Alexander is a Celestial Avatar in Final Fantasy XI who serves as the nemesis for Odin. He plays an important role in the story of Treasures of Aht Urhgan, as well as in the the wider lore. He can be fought on three different occasions. The first and most prominent is as the final boss of the expansion. The second time he is faced as a boss in the quests "Waking the Colossus" and "Divine Interference", where he can be obtained as a summon.
History[]
Two Avatars Clash.
Alexander was defeated 900 years ago in Ragnarok, a battle between he and Odin, which destroyed the nation of Alzadaal. At some point afterward, a group of people sought to harness his full power, and accidentally destroyed his proto-crystal in the process. With his body destroyed, and his proto-crystal gone, Alexander was a dormant god for many years.
In the present day, Razfahd, grand vizier of the empire of Aht Urhgan attempted to resurrect the colossus by finding the fragments of his body and reassembling them. His intent was to obtain the ultimate power, to keep both rival nations in the far east, and the beastmen armies attacking Aht Urhgan, from ever posing a threat. He knew this would not be acceptable to other nations, so he placed the Astral Candescence on the outskirts of the city. This baited the beastmen armies to attack the imperial capital of Al Zahbi, and escalated the conflict. He used this ploy to justify his pursuit of resurrecting Alexander. When all of the pieces of Alexander's body were put together, and Alexander was brought back to life, he found that Alexander had no intent on listening to him. At this point, Luzaf, the servant of Odin, was approached. Both Alexander and Odin disregarded their pawns and readied themselves for the second Ragnarok, killing Aphmau in the process. Before the conflict between the two celestial avatars commenced, Rafzahd, moved by his sister's death, quelled Alexander's ambitions of war as Luzaf did the same for Odin.
Alexander played a role in the story of Rhapsodies of Vana'diel too. After the adventurer repelled the Cloud of Darkness from Vana'diel, Iroha discovered that a fragment of its presence still resided in Selh'teus's mothercrystal. To combat this fragment, the power of the Phoenix was needed to consolidate the fragment into physical form within the mothercrystal. The Phoenix was a Terrestrial Avatar that had long since been dead, with only fragments of its power remaining. In preparation for the final battle with the Cloud of Darkness, Alexander joined the other avatars in granting Phoenix a portion of their energy to revive the Terrestrial Avatar.
Gameplay[]
Notorious Monster[]
There are three different encounters with Alexander, each with their own difficulty and yielding their own rewards.
| Name | Content | Requirements | Rewards |
|---|---|---|---|
| Nashmeira's Plea | Mission Battlefield (Final Boss) | Completed Previous "Treasures of Aht Urhgan" Missions | Story progression |
| Divine Interference | Battlefield | Completed "Treasures of Aht Urhgan" Missions | One of the following:
|
| Divine Interference High Tier Battlefield | High Tier Battlefield | Complete "Divine Interference" Battlefield |
|
Nashmeira's Plea
Waking the Colossus / Divine Interference
Battle[]
Final Boss[]
Those...who fail to worship...will be judged...
Alexander
Alexander is fought as the final boss in the second half of the mission battlefield Nashmeira's Plea. The avatar Alexander possesses the new Iron Colossus that was constructed to house it and attempts to reenact Ragnarok.
Only after defeating Raubahn and Razfahd in the first half of the battlefield will players face off against Alexander.
Alexander is stationary and capable of drawing in players if they are too far away. If players are within range of its special abilities, but not its normal melee attacks, it will use Radiant Sacrament to attack enemies. Because it naturally has auto regain, it will always have TP to do so. Alexander also occasionally uses Gospel of the Lost to cure itself for ~1,100 HP.
All of Alexander's special abilities deal light-elemental damage, and the most punishing one is its signature Divine Judgment, which it will only use once at around a little less than 50% HP, and then again at very low HP. Alexander is also capable of giving itself immunity to specific damage types using Perfect Defense when it is below 10% health.
Although Alexander is immobile in this battlefield, he is capable of moving in his avatar quest battlefield.
Special abilities[]
- Draw In: Draws players in.
- Divine Spear: Conal light magic damage, attack down.
- Gospel of the Lost: Recovers HP, removes negative statuses.
- Radiant Sacrament: Targeted AoE light magic damage, magic defense down.
- Mega Holy: Wide AoE light magic damage.
- Void of Repentance: Single target terror.
The following are used once below 50% HP and may repeatedly use it below 5% HP:
- Divine Judgment: Wide AoE light magic damage.
The following are used below 10% HP:
- Perfect Defense: Immunity to physical, magical and/or ranged attacks.
Waking the Colossus / Divine Interference[]
Alexander is fought again in the quest battlefield that is shared by both "Waking the Colossus" and "Divine Interference". Both are quests that grant the ability to summon Alexander as one of its rewards.
This battle with Alexander is generally the same, except that Alexander can now move and loses the ability to use "Perfect Defense" and "Gospel of the Lost". It also has access to a different repertoire of spells, and can summon Alexander Images to assist it in battle.
The time limit allowed for the second battlefield is 15 minutes.
Summon[]
Alexander was released as a summonable avatar in the March 2010 update and can only be summoned by a Level 75 or higher Summoner under the effect of Astral Flow. Unlike many other Celestial Avatar summons, Alexander only performs one ability.
| Name | Level | MP | Requirements | Effect |
|---|---|---|---|---|
| Perfect Defence | 75 | All MP | Astral Flow | Alexander may only be summoned after using Astral Flow. Upon being summoned, Perfect Defense will be automatically engaged, he will automatically release and the Astral Flow effect will immediately end.
Perfect Defense is an AoE party-only buff that drastically reduces the amount of damage taken and provides near immunity to almost all debuffing effects. The damage reduction and status immunity will begin to decay at half of the full duration. Can generally not be removed by forms of Dispel, except for Extreme Purgation from Veiled Sandworm. |
Other appearances[]
Final Fantasy Record Keeper[]
Final Fantasy Brave Exvius[]
Musical themes[]
The music that plays during the second half of the "Nashmeira's Plea" battlefield is called "Ragnarok". It was first released as a bonus track in Final Fantasy XI: Wings of the Goddess Original Soundtrack. This track also plays during the battlefield for the "Waking the Colossus" and "Divine Interference" and is used during a Wings of the Goddess nation quest cutscene.
Behind the scenes[]
The first battlefield was introduced in the August 28, 2007 Version Update. The level cap then was 75. The second was introduced in the March 23, 2010 Version Update. The level cap then was 75.
Alexander is the first final boss in Final Fantasy XI that does not move. The second is Seed Crystal from A Crystalline Prophecy.
Alexander is the only avatar in Final Fantasy XI who does not show its true form on Vana'diel and needs to be housed in a medium.
Gallery[]
Etymology[]
"Alexander" is a common western name of Greek origin, the original name being Ἀλέξανδρος (Alexandros), "Protector of Mankind". Alexander III, better known as Alexander the Great, was a famous Macedonian king and military conqueror.






