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Imbue with a magical area that deals ice damage on contact.


Algid Aura is an enemy ability that can be used with Enemy Skill Materia Enemy Skill Materia in Final Fantasy VII Remake. It surrounds the user with an aura that deals Ice Ice damage to the nearby enemies it hits. It can be learned from cerulean drakes.

Algid Aura is a new Enemy Skill ability, which did not appear in the original Final Fantasy VII.


Cerulean drakes are prominently fought during the sidequest "Just Flew In from the Graveyard" in chapter 3, "Home Sweet Slum". They are later fought in chapter 15, "The Day Midgar Stood Still", in earlier quests. A character must have Enemy Skill equipped and sustain damage from Algid Aura, which the cerulean drakes use randomly, for a chance to learn it.


Algid Aura surrounds the user with ice damage, which biological enemies are vulnerable to. It hits nearby enemies once per second, with each hit having a power of 16. As it is a close-range ability, it is best suited to Cloud and Tifa who fight in melee range. It has the highest total damage of any single ATB command, but is dealt over a long period of time.

Algid Aura can be a substitute for an Elemental Materia Elemental Materia + Ice Materia Ice Materia combo on weapons, and is more slot-efficient. However, it pairs well with elemental, as the damage it deals is subject to bonus damage from elemental materia, as well as dealing magic-based damage itself. This also means that Algid Aura is capable of dealing damage from an extra element if desired. Pairing Enemy Skill with HP Absorption Materia HP Absorption Materia can heal a lot of damage over time. Tifa can use this after Starshower to boost its damage (and healing if paired with HP Absorption) considerably.


In parapsychology and many forms of spiritual practice, an aura is a field of subtle, luminous radiation surrounding a person or object (like the halo or aureola in religious art). The depiction of such an aura often connotes a person of particular power or holiness.