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All lucky 7s

All Lucky 7s.

All Lucky 7s! (オール7 フィーバー!, Ōru Sebun Fībā?, lit. All 7s Fever!) is a special Easter Egg in Final Fantasy VII. It occurs when a unit's HP lands on exactly 7,777, causing an in-battle message to say "All Lucky 7s!".

Mechanics[]

When it happens to a player character, they will barrage all enemies uncontrollably, with each of the 64 hits doing 7,777 damage and the character's name flashing in the battle menu (to a damage total of 497,728). Afterward, all subsequent attacks will hit for 7,777 damage until the character's HP changes. (Magic Pot before given an Elixir still takes 0 damage even from All Lucky 7s.) After the battle the character's HP falls to 1 so that the effect cannot happen indefinitely.

If an enemy is defeated during the barrage of 64 attacks, the character in the status will stop attacking that enemy, but the death animation will not play until the barrage of attacks is finished. If multiple characters fall into the status simultaneously, they will take it in turns to attack. Each character can only unleash the barrage of attacks once per battle, and while they can leave and reenter the status, only the effect of inflicting 7,777 damage will occur the subsequent times. If the effect activates on the Battle Square, the player enters the next battle with 7,777 HP, but without the All Lucky 7s effect. A single command will reactivate it.

If enemies enter a Lucky 7 state their attacks will do 7,777 damage upon connecting with the player, making it an extremely dangerous state.

If a player or an enemy is in both the All Lucky 7s status and the Poison status, they will take 7,777 damage from the Poison and die. This is because the damage taken from Poison is considered damage the character inflicts to themselves.

Final_Fantasy_VII_-_All_Lucky_7s_While_Petrified

Final Fantasy VII - All Lucky 7s While Petrified

Lucky 7 will trigger even if Petrified (although the player gets a Game Over if all characters are Petrified even if they kill all enemies due to the Lucky 7s effect), or even if Imprisoned by Carry Armor or Turks:Reno. All Lucky 7s will not trigger if Imprisoned by Bottomswell even with Regen on (negating the HP-sap effect). If a character is grabbed by Carry Armor when Lucky 7 activates, a graphical glitch will happen where the character will attack, but will no longer be attached to the arm they were captured by. All Lucky 7s will also not trigger against the cinematic final boss.

Vincent's Limit Break forms behave oddly under Lucky 7s since they have no animation set for the regular physical attack.

How to trigger[]

All-Lucky-7s-FFVII

Tifa has 7777 as Max HP.

As the chance of All Lucky 7s happening spontaneously is low, the player can manipulate the character's HP to get it to 7,777 to trigger the status. The best is if one manipulates a character's Max HP to 7,777, but this is difficult to achieve, as HP growth is randomized. If the player has less than 7,777 HP they can try to get the last two digits of a character's HP to 77 (for example by being hit by mini or frog enemies), and then use Potions and Hi-Potions to get the HP to 7,777.

An easy way to get to 7,777 HP is in the battle against Emerald Weapon; Emerald Weapon's Aire Tam Storm deals 1,111 damage per equipped Materia; a character with 9,999 HP needs to take 2,222 damage to get to 7,777, which is achieved from Aire Tam Storm by equipping two Materia on said character.

The Cat's Bell accessory can also be used; while it will always leave the character on an even amount of HP and thus cannot directly achieve an HP value ending in 77, it is possible to use it to reach 154 HP (or any other number that, when halved, results in 77) and cast Demi2 or Laser on the character.

If the player runs away from battles until the Chocobuckle attack is doing 1,111 or 2,222 damage, it can be used on a party member with 9,999 HP to trigger All Lucky 7s.

The HP↔MP Materia can also be used to set up All Lucky 7s, as manipulating one's MP to 7777 with it can be easier than manipulating one's HP, as the player can specifically choose how much MP to expend per turn.

All Lucky 7s with HP higher than 7777[]

Given that the HP check for All Lucky 7s only considers the lower two bytes of an actor's HP, it is possible for Lucky 7s to activate for an enemy that has a Current HP value higher than 65,535[1]. There are only five enemies with HP greater than 65,535: Ruby Weapon, Emerald Weapon, Ultimate Weapon, Bizarro Sephiroth's Body, Proud Clod (Battle Square variant), and Safer Sephiroth (Emerald having the greatest HP at 1,000,000).

In short, if the enemy's Current HP after deducting 7777 is a direct multiple of 65,536, then it will enter into Lucky 7s mode. Another way to look at it: IF Current HP is equal to ((65,536 multiplied by X) + 7777), then All Lucky 7s will be triggered. The following HP values fit this category:

73,313 -- 138,849 -- 204,385 -- 269,921 -- 335,457 -- 400,993 -- 466,529 -- 532,065 -- 597,601 -- 663,137 -- 728,673 -- 794,209 -- 859,745 -- 925,281 -- 990,817

This means that there are sixteen different HP values (including 7777) that Emerald Weapon can activate All Lucky 7s with[2].

Etymology[]

The number seven is believed to affect one's luck. Final Fantasy VII has various allusions to the number. All Lucky 7s also likely alludes to the concept of rolling all sevens in a slot machine, which usually indicates a jackpot.

Allusions[]

  • During a gacha draw in Final Fantasy VII Ever Crisis, Cloud might perform a Cross-slash on the Iron Giant he squares off against; when this occurs, the "damage" is displayed as "77777 Fever", which in turn is an indicator that the player has rolled a 5★ weapon whether or not they already hold weapons of the same name.
  • Zidane's skill Lucky Seven in Final Fantasy IX likely alludes to the All Lucky 7s status from Final Fantasy VII, as it involves Zidane's HP ending in the number 7 to inflict a random 7, 77, 777 or 7777 damage.

Citations[]

External links[]

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