|Ram]], [[List of Final Fantasy XII enemy abilities#Pollen|Pollen]], [[List of Final Fantasy XII enemy abilities#Mystery Waltz|Mystery Waltz]]
| 2 innate augments = [[List of Final Fantasy XII Enemy Abilities#Low-HP ATK+|Low-HP ATK+]], [[List of Final Fantasy XII Enemy Abilities#Medicine Lore|Medicine Lore]], [[List of Final Fantasy XII Enemy Abilities#Evade+|Evade+]]
+
| 2 innate augments = [[List of Final Fantasy XII enemy abilities#Low-HP ATK+|Low-HP ATK+]], [[List of Final Fantasy XII enemy abilities#Medicine Lore|Medicine Lore]], [[List of Final Fantasy XII enemy abilities#Evade+|Evade+]]
 
}}
 
}}
 
The '''Alraune King''' is a plant/mandragora-type boss in ''[[Final Fantasy XII]]'' fought in the [[Sochen Cave Palace]], and later a regular enemy found in the [[Feywood]].
 
The '''Alraune King''' is a plant/mandragora-type boss in ''[[Final Fantasy XII]]'' fought in the [[Sochen Cave Palace]], and later a regular enemy found in the [[Feywood]].
Line 124: Line 124:
   
 
== Battle ==
 
== Battle ==
To [[Spawning Enemies|spawn]] the Alraune King in the Feywood, the player must clear out all enemies in Ice Field of Clearsight, zone to Redolent Glade area and return to the Ice Field of Clearsight. The Alraune King will spawn with the other four Mandragora-type enemies. To spawn it again after it has been killed the player must return to Redolent Glade and back to Ice Field of Clearsight without leaving the Feywood. All five of the Mandragora-type enemies will have reappeared.
+
To [[Spawning enemies|spawn]] the Alraune King in the Feywood, the player must clear out all enemies in Ice Field of Clearsight, zone to Redolent Glade area and return to the Ice Field of Clearsight. The Alraune King will spawn with the other four Mandragora-type enemies. To spawn it again after it has been killed the player must return to Redolent Glade and back to Ice Field of Clearsight without leaving the Feywood. All five of the Mandragora-type enemies will have reappeared.
   
The mandragoras will run away constantly: In Sochen Cave Palace they run to the corners of the area, and in Feywood will run to different Shrines of the Lost. The player must be more careful in Feywood and pursue them faster, as Alraune King is one of the few enemies in the game that can reach a [[level]] of up to 99. At this level, all physical attacks will be nullified (excluding guns), and only [[Magic (Command)#Final Fantasy XII|magick]] attacks can hurt it. They change level when they spend too much time away from the party, when they use the technick Mystery Waltz. One can see from afar a blue aura surrounding the enemies, and it increases about ten levels whenever they use it.
+
The mandragoras will run away constantly: In Sochen Cave Palace they run to the corners of the area, and in Feywood will run to different Shrines of the Lost. The player must be more careful in Feywood and pursue them faster, as Alraune King is one of the few enemies in the game that can reach a [[level]] of up to 99. At this level, all physical attacks will be nullified (excluding guns), and only [[Magic (command)#Final Fantasy XII|magick]] attacks can hurt it. They change level when they spend too much time away from the party, when they use the technick Mystery Waltz. One can see from afar a blue aura surrounding the enemies, and it increases about ten levels whenever they use it.
   
==Other Appearances==
+
==Other appearances==
 
===''[[Final Fantasy Record Keeper]]''===
 
===''[[Final Fantasy Record Keeper]]''===
 
{{sideicon|FFRK}}
 
{{sideicon|FFRK}}
Line 145: Line 145:
 
* The coloration of the Alraune King was used in ''[[Final Fantasy XII: Revenant Wings]]'' for the coloration of enemy Alraunes.
 
* The coloration of the Alraune King was used in ''[[Final Fantasy XII: Revenant Wings]]'' for the coloration of enemy Alraunes.
   
== Related Enemies ==
+
== Related enemies ==
 
* [[Alraune (Final Fantasy XII)|Alraune]]
 
* [[Alraune (Final Fantasy XII)|Alraune]]
 
* [[Mandragora (Final Fantasy XII)|Mandragora]]
 
* [[Mandragora (Final Fantasy XII)|Mandragora]]

Revision as of 23:59, November 26, 2015

FFXII wiki icon Template:FFXII Enemy The Alraune King is a plant/mandragora-type boss in Final Fantasy XII fought in the Sochen Cave Palace, and later a regular enemy found in the Feywood.

Bestiary Entry

Page 1: Observations

Being the mutated form of alraune, its horns having acquired strength akin to that of metal through ceaselessly struggling for dominance within the pack. The combat awakened those who survived, and as one they departed. In a secret place they now foregather, locked in combat through day and night, to determine the strongest alraune in the world.

{{{2}}}

Page 2: A Curious Treasure

The sharp and deadly weapon of the alraune king is indeed but a coiled up vine. They may whirl it around at will, skewering anything which strays too close. The report of one such vine penetrating wyrmscale is no idle rumor. Indeed, the gyrating power of the gimble stalk is greatly to be feared, and if its strength could but be applied to weapons of war, oh, the victories one might claim...

{{{2}}}

Battle

To spawn the Alraune King in the Feywood, the player must clear out all enemies in Ice Field of Clearsight, zone to Redolent Glade area and return to the Ice Field of Clearsight. The Alraune King will spawn with the other four Mandragora-type enemies. To spawn it again after it has been killed the player must return to Redolent Glade and back to Ice Field of Clearsight without leaving the Feywood. All five of the Mandragora-type enemies will have reappeared.

The mandragoras will run away constantly: In Sochen Cave Palace they run to the corners of the area, and in Feywood will run to different Shrines of the Lost. The player must be more careful in Feywood and pursue them faster, as Alraune King is one of the few enemies in the game that can reach a level of up to 99. At this level, all physical attacks will be nullified (excluding guns), and only magick attacks can hurt it. They change level when they spend too much time away from the party, when they use the technick Mystery Waltz. One can see from afar a blue aura surrounding the enemies, and it increases about ten levels whenever they use it.

Other appearances

Final Fantasy Record Keeper

FFRK wiki icon

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Gallery

Template:Gallery

Etymology

Alraune is the German word for mandrake and is also the title of a German novel published in 1911 about the daughter, named Alraune, of a prostitute that has an overactive sex drive and no concept of love. This is based on legends which state that witches who make love to the mandrake root produce offspring that have no soul or feelings of love.

Trivia

Related enemies

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