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{{sideicon|FFXIII}}
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{{sideicon|prime=FFXIII|LR|FFAB|Artniks|FFRK|Mobius|FFTCG}}
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{{DISPLAYTITLE:Alexander (''Final Fantasy XIII'')}}
{{Summon
 
  +
{{infobox summon
 
| release = FFXIII
 
| release = FFXIII
 
| name = Alexander
 
| name = Alexander
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| recurring appearance = Alexander (summon)
 
| recurring appearance = Alexander (summon)
 
}}
 
}}
{{Q|We need your help, big guy!|Hope Estheim}}
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{{Quote|We need your help, big guy!|Hope Estheim}}
 
'''Alexander''' is [[Hope Estheim|Hope's]] [[Eidolon (Final Fantasy XIII)|Eidolon]] in ''[[Final Fantasy XIII]]''. He is a non-elemental bipedal robot who can transform into a fortress. He has the highest starting SP of all Eidolons, making him the perfect companion for his fragile summoner.
 
'''Alexander''' is [[Hope Estheim|Hope's]] [[Eidolon (Final Fantasy XIII)|Eidolon]] in ''[[Final Fantasy XIII]]''. He is a non-elemental bipedal robot who can transform into a fortress. He has the highest starting SP of all Eidolons, making him the perfect companion for his fragile summoner.
   
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Days after the party arrives on [[Gran Pulse]], [[Lightning (Final Fantasy XIII)|Lightning]]'s party remains in [[Vallis Media]] with Hope opting to gather food with the [[Chocolina|chocobo chick]]. When the chick returns to camp in alarm, the party hurries to find Hope unconscious. That night, the party discusses the option of heading to [[Oerba]] to find a way to remove their [[L'Cie#Brands|brands]].
 
Days after the party arrives on [[Gran Pulse]], [[Lightning (Final Fantasy XIII)|Lightning]]'s party remains in [[Vallis Media]] with Hope opting to gather food with the [[Chocolina|chocobo chick]]. When the chick returns to camp in alarm, the party hurries to find Hope unconscious. That night, the party discusses the option of heading to [[Oerba]] to find a way to remove their [[L'Cie#Brands|brands]].
   
Hope tells them to leave him behind as he is scared they will get hurt because of him, and inadvertently summons Alexander. Lightning and [[Oerba Yun Fang|Fang]] come to Hope's aid with Lightning telling Hope the Eidolon is not an ordeal but a gift, not there to kill his summoner, but to show him he has the power to get back on track and continue on. Hope's [[eidolith]] materializes as a yellow and green tone star, and from this point forth he can summon Alexander to aid him in battle by taking the eidolith [[Crystal (term)|crystal]] from his brand and shattering it.
+
Hope tells them to leave him behind as he is scared they will get hurt because of him, and inadvertently summons Alexander. Lightning and [[Oerba Yun Fang|Fang]] come to Hope's aid with Lightning telling Hope the Eidolon is not an ordeal but a gift, not there to kill his summoner, but to show him he has the power to get back on track and continue on. Hope's [[eidolith]] materializes as a brilliant star, and from this point forth he can summon Alexander to aid him in battle by taking the eidolith [[Crystal (term)|crystal]] from his brand and shattering it.
   
 
As they later return to [[Cocoon (Final Fantasy XIII)|Cocoon]], they crash a grand prix event in [[Eden (location)|Eden]] and summon their Eidolons to make their way through. After [[Catastrophe (Final Fantasy XIII)|Cocoon falls and is crystallized]], the party's l'Cie brands are removed, and Hope presumably loses his ability to summon Alexander.
 
As they later return to [[Cocoon (Final Fantasy XIII)|Cocoon]], they crash a grand prix event in [[Eden (location)|Eden]] and summon their Eidolons to make their way through. After [[Catastrophe (Final Fantasy XIII)|Cocoon falls and is crystallized]], the party's l'Cie brands are removed, and Hope presumably loses his ability to summon Alexander.
   
 
=== ''[[Lightning Returns: Final Fantasy XIII]]'' ===
 
=== ''[[Lightning Returns: Final Fantasy XIII]]'' ===
 
[[File:Alexander-LRFFXIII.png|thumb|Alexander and Odin.]]
{{sideicon|LR}}
 
[[File:Alexander-LRFFXIII.png|thumb|Alexander and Odin in ''Lightning Returns: Final Fantasy XIII''.]]
 
 
The Eidolons aid their former allies in the final assault on the god [[Bhunivelze (character)|Bhunivelze]]. After [[Apocalypse (Lightning Returns)|the end of time]] and the beginning of [[New world (Lightning Returns)|a new, god-free universe]], the Eidolons disappear to reincarnate, bidding farewell to their former masters.
 
The Eidolons aid their former allies in the final assault on the god [[Bhunivelze (character)|Bhunivelze]]. After [[Apocalypse (Lightning Returns)|the end of time]] and the beginning of [[New world (Lightning Returns)|a new, god-free universe]], the Eidolons disappear to reincarnate, bidding farewell to their former masters.
{{-}}
+
{{clear}}
 
{{Endspoiler}}
 
{{Endspoiler}}
   
 
== Gameplay ==
 
== Gameplay ==
 
=== Boss ===
 
=== Boss ===
{{SeeEnemy|Alexander (Final Fantasy XIII boss)}}
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{{For enemy|Alexander (Final Fantasy XIII boss)}}
 
Alexander is fought by [[Hope Estheim/Gameplay|Hope]], [[Lightning (Final Fantasy XIII)/Gameplay|Lightning]], and [[Oerba Yun Fang/Gameplay|Fang]] in the Vallis Media.
 
Alexander is fought by [[Hope Estheim/Gameplay|Hope]], [[Lightning (Final Fantasy XIII)/Gameplay|Lightning]], and [[Oerba Yun Fang/Gameplay|Fang]] in the Vallis Media.
   
Alexander yields to those who amass [[stagger|chain bonuses]], to those who heal the wounded, and to those who strengthen their allies. He casts [[Doom (status)|Doom]] on Hope at the beginning of the battle.
+
Alexander yields to those who amass [[Stagger (Final Fantasy XIII)|chain bonuses]], to those who heal the wounded, and to those who strengthen their allies. He casts [[Doom (status)|Doom]] on Hope at the beginning of the battle.
   
 
=== Summon ===
 
=== Summon ===
[[File:(HD) PS3 Final Fantasy XIII Summon - Alexander - Hope|320px|right|Gestalt Mode & Divine Judgement]]
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[[File:(HD) PS3 Final Fantasy XIII Summon - Alexander - Hope|320px|right|Gestalt Mode & Divine Judgment]]
{{See Also|Eidolon (Final Fantasy XIII)#Summoning}}
+
{{See|Eidolon (Final Fantasy XIII)#Summoning|t1=Summoning Eidolons}}
 
Alexander uses strong non-elemental physical attacks and draws in all enemy attacks. He has the highest starting SP, but is slow moving around the battlefield and takes longer to act than the other Eidolons, in some cases being late in healing Hope.
 
Alexander uses strong non-elemental physical attacks and draws in all enemy attacks. He has the highest starting SP, but is slow moving around the battlefield and takes longer to act than the other Eidolons, in some cases being late in healing Hope.
   
 
Alexander's Gestalt Gauge increases by driving up enemy chain gauges, bestowing status enhancements, removing status ailments, and restoring HP. In Gestalt mode, Alexander transforms into an immobile fortress hugging one edge of the battlefield. Whenever Alexander is summoned, executing gestalt or unleashing his final gestalt attack, a somewhat faint, angelic organ pipe can be heard. His concept is Tactical Commander.
 
Alexander's Gestalt Gauge increases by driving up enemy chain gauges, bestowing status enhancements, removing status ailments, and restoring HP. In Gestalt mode, Alexander transforms into an immobile fortress hugging one edge of the battlefield. Whenever Alexander is summoned, executing gestalt or unleashing his final gestalt attack, a somewhat faint, angelic organ pipe can be heard. His concept is Tactical Commander.
{{-}}
+
{{clear}}
   
 
==== Stats ====
 
==== Stats ====
  +
Alexander has 4 ATB slots. The Eidolon's rank is the sum of Hope's current [[Crystarium system|Crystarium]] level and the number of [[Paradigm|roles]] Hope has advanced to level 5.
Alexander has 4 ATB slots.
 
   
{|class="half-width FFXIII table" style="text-align:center"
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{|class="half-width FFXIII article-table" style="text-align:center"
 
|-class="a"
 
|-class="a"
 
!style="width:25%"|Rank
 
!style="width:25%"|Rank
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==== Abilities ====
 
==== Abilities ====
{|class="full-width FFXIII table"
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{|class="full-width FFXIII article-table"
 
|-class="a"
 
|-class="a"
 
!style="width:20%"|Ability
 
!style="width:20%"|Ability
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|''Inflicts physical damage on one opponent.''
 
|''Inflicts physical damage on one opponent.''
 
|-
 
|-
!class="b"|{{A|Obliterator}}
+
!class="b"|{{LA|Obliterator}}
 
|style="text-align:center"|1
 
|style="text-align:center"|1
 
|''Inflicts major physical damage on one opponent.''
 
|''Inflicts major physical damage on one opponent.''
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!class="b"|[[Curaga]]
 
!class="b"|[[Curaga]]
 
|style="text-align:center"|1
 
|style="text-align:center"|1
|''Restores major HP to one ally.''
+
|''Fully restores summoner's HP.''
 
|-
 
|-
 
!class="b"|[[Arise]]
 
!class="b"|[[Arise]]
 
|style="text-align:center"|Auto
 
|style="text-align:center"|Auto
  +
|''Fully restores summoner's HP and removes all status ailments.''
|''Revive ally from KO with full HP. Instantly dismisses Eidolon.''
 
 
|}
 
|}
   
If there is at least one enemy who is not [[Provoke (status)|provoked]] and can be provoked, Alexander uses Lofty Challenge. Otherwise, Alexander targets the same enemy as Hope and uses Steelcrusher twice followed up with Soaring Uppercut finishing with Blast Punch. If the enemy can be launched he uses Soaring Uppercut. If the enemy is far away it uses Blast Punch and if the enemy is surrounded by other enemies, he uses Explosive Fist.
+
If there is at least one enemy who is not [[Provoke (status)|provoked]] and can be provoked, Alexander uses Lofty Challenge. Otherwise, Alexander targets the same enemy as Hope and uses Steelcrusher twice followed up with Soaring Uppercut finishing with Blast Punch. He'll use Obliterator on enemies with high hitboxes, Soaring Uppercut on a target that can be launched, Blast Punch on distant targets, and Explosive Fist on groups of enemies.
  +
  +
Alexander will use Lofty Challenge on unprovoked enemies, unless Hope is a Sentinel. If Hope's HP is below 70%, he will cast Curaga. If either his HP or the Eidolon's SP reaches 0, he will cast Arise before being dismissed.
   
 
==== Gestalt Mode ====
 
==== Gestalt Mode ====
 
{| class="full-width FFXIII article-table" style="text-align:center"
Alexander is the only Eidolon who has attacks in Gestalt Mode that ignore type-based defense.
 
 
|- class="a"
 
 
! style="width:20%" |Ability
{|class="full-width FFXIII table" style="text-align:center"
 
 
! style="width:10%" |ATB Cost
|-class="a"
 
!style="width:20%"|Ability
+
! style="width:30%" |Move PS3/360
!style="width:10%"|ATB Cost
+
! style="width:40%" |Description
!style="width:30%"|Move PS3/360
 
!style="width:40%"|Description
 
 
|-
 
|-
!class="b"|{{LA|Gauntlet (ability)|Purification}}
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! class="b" |{{LA|Gauntlet (ability)|Purification}}
 
|4
 
|4
 
|{{button|ps|up}} {{button|ps|x}}/{{button|xbox|up}} {{button|xbox|a}}
 
|{{button|ps|up}} {{button|ps|x}}/{{button|xbox|up}} {{button|xbox|a}}
|style="text-align:left"|''Deal physical damage to target in front of Eidolon and inflict [[Deshell (status)|Deshell]].''
+
| style="text-align:left" |''Deal physical damage to enemies and inflict [[Deshell (status)|Deshell]].''
 
|-
 
|-
!class="b"|{{LA|Earthquake}}
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! class="b" |{{LA|Earthquake}}
 
|4(2)
 
|4(2)
 
|{{button|ps|down}} {{button|ps|x}}/{{button|xbox|down}} {{button|xbox|a}}
 
|{{button|ps|down}} {{button|ps|x}}/{{button|xbox|down}} {{button|xbox|a}}
|style="text-align:left"|''Deal proximity-based damage, launching staggered enemies; can be chained by repeating input, in which it costs less units. Ignores type-based defense.''
+
| style="text-align:left" |''Deal proximity-based damage that's more effective on distant enemies, while launching staggered ones. Chainable by repeating input.''
 
|-
 
|-
!class="b"|{{A|Brutal Sanction}}
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! class="b" |{{LA|Brutal Sanction}}
 
|4(2)
 
|4(2)
 
|{{button|ps|left-right}} {{button|ps|x}}/{{button|xbox|left-right}} {{button|xbox|a}}
 
|{{button|ps|left-right}} {{button|ps|x}}/{{button|xbox|left-right}} {{button|xbox|a}}
|style="text-align:left"|''Deal magic damage to nearby and falling enemies; can be chained by repeating input, in which it costs less units.''
+
| style="text-align:left" |''Deal magic damage to nearby and falling enemies. Chainable by repeating input.''
 
|-
 
|-
!class="b"|{{A|Retributive Blast}}
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! class="b" |{{LA|Retributive Blast (Final Fantasy XIII)|Retributive Blast}}
 
|5
 
|5
 
|{{button|ps|o}}/{{button|xbox|b}}
 
|{{button|ps|o}}/{{button|xbox|b}}
|style="text-align:left"|''Damage enemies in a wide area, launching staggered foes and inflicting [[Deprotect (status)|Deprotect]]. Ignores type-based defense.''
+
| style="text-align:left" |''Damage enemies in a wide area, launching staggered foes and inflicting [[Deprotect (status)|Deprotect]].''
 
|-
 
|-
!class="b"|{{LA|Divine Judgment (ability)|Divine Judgment}}
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! class="b" |{{LA|Divine Judgment (ability)|Divine Judgment}}
 
|All
 
|All
 
|{{button|ps|triangle}}/{{button|xbox|y}}
 
|{{button|ps|triangle}}/{{button|xbox|y}}
|style="text-align:left"|''Deal weakness-specific damage to all enemies while boosting their chain gauge.''
+
| style="text-align:left" |''Deal weakness-specific damage to all enemies.''
 
|}
 
|}
   
  +
Unlike other Gestalt abilities, Purification and Brutal Sanction do not ignore resistances.
Divine Judgement is Alexander's ultimate attack. A hidden compartment opens up in his center and shoots lasers on the ground, which form an intricate white circle, which then explodes. The damage dealt is weakness-specific.
 
   
  +
Divine Judgment raises the [[Stagger (Final Fantasy XIII)|chain gauge]] by a various amount based on level prior to dealing damage:<ref name="FF133">{{Refwebsite| page url = https://gamefaqs.gamespot.com/ps3/928790-final-fantasy-xiii/faqs/59246| page name = Final Fantasy XIII – Game Mechanics Guide by ximaus| site url = https://gamefaqs.gamespot.com| site name = GameFAQs| access time = 15:34, May 19, 2019 (UTC)}}</ref>
Divine Judgment raises the chain bonus by an amount based on the attack's level:
 
:Level 1: 8.00 * 1 + 18.00 * 2 + 19.00 * 3 = 101.00<ref name=FF13>[http://www.gamefaqs.com/ps3/928790-final-fantasy-xiii/faqs/59246 ''Final Fantasy XIII'' Game Mechanics Guide by ximaus]</ref>
+
:Level 1: 8.00 * 1 + 18.00 * 2 + 19.00 * 3 = 101.00
 
:Level 2: 8.00 * 1 + 18.00 * 3 + 19.00 * 4 = 138.00
 
:Level 2: 8.00 * 1 + 18.00 * 3 + 19.00 * 4 = 138.00
 
:Level 3: 8.00 * 2 + 18.00 * 5 + 19.00 * 6 = 220.00
 
:Level 3: 8.00 * 2 + 18.00 * 5 + 19.00 * 6 = 220.00
   
Divine Judgement deals more damage based on the target's weaknesses:
+
Divine Judgment deals more damage based on the target's weaknesses:
 
# If the target is weak to physical or magical attacks the final damage becomes Normal damage * 2.00
 
# If the target is weak to physical or magical attacks the final damage becomes Normal damage * 2.00
 
# If the target is weak to at least one element the final damage becomes Normal damage * 2.00
 
# If the target is weak to at least one element the final damage becomes Normal damage * 2.00
 
# If the target has either [[Deprotect (status)|Deprotect]] or [[Deshell (status)|Deshell]] the final damage becomes Normal damage * 1.89
 
# If the target has either [[Deprotect (status)|Deprotect]] or [[Deshell (status)|Deshell]] the final damage becomes Normal damage * 1.89
   
The effects are cumulative. If the target is weak to at least one element, weak to either physical or magical attacks, and has either Deprotect or Deshell the final damage will equal:
+
The effects are cumulative. If the target is weak to at least one element, weak to either physical or magical attacks, and has either Deprotect or Deshell the final damage will equal:<ref name="FF13">{{Refwebsite| page url = https://gamefaqs.gamespot.com/ps3/928790-final-fantasy-xiii/faqs/59246| page name = Final Fantasy XIII – Game Mechanics Guide by ximaus| site url = https://gamefaqs.gamespot.com| site name = GameFAQs| access time = 15:34, May 19, 2019 (UTC)}}</ref>
:Normal damage * (2.00 * 2.00 * 1.89) = Normal damage * 7.56<ref name=FF13>[http://www.gamefaqs.com/ps3/928790-final-fantasy-xiii/faqs/59246 ''Final Fantasy XIII'' Game Mechanics Guide by ximaus]</ref>
+
:Normal damage * (2.00 * 2.00 * 1.89) = Normal damage * 7.56
   
 
"Normal damage" refers to the amount of damage that would have been dealt without the modification.
 
"Normal damage" refers to the amount of damage that would have been dealt without the modification.
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== Other appearances ==
 
== Other appearances ==
 
=== ''[[Final Fantasy Airborne Brigade]]'' ===
 
=== ''[[Final Fantasy Airborne Brigade]]'' ===
{{sideicon|FFAB}}
 
 
;Ability Cards
 
;Ability Cards
 
<gallery>
 
<gallery>
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FFAB Explosive Fist - Hope Legend UUR.png|Explosive Fist (UUR).
 
FFAB Explosive Fist - Hope Legend UUR.png|Explosive Fist (UUR).
 
</gallery>
 
</gallery>
{{summon-stub|Final Fantasy Airborne Brigade}}
+
{{Summon section|Final Fantasy Airborne Brigade}}
   
 
=== ''[[Final Fantasy Artniks]]'' ===
 
=== ''[[Final Fantasy Artniks]]'' ===
{{sideicon|Artniks}}
 
 
[[File:FF13 Alexander SR L Artniks.png|60px|right|Alexander card.]]
 
[[File:FF13 Alexander SR L Artniks.png|60px|right|Alexander card.]]
{{stub|Final Fantasy Artniks}}
+
{{Section|Final Fantasy Artniks}}
{{-}}
+
{{clear}}
   
 
===''[[Final Fantasy Record Keeper]]''===
 
===''[[Final Fantasy Record Keeper]]''===
{{sideicon|FFRK}}
 
 
[[File:FFRK Alexander FFXIII.png|right|60px|Alexander.]]
 
[[File:FFRK Alexander FFXIII.png|right|60px|Alexander.]]
 
Bahamut is an enemy whose abilities may be imparted to the delegation's units as Soul Break skills.
 
Bahamut is an enemy whose abilities may be imparted to the delegation's units as Soul Break skills.
{{-}}
+
{{clear}}
   
 
=== ''[[Mobius Final Fantasy]]'' ===
 
=== ''[[Mobius Final Fantasy]]'' ===
{{sideicon|Mobius}}
 
 
<gallery>
 
<gallery>
 
MFF War God Alexander - Mage.jpg|Mage card.
 
MFF War God Alexander - Mage.jpg|Mage card.
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=== ''[[Final Fantasy Trading Card Game]]'' ===
 
=== ''[[Final Fantasy Trading Card Game]]'' ===
{{sideicon|FFTCG}}
 
 
Alexander appears as a card, depicted in the Wind set.
 
Alexander appears as a card, depicted in the Wind set.
   
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[[File:272a Alexander.png|right|100px|Alexader]]
 
[[File:272a Alexander.png|right|100px|Alexader]]
 
Alexander appears on Triple Triad cards in the version available via ''[[Final Fantasy Portal App]]''.
 
Alexander appears on Triple Triad cards in the version available via ''[[Final Fantasy Portal App]]''.
{{-}}
+
{{clear}}
  +
  +
==Behind the scenes==
 
Though not appearing in ''[[Final Fantasy XIII-2]]'', concept art for Alexander was drawn, presumably for the scene where Lightning leads her army of Eidolons against [[Caius Ballad]] and his army of Rift Beasts.
  +
 
Hope and Alexander is the only summoner-Eidolon pair where the two are of the same gender in ''Final Fantasy XIII''.
   
 
== Merchandise ==
 
== Merchandise ==
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== Etymology ==
 
== Etymology ==
 
{{Etym|Alexander}}
 
{{Etym|Alexander}}
 
==Trivia==
 
*Though not appearing in ''[[Final Fantasy XIII-2]]'', concept art for Alexander was drawn, presumably for the scene where Lightning leads her army of Eidolons against [[Caius Ballad]] and his army of Rift Beasts.
 
*Hope and Alexander is the only summoner-Eidolon pair where the two are of the same gender in ''Final Fantasy XIII''.
 
   
 
==References==
 
==References==
 
{{Reflist}}
 
{{Reflist}}
  +
{{navbox characters FFXIII}}{{navbox abilities FFXIII}}
+
{{navbox characters FFXIII}}
{{Summons}}
 
  +
{{navbox abilities FFXIII}}
[[Category:Final Fantasy XIII Eidolons]]
 
  +
{{navbox summons}}
 
[[Category:Eidolons in Final Fantasy XIII]]

Revision as of 19:56, 12 June 2020

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We need your help, big guy!

Hope Estheim

Alexander is Hope's Eidolon in Final Fantasy XIII. He is a non-elemental bipedal robot who can transform into a fortress. He has the highest starting SP of all Eidolons, making him the perfect companion for his fragile summoner.

Profile

Alexander's Gestalt mode.

Alexander is a tall, golden humanoid with dark blue accents. In Gestalt Mode, Alexander becomes a fortress that arcs around the edge of the battlefield while Hope gives him orders. Alexander is the series's staple Holy-elemental summon. Though Holy is not an element in Final Fantasy XIII, Hope's full ATB skill, Last Resort, seems inspired by the Holy spell as seen in many previous entries to the series, thus making Alexander a fitting Eidolon for him.

The writing in Alexander and his summon symbol reads (in Latin written in Etro script):

By the grace of Etro, stand fast your walls of stern judgment. Come forth, fortress of sanctity.
Fortified virtue. Shattered iniquity.
A name in blood, a pact of light. Alexander shall rise, his bond eternal and unyielding.

Story

Spoiler warning: Plot and/or ending details follow. (Skip section)

Final Fantasy XIII

Bahamut Fifth Ark

Bahamut attacks in the Fifth Ark.

Eidolons reside in Valhalla, the middle realm between the mortal realm and the unseen realm of the dead. They respond to Goddess Etro, who reigns this realm and sends the Eidolons out to l'Cie who struggle with their Focus.

Days after the party arrives on Gran Pulse, Lightning's party remains in Vallis Media with Hope opting to gather food with the chocobo chick. When the chick returns to camp in alarm, the party hurries to find Hope unconscious. That night, the party discusses the option of heading to Oerba to find a way to remove their brands.

Hope tells them to leave him behind as he is scared they will get hurt because of him, and inadvertently summons Alexander. Lightning and Fang come to Hope's aid with Lightning telling Hope the Eidolon is not an ordeal but a gift, not there to kill his summoner, but to show him he has the power to get back on track and continue on. Hope's eidolith materializes as a brilliant star, and from this point forth he can summon Alexander to aid him in battle by taking the eidolith crystal from his brand and shattering it.

As they later return to Cocoon, they crash a grand prix event in Eden and summon their Eidolons to make their way through. After Cocoon falls and is crystallized, the party's l'Cie brands are removed, and Hope presumably loses his ability to summon Alexander.

Lightning Returns: Final Fantasy XIII

Alexander-LRFFXIII

Alexander and Odin.

The Eidolons aid their former allies in the final assault on the god Bhunivelze. After the end of time and the beginning of a new, god-free universe, the Eidolons disappear to reincarnate, bidding farewell to their former masters.

Spoilers end here.

Gameplay

Boss

Alexander is fought by Hope, Lightning, and Fang in the Vallis Media.

Alexander yields to those who amass chain bonuses, to those who heal the wounded, and to those who strengthen their allies. He casts Doom on Hope at the beginning of the battle.

Summon

Alexander uses strong non-elemental physical attacks and draws in all enemy attacks. He has the highest starting SP, but is slow moving around the battlefield and takes longer to act than the other Eidolons, in some cases being late in healing Hope.

Alexander's Gestalt Gauge increases by driving up enemy chain gauges, bestowing status enhancements, removing status ailments, and restoring HP. In Gestalt mode, Alexander transforms into an immobile fortress hugging one edge of the battlefield. Whenever Alexander is summoned, executing gestalt or unleashing his final gestalt attack, a somewhat faint, angelic organ pipe can be heard. His concept is Tactical Commander.

Stats

Alexander has 4 ATB slots. The Eidolon's rank is the sum of Hope's current Crystarium level and the number of roles Hope has advanced to level 5.

Rank SP PA MA
8 38062 1056 1056
9 64200 3114 3114
10 77900 3648 3648
11 85690 4012 4014
12 94260 4414 4414
13 99999 4855 4855
14 99999 5341 5341
15 99999 6142 6142
16 99999 7371 7371

Abilities

Ability ATB Cost Description
Steelcrusher 1 Inflicts physical damage on one opponent.
Obliterator 1 Inflicts major physical damage on one opponent.
Soaring Uppercut 1 Inflicts physical damage on one opponent and launch them in the air while staggered.
Blast Punch 1 Inflicts physical damage on one opponent from long range.
Explosive Fist 3 Inflicts physical damage on opponents within a wide radius.
Lofty Challenge 1 Provokes nearby enemies.
Curaga 1 Fully restores summoner's HP.
Arise Auto Fully restores summoner's HP and removes all status ailments.

If there is at least one enemy who is not provoked and can be provoked, Alexander uses Lofty Challenge. Otherwise, Alexander targets the same enemy as Hope and uses Steelcrusher twice followed up with Soaring Uppercut finishing with Blast Punch. He'll use Obliterator on enemies with high hitboxes, Soaring Uppercut on a target that can be launched, Blast Punch on distant targets, and Explosive Fist on groups of enemies.

Alexander will use Lofty Challenge on unprovoked enemies, unless Hope is a Sentinel. If Hope's HP is below 70%, he will cast Curaga. If either his HP or the Eidolon's SP reaches 0, he will cast Arise before being dismissed.

Gestalt Mode

Ability ATB Cost Move PS3/360 Description
Purification 4 Up X/Up A Deal physical damage to enemies and inflict Deshell.
Earthquake 4(2) Down X/Down A Deal proximity-based damage that's more effective on distant enemies, while launching staggered ones. Chainable by repeating input.
Brutal Sanction 4(2) Left or right X/Left or right A Deal magic damage to nearby and falling enemies. Chainable by repeating input.
Retributive Blast 5 Circle/B Damage enemies in a wide area, launching staggered foes and inflicting Deprotect.
Divine Judgment All Triangle/Y Deal weakness-specific damage to all enemies.

Unlike other Gestalt abilities, Purification and Brutal Sanction do not ignore resistances.

Divine Judgment raises the chain gauge by a various amount based on level prior to dealing damage:[1]

Level 1: 8.00 * 1 + 18.00 * 2 + 19.00 * 3 = 101.00
Level 2: 8.00 * 1 + 18.00 * 3 + 19.00 * 4 = 138.00
Level 3: 8.00 * 2 + 18.00 * 5 + 19.00 * 6 = 220.00

Divine Judgment deals more damage based on the target's weaknesses:

  1. If the target is weak to physical or magical attacks the final damage becomes Normal damage * 2.00
  2. If the target is weak to at least one element the final damage becomes Normal damage * 2.00
  3. If the target has either Deprotect or Deshell the final damage becomes Normal damage * 1.89

The effects are cumulative. If the target is weak to at least one element, weak to either physical or magical attacks, and has either Deprotect or Deshell the final damage will equal:[2]

Normal damage * (2.00 * 2.00 * 1.89) = Normal damage * 7.56

"Normal damage" refers to the amount of damage that would have been dealt without the modification.

Other appearances

Final Fantasy Airborne Brigade

Ability Cards
Legend Cards
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Final Fantasy Artniks

Alexander card.
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Final Fantasy Record Keeper

Alexander.

Bahamut is an enemy whose abilities may be imparted to the delegation's units as Soul Break skills.

Mobius Final Fantasy

Final Fantasy Trading Card Game

Alexander appears as a card, depicted in the Wind set.

Triple Triad

Alexader

Alexander appears on Triple Triad cards in the version available via Final Fantasy Portal App.

Behind the scenes

Though not appearing in Final Fantasy XIII-2, concept art for Alexander was drawn, presumably for the scene where Lightning leads her army of Eidolons against Caius Ballad and his army of Rift Beasts.

Hope and Alexander is the only summoner-Eidolon pair where the two are of the same gender in Final Fantasy XIII.

Merchandise

Alexander, along with the other Eidolons, has been made into action figures in the Final Fantasy Creatures Kai Vol. 3 series. These figures cost ¥6,240 a piece.

Gallery

Concept art
Screenshots

Etymology

"Alexander" is a common western name of Greek origin, the original name being Ἀλέξανδρος (Alexandros), "Protector of Mankind". Alexander III, better known as Alexander the Great, was a famous Macedonian king and military conqueror.

References