Intangir Bot (talk | contribs) m (FFXIII navbox update) |
mNo edit summary |
||
(20 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
− | {{sideicon|FFXIII}} |
+ | {{sideicon|prime=FFXIII|LR|FFAB|Artniks|FFRK|Mobius|FFTCG}} |
+ | {{DISPLAYTITLE:Alexander (''Final Fantasy XIII'')}} |
||
− | {{Summon |
||
+ | {{infobox summon |
||
| release = FFXIII |
| release = FFXIII |
||
| name = Alexander |
| name = Alexander |
||
Line 19: | Line 20: | ||
| recurring appearance = Alexander (summon) |
| recurring appearance = Alexander (summon) |
||
}} |
}} |
||
− | {{ |
+ | {{Quote|We need your help, big guy!|Hope Estheim}} |
'''Alexander''' is [[Hope Estheim|Hope's]] [[Eidolon (Final Fantasy XIII)|Eidolon]] in ''[[Final Fantasy XIII]]''. He is a non-elemental bipedal robot who can transform into a fortress. He has the highest starting SP of all Eidolons, making him the perfect companion for his fragile summoner. |
'''Alexander''' is [[Hope Estheim|Hope's]] [[Eidolon (Final Fantasy XIII)|Eidolon]] in ''[[Final Fantasy XIII]]''. He is a non-elemental bipedal robot who can transform into a fortress. He has the highest starting SP of all Eidolons, making him the perfect companion for his fragile summoner. |
||
Line 39: | Line 40: | ||
Days after the party arrives on [[Gran Pulse]], [[Lightning (Final Fantasy XIII)|Lightning]]'s party remains in [[Vallis Media]] with Hope opting to gather food with the [[Chocolina|chocobo chick]]. When the chick returns to camp in alarm, the party hurries to find Hope unconscious. That night, the party discusses the option of heading to [[Oerba]] to find a way to remove their [[L'Cie#Brands|brands]]. |
Days after the party arrives on [[Gran Pulse]], [[Lightning (Final Fantasy XIII)|Lightning]]'s party remains in [[Vallis Media]] with Hope opting to gather food with the [[Chocolina|chocobo chick]]. When the chick returns to camp in alarm, the party hurries to find Hope unconscious. That night, the party discusses the option of heading to [[Oerba]] to find a way to remove their [[L'Cie#Brands|brands]]. |
||
− | Hope tells them to leave him behind as he is scared they will get hurt because of him, and inadvertently summons Alexander. Lightning and [[Oerba Yun Fang|Fang]] come to Hope's aid with Lightning telling Hope the Eidolon is not an ordeal but a gift, not there to kill his summoner, but to show him he has the power to get back on track and continue on. Hope's [[eidolith]] materializes as a |
+ | Hope tells them to leave him behind as he is scared they will get hurt because of him, and inadvertently summons Alexander. Lightning and [[Oerba Yun Fang|Fang]] come to Hope's aid with Lightning telling Hope the Eidolon is not an ordeal but a gift, not there to kill his summoner, but to show him he has the power to get back on track and continue on. Hope's [[eidolith]] materializes as a brilliant star, and from this point forth he can summon Alexander to aid him in battle by taking the eidolith [[Crystal (term)|crystal]] from his brand and shattering it. |
As they later return to [[Cocoon (Final Fantasy XIII)|Cocoon]], they crash a grand prix event in [[Eden (location)|Eden]] and summon their Eidolons to make their way through. After [[Catastrophe (Final Fantasy XIII)|Cocoon falls and is crystallized]], the party's l'Cie brands are removed, and Hope presumably loses his ability to summon Alexander. |
As they later return to [[Cocoon (Final Fantasy XIII)|Cocoon]], they crash a grand prix event in [[Eden (location)|Eden]] and summon their Eidolons to make their way through. After [[Catastrophe (Final Fantasy XIII)|Cocoon falls and is crystallized]], the party's l'Cie brands are removed, and Hope presumably loses his ability to summon Alexander. |
||
=== ''[[Lightning Returns: Final Fantasy XIII]]'' === |
=== ''[[Lightning Returns: Final Fantasy XIII]]'' === |
||
⚫ | |||
− | {{sideicon|LR}} |
||
⚫ | |||
The Eidolons aid their former allies in the final assault on the god [[Bhunivelze (character)|Bhunivelze]]. After [[Apocalypse (Lightning Returns)|the end of time]] and the beginning of [[New world (Lightning Returns)|a new, god-free universe]], the Eidolons disappear to reincarnate, bidding farewell to their former masters. |
The Eidolons aid their former allies in the final assault on the god [[Bhunivelze (character)|Bhunivelze]]. After [[Apocalypse (Lightning Returns)|the end of time]] and the beginning of [[New world (Lightning Returns)|a new, god-free universe]], the Eidolons disappear to reincarnate, bidding farewell to their former masters. |
||
− | {{ |
+ | {{clear}} |
{{Endspoiler}} |
{{Endspoiler}} |
||
== Gameplay == |
== Gameplay == |
||
=== Boss === |
=== Boss === |
||
− | {{ |
+ | {{For enemy|Alexander (Final Fantasy XIII boss)}} |
Alexander is fought by [[Hope Estheim/Gameplay|Hope]], [[Lightning (Final Fantasy XIII)/Gameplay|Lightning]], and [[Oerba Yun Fang/Gameplay|Fang]] in the Vallis Media. |
Alexander is fought by [[Hope Estheim/Gameplay|Hope]], [[Lightning (Final Fantasy XIII)/Gameplay|Lightning]], and [[Oerba Yun Fang/Gameplay|Fang]] in the Vallis Media. |
||
− | Alexander yields to those who amass [[ |
+ | Alexander yields to those who amass [[Stagger (Final Fantasy XIII)|chain bonuses]], to those who heal the wounded, and to those who strengthen their allies. He casts [[Doom (status)|Doom]] on Hope at the beginning of the battle. |
=== Summon === |
=== Summon === |
||
− | [[File:(HD) PS3 Final Fantasy XIII Summon - Alexander - Hope|320px|right|Gestalt Mode & Divine |
+ | [[File:(HD) PS3 Final Fantasy XIII Summon - Alexander - Hope|320px|right|Gestalt Mode & Divine Judgment]] |
− | {{See |
+ | {{See|Eidolon (Final Fantasy XIII)#Summoning|t1=Summoning Eidolons}} |
Alexander uses strong non-elemental physical attacks and draws in all enemy attacks. He has the highest starting SP, but is slow moving around the battlefield and takes longer to act than the other Eidolons, in some cases being late in healing Hope. |
Alexander uses strong non-elemental physical attacks and draws in all enemy attacks. He has the highest starting SP, but is slow moving around the battlefield and takes longer to act than the other Eidolons, in some cases being late in healing Hope. |
||
Alexander's Gestalt Gauge increases by driving up enemy chain gauges, bestowing status enhancements, removing status ailments, and restoring HP. In Gestalt mode, Alexander transforms into an immobile fortress hugging one edge of the battlefield. Whenever Alexander is summoned, executing gestalt or unleashing his final gestalt attack, a somewhat faint, angelic organ pipe can be heard. His concept is Tactical Commander. |
Alexander's Gestalt Gauge increases by driving up enemy chain gauges, bestowing status enhancements, removing status ailments, and restoring HP. In Gestalt mode, Alexander transforms into an immobile fortress hugging one edge of the battlefield. Whenever Alexander is summoned, executing gestalt or unleashing his final gestalt attack, a somewhat faint, angelic organ pipe can be heard. His concept is Tactical Commander. |
||
− | {{ |
+ | {{clear}} |
==== Stats ==== |
==== Stats ==== |
||
+ | Alexander has 4 ATB slots. The Eidolon's rank is the sum of Hope's current [[Crystarium system|Crystarium]] level and the number of [[Paradigm|roles]] Hope has advanced to level 5. |
||
− | Alexander has 4 ATB slots. |
||
− | {|class="half-width FFXIII table" style="text-align:center" |
+ | {|class="half-width FFXIII article-table" style="text-align:center" |
|-class="a" |
|-class="a" |
||
!style="width:25%"|Rank |
!style="width:25%"|Rank |
||
Line 122: | Line 122: | ||
==== Abilities ==== |
==== Abilities ==== |
||
− | {|class="full-width FFXIII table" |
+ | {|class="full-width FFXIII article-table" |
|-class="a" |
|-class="a" |
||
!style="width:20%"|Ability |
!style="width:20%"|Ability |
||
Line 132: | Line 132: | ||
|''Inflicts physical damage on one opponent.'' |
|''Inflicts physical damage on one opponent.'' |
||
|- |
|- |
||
− | !class="b"|{{ |
+ | !class="b"|{{LA|Obliterator}} |
|style="text-align:center"|1 |
|style="text-align:center"|1 |
||
|''Inflicts major physical damage on one opponent.'' |
|''Inflicts major physical damage on one opponent.'' |
||
Line 154: | Line 154: | ||
!class="b"|[[Curaga]] |
!class="b"|[[Curaga]] |
||
|style="text-align:center"|1 |
|style="text-align:center"|1 |
||
− | |'' |
+ | |''Fully restores summoner's HP.'' |
|- |
|- |
||
!class="b"|[[Arise]] |
!class="b"|[[Arise]] |
||
|style="text-align:center"|Auto |
|style="text-align:center"|Auto |
||
+ | |''Fully restores summoner's HP and removes all status ailments.'' |
||
− | |''Revive ally from KO with full HP. Instantly dismisses Eidolon.'' |
||
|} |
|} |
||
− | If there is at least one enemy who is not [[Provoke (status)|provoked]] and can be provoked, Alexander uses Lofty Challenge. Otherwise, Alexander targets the same enemy as Hope and uses Steelcrusher twice followed up with Soaring Uppercut finishing with Blast Punch. |
+ | If there is at least one enemy who is not [[Provoke (status)|provoked]] and can be provoked, Alexander uses Lofty Challenge. Otherwise, Alexander targets the same enemy as Hope and uses Steelcrusher twice followed up with Soaring Uppercut finishing with Blast Punch. He'll use Obliterator on enemies with high hitboxes, Soaring Uppercut on a target that can be launched, Blast Punch on distant targets, and Explosive Fist on groups of enemies. |
+ | |||
+ | Alexander will use Lofty Challenge on unprovoked enemies, unless Hope is a Sentinel. If Hope's HP is below 70%, he will cast Curaga. If either his HP or the Eidolon's SP reaches 0, he will cast Arise before being dismissed. |
||
==== Gestalt Mode ==== |
==== Gestalt Mode ==== |
||
⚫ | |||
− | Alexander is the only Eidolon who has attacks in Gestalt Mode that ignore type-based defense. |
||
⚫ | |||
− | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | !style="width: |
+ | ! style="width:30%" |Move PS3/360 |
− | !style="width: |
+ | ! style="width:40%" |Description |
⚫ | |||
⚫ | |||
|- |
|- |
||
− | !class="b"|{{LA|Gauntlet (ability)|Purification}} |
+ | ! class="b" |{{LA|Gauntlet (ability)|Purification}} |
|4 |
|4 |
||
|{{button|ps|up}} {{button|ps|x}}/{{button|xbox|up}} {{button|xbox|a}} |
|{{button|ps|up}} {{button|ps|x}}/{{button|xbox|up}} {{button|xbox|a}} |
||
− | |style="text-align:left"|''Deal physical damage to |
+ | | style="text-align:left" |''Deal physical damage to enemies and inflict [[Deshell (status)|Deshell]].'' |
|- |
|- |
||
− | !class="b"|{{LA|Earthquake}} |
+ | ! class="b" |{{LA|Earthquake}} |
|4(2) |
|4(2) |
||
|{{button|ps|down}} {{button|ps|x}}/{{button|xbox|down}} {{button|xbox|a}} |
|{{button|ps|down}} {{button|ps|x}}/{{button|xbox|down}} {{button|xbox|a}} |
||
− | |style="text-align:left"|''Deal proximity-based damage |
+ | | style="text-align:left" |''Deal proximity-based damage that's more effective on distant enemies, while launching staggered ones. Chainable by repeating input.'' |
|- |
|- |
||
− | !class="b"|{{ |
+ | ! class="b" |{{LA|Brutal Sanction}} |
|4(2) |
|4(2) |
||
|{{button|ps|left-right}} {{button|ps|x}}/{{button|xbox|left-right}} {{button|xbox|a}} |
|{{button|ps|left-right}} {{button|ps|x}}/{{button|xbox|left-right}} {{button|xbox|a}} |
||
− | |style="text-align:left"|''Deal magic damage to nearby and falling enemies |
+ | | style="text-align:left" |''Deal magic damage to nearby and falling enemies. Chainable by repeating input.'' |
|- |
|- |
||
− | !class="b"|{{ |
+ | ! class="b" |{{LA|Retributive Blast (Final Fantasy XIII)|Retributive Blast}} |
|5 |
|5 |
||
|{{button|ps|o}}/{{button|xbox|b}} |
|{{button|ps|o}}/{{button|xbox|b}} |
||
− | |style="text-align:left"|''Damage enemies in a wide area, launching staggered foes and inflicting [[Deprotect (status)|Deprotect]] |
+ | | style="text-align:left" |''Damage enemies in a wide area, launching staggered foes and inflicting [[Deprotect (status)|Deprotect]].'' |
|- |
|- |
||
− | !class="b"|{{LA|Divine Judgment (ability)|Divine Judgment}} |
+ | ! class="b" |{{LA|Divine Judgment (ability)|Divine Judgment}} |
|All |
|All |
||
|{{button|ps|triangle}}/{{button|xbox|y}} |
|{{button|ps|triangle}}/{{button|xbox|y}} |
||
− | |style="text-align:left"|''Deal weakness-specific damage to all enemies |
+ | | style="text-align:left" |''Deal weakness-specific damage to all enemies.'' |
|} |
|} |
||
+ | Unlike other Gestalt abilities, Purification and Brutal Sanction do not ignore resistances. |
||
− | Divine Judgement is Alexander's ultimate attack. A hidden compartment opens up in his center and shoots lasers on the ground, which form an intricate white circle, which then explodes. The damage dealt is weakness-specific. |
||
+ | Divine Judgment raises the [[Stagger (Final Fantasy XIII)|chain gauge]] by a various amount based on level prior to dealing damage:<ref name="FF133">{{Refwebsite| page url = https://gamefaqs.gamespot.com/ps3/928790-final-fantasy-xiii/faqs/59246| page name = Final Fantasy XIII – Game Mechanics Guide by ximaus| site url = https://gamefaqs.gamespot.com| site name = GameFAQs| access time = 15:34, May 19, 2019 (UTC)}}</ref> |
||
− | Divine Judgment raises the chain bonus by an amount based on the attack's level: |
||
− | :Level 1: 8.00 * 1 + 18.00 * 2 + 19.00 * 3 = 101.00 |
+ | :Level 1: 8.00 * 1 + 18.00 * 2 + 19.00 * 3 = 101.00 |
:Level 2: 8.00 * 1 + 18.00 * 3 + 19.00 * 4 = 138.00 |
:Level 2: 8.00 * 1 + 18.00 * 3 + 19.00 * 4 = 138.00 |
||
:Level 3: 8.00 * 2 + 18.00 * 5 + 19.00 * 6 = 220.00 |
:Level 3: 8.00 * 2 + 18.00 * 5 + 19.00 * 6 = 220.00 |
||
− | Divine |
+ | Divine Judgment deals more damage based on the target's weaknesses: |
# If the target is weak to physical or magical attacks the final damage becomes Normal damage * 2.00 |
# If the target is weak to physical or magical attacks the final damage becomes Normal damage * 2.00 |
||
# If the target is weak to at least one element the final damage becomes Normal damage * 2.00 |
# If the target is weak to at least one element the final damage becomes Normal damage * 2.00 |
||
# If the target has either [[Deprotect (status)|Deprotect]] or [[Deshell (status)|Deshell]] the final damage becomes Normal damage * 1.89 |
# If the target has either [[Deprotect (status)|Deprotect]] or [[Deshell (status)|Deshell]] the final damage becomes Normal damage * 1.89 |
||
− | The effects are cumulative. If the target is weak to at least one element, weak to either physical or magical attacks, and has either Deprotect or Deshell the final damage will equal: |
+ | The effects are cumulative. If the target is weak to at least one element, weak to either physical or magical attacks, and has either Deprotect or Deshell the final damage will equal:<ref name="FF13">{{Refwebsite| page url = https://gamefaqs.gamespot.com/ps3/928790-final-fantasy-xiii/faqs/59246| page name = Final Fantasy XIII – Game Mechanics Guide by ximaus| site url = https://gamefaqs.gamespot.com| site name = GameFAQs| access time = 15:34, May 19, 2019 (UTC)}}</ref> |
− | :Normal damage * (2.00 * 2.00 * 1.89) = Normal damage * 7.56 |
+ | :Normal damage * (2.00 * 2.00 * 1.89) = Normal damage * 7.56 |
"Normal damage" refers to the amount of damage that would have been dealt without the modification. |
"Normal damage" refers to the amount of damage that would have been dealt without the modification. |
||
Line 218: | Line 218: | ||
== Other appearances == |
== Other appearances == |
||
=== ''[[Final Fantasy Airborne Brigade]]'' === |
=== ''[[Final Fantasy Airborne Brigade]]'' === |
||
− | {{sideicon|FFAB}} |
||
;Ability Cards |
;Ability Cards |
||
<gallery> |
<gallery> |
||
Line 246: | Line 245: | ||
FFAB Explosive Fist - Hope Legend UUR.png|Explosive Fist (UUR). |
FFAB Explosive Fist - Hope Legend UUR.png|Explosive Fist (UUR). |
||
</gallery> |
</gallery> |
||
− | {{ |
+ | {{Summon section|Final Fantasy Airborne Brigade}} |
=== ''[[Final Fantasy Artniks]]'' === |
=== ''[[Final Fantasy Artniks]]'' === |
||
− | {{sideicon|Artniks}} |
||
[[File:FF13 Alexander SR L Artniks.png|60px|right|Alexander card.]] |
[[File:FF13 Alexander SR L Artniks.png|60px|right|Alexander card.]] |
||
− | {{ |
+ | {{Section|Final Fantasy Artniks}} |
− | {{ |
+ | {{clear}} |
===''[[Final Fantasy Record Keeper]]''=== |
===''[[Final Fantasy Record Keeper]]''=== |
||
− | {{sideicon|FFRK}} |
||
[[File:FFRK Alexander FFXIII.png|right|60px|Alexander.]] |
[[File:FFRK Alexander FFXIII.png|right|60px|Alexander.]] |
||
Bahamut is an enemy whose abilities may be imparted to the delegation's units as Soul Break skills. |
Bahamut is an enemy whose abilities may be imparted to the delegation's units as Soul Break skills. |
||
− | {{ |
+ | {{clear}} |
=== ''[[Mobius Final Fantasy]]'' === |
=== ''[[Mobius Final Fantasy]]'' === |
||
− | {{sideicon|Mobius}} |
||
<gallery> |
<gallery> |
||
MFF War God Alexander - Mage.jpg|Mage card. |
MFF War God Alexander - Mage.jpg|Mage card. |
||
Line 270: | Line 266: | ||
=== ''[[Final Fantasy Trading Card Game]]'' === |
=== ''[[Final Fantasy Trading Card Game]]'' === |
||
− | {{sideicon|FFTCG}} |
||
Alexander appears as a card, depicted in the Wind set. |
Alexander appears as a card, depicted in the Wind set. |
||
Line 281: | Line 276: | ||
[[File:272a Alexander.png|right|100px|Alexader]] |
[[File:272a Alexander.png|right|100px|Alexader]] |
||
Alexander appears on Triple Triad cards in the version available via ''[[Final Fantasy Portal App]]''. |
Alexander appears on Triple Triad cards in the version available via ''[[Final Fantasy Portal App]]''. |
||
− | {{ |
+ | {{clear}} |
+ | |||
+ | ==Behind the scenes== |
||
⚫ | |||
+ | |||
⚫ | |||
== Merchandise == |
== Merchandise == |
||
Line 315: | Line 315: | ||
== Etymology == |
== Etymology == |
||
{{Etym|Alexander}} |
{{Etym|Alexander}} |
||
− | |||
− | ==Trivia== |
||
⚫ | |||
⚫ | |||
==References== |
==References== |
||
{{Reflist}} |
{{Reflist}} |
||
+ | |||
− | {{navbox characters |
+ | {{navbox characters FFXIII}} |
− | {{Summons}} |
||
+ | {{navbox abilities FFXIII}} |
||
⚫ | |||
+ | {{navbox summons}} |
||
⚫ |
Revision as of 19:56, 12 June 2020
Template:Sideicon
We need your help, big guy!
Hope Estheim
Alexander is Hope's Eidolon in Final Fantasy XIII. He is a non-elemental bipedal robot who can transform into a fortress. He has the highest starting SP of all Eidolons, making him the perfect companion for his fragile summoner.
Profile
Alexander is a tall, golden humanoid with dark blue accents. In Gestalt Mode, Alexander becomes a fortress that arcs around the edge of the battlefield while Hope gives him orders. Alexander is the series's staple Holy-elemental summon. Though Holy is not an element in Final Fantasy XIII, Hope's full ATB skill, Last Resort, seems inspired by the Holy spell as seen in many previous entries to the series, thus making Alexander a fitting Eidolon for him.
The writing in Alexander and his summon symbol reads (in Latin written in Etro script):
- By the grace of Etro, stand fast your walls of stern judgment. Come forth, fortress of sanctity.
- Fortified virtue. Shattered iniquity.
- A name in blood, a pact of light. Alexander shall rise, his bond eternal and unyielding.
Story
Final Fantasy XIII
Eidolons reside in Valhalla, the middle realm between the mortal realm and the unseen realm of the dead. They respond to Goddess Etro, who reigns this realm and sends the Eidolons out to l'Cie who struggle with their Focus.
Days after the party arrives on Gran Pulse, Lightning's party remains in Vallis Media with Hope opting to gather food with the chocobo chick. When the chick returns to camp in alarm, the party hurries to find Hope unconscious. That night, the party discusses the option of heading to Oerba to find a way to remove their brands.
Hope tells them to leave him behind as he is scared they will get hurt because of him, and inadvertently summons Alexander. Lightning and Fang come to Hope's aid with Lightning telling Hope the Eidolon is not an ordeal but a gift, not there to kill his summoner, but to show him he has the power to get back on track and continue on. Hope's eidolith materializes as a brilliant star, and from this point forth he can summon Alexander to aid him in battle by taking the eidolith crystal from his brand and shattering it.
As they later return to Cocoon, they crash a grand prix event in Eden and summon their Eidolons to make their way through. After Cocoon falls and is crystallized, the party's l'Cie brands are removed, and Hope presumably loses his ability to summon Alexander.
Lightning Returns: Final Fantasy XIII
The Eidolons aid their former allies in the final assault on the god Bhunivelze. After the end of time and the beginning of a new, god-free universe, the Eidolons disappear to reincarnate, bidding farewell to their former masters.
Gameplay
Boss
Alexander is fought by Hope, Lightning, and Fang in the Vallis Media.
Alexander yields to those who amass chain bonuses, to those who heal the wounded, and to those who strengthen their allies. He casts Doom on Hope at the beginning of the battle.
Summon
Alexander uses strong non-elemental physical attacks and draws in all enemy attacks. He has the highest starting SP, but is slow moving around the battlefield and takes longer to act than the other Eidolons, in some cases being late in healing Hope.
Alexander's Gestalt Gauge increases by driving up enemy chain gauges, bestowing status enhancements, removing status ailments, and restoring HP. In Gestalt mode, Alexander transforms into an immobile fortress hugging one edge of the battlefield. Whenever Alexander is summoned, executing gestalt or unleashing his final gestalt attack, a somewhat faint, angelic organ pipe can be heard. His concept is Tactical Commander.
Stats
Alexander has 4 ATB slots. The Eidolon's rank is the sum of Hope's current Crystarium level and the number of roles Hope has advanced to level 5.
Rank | SP | PA | MA |
---|---|---|---|
8 | 38062 | 1056 | 1056 |
9 | 64200 | 3114 | 3114 |
10 | 77900 | 3648 | 3648 |
11 | 85690 | 4012 | 4014 |
12 | 94260 | 4414 | 4414 |
13 | 99999 | 4855 | 4855 |
14 | 99999 | 5341 | 5341 |
15 | 99999 | 6142 | 6142 |
16 | 99999 | 7371 | 7371 |
Abilities
Ability | ATB Cost | Description |
---|---|---|
Steelcrusher | 1 | Inflicts physical damage on one opponent. |
Obliterator | 1 | Inflicts major physical damage on one opponent. |
Soaring Uppercut | 1 | Inflicts physical damage on one opponent and launch them in the air while staggered. |
Blast Punch | 1 | Inflicts physical damage on one opponent from long range. |
Explosive Fist | 3 | Inflicts physical damage on opponents within a wide radius. |
Lofty Challenge | 1 | Provokes nearby enemies. |
Curaga | 1 | Fully restores summoner's HP. |
Arise | Auto | Fully restores summoner's HP and removes all status ailments. |
If there is at least one enemy who is not provoked and can be provoked, Alexander uses Lofty Challenge. Otherwise, Alexander targets the same enemy as Hope and uses Steelcrusher twice followed up with Soaring Uppercut finishing with Blast Punch. He'll use Obliterator on enemies with high hitboxes, Soaring Uppercut on a target that can be launched, Blast Punch on distant targets, and Explosive Fist on groups of enemies.
Alexander will use Lofty Challenge on unprovoked enemies, unless Hope is a Sentinel. If Hope's HP is below 70%, he will cast Curaga. If either his HP or the Eidolon's SP reaches 0, he will cast Arise before being dismissed.
Gestalt Mode
Ability | ATB Cost | Move PS3/360 | Description |
---|---|---|---|
Purification | 4 | / | Deal physical damage to enemies and inflict Deshell. |
Earthquake | 4(2) | / | Deal proximity-based damage that's more effective on distant enemies, while launching staggered ones. Chainable by repeating input. |
Brutal Sanction | 4(2) | / | Deal magic damage to nearby and falling enemies. Chainable by repeating input. |
Retributive Blast | 5 | / | Damage enemies in a wide area, launching staggered foes and inflicting Deprotect. |
Divine Judgment | All | / | Deal weakness-specific damage to all enemies. |
Unlike other Gestalt abilities, Purification and Brutal Sanction do not ignore resistances.
Divine Judgment raises the chain gauge by a various amount based on level prior to dealing damage:[1]
- Level 1: 8.00 * 1 + 18.00 * 2 + 19.00 * 3 = 101.00
- Level 2: 8.00 * 1 + 18.00 * 3 + 19.00 * 4 = 138.00
- Level 3: 8.00 * 2 + 18.00 * 5 + 19.00 * 6 = 220.00
Divine Judgment deals more damage based on the target's weaknesses:
- If the target is weak to physical or magical attacks the final damage becomes Normal damage * 2.00
- If the target is weak to at least one element the final damage becomes Normal damage * 2.00
- If the target has either Deprotect or Deshell the final damage becomes Normal damage * 1.89
The effects are cumulative. If the target is weak to at least one element, weak to either physical or magical attacks, and has either Deprotect or Deshell the final damage will equal:[2]
- Normal damage * (2.00 * 2.00 * 1.89) = Normal damage * 7.56
"Normal damage" refers to the amount of damage that would have been dealt without the modification.
Other appearances
Final Fantasy Airborne Brigade
- Ability Cards
- Legend Cards
Final Fantasy Artniks
Final Fantasy Record Keeper
Bahamut is an enemy whose abilities may be imparted to the delegation's units as Soul Break skills.
Mobius Final Fantasy
Final Fantasy Trading Card Game
Alexander appears as a card, depicted in the Wind set.
Triple Triad
Alexander appears on Triple Triad cards in the version available via Final Fantasy Portal App.
Behind the scenes
Though not appearing in Final Fantasy XIII-2, concept art for Alexander was drawn, presumably for the scene where Lightning leads her army of Eidolons against Caius Ballad and his army of Rift Beasts.
Hope and Alexander is the only summoner-Eidolon pair where the two are of the same gender in Final Fantasy XIII.
Merchandise
Alexander, along with the other Eidolons, has been made into action figures in the Final Fantasy Creatures Kai Vol. 3 series. These figures cost ¥6,240 a piece.
Gallery
- Concept art
- Screenshots
Etymology
Alexander the Great, was a famous Macedonian king and military conqueror.
"Alexander" is a common western name of Greek origin, the original name being Ἀλέξανδρος (Alexandros), "Protector of Mankind". Alexander III, better known as