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To properly define the intricate and miraculous work of an alchemist would take days of lengthy explanation--an explanation that you would most likely fail to understand. The simple appellation of "potion brewer" given to us by the masses is, however, largely accurate. Restorative salves, ability-enhancing elixirs, deadly toxins and poisons--these are all substances that can be created through our versatile and practical profession. With the proper knowledge and process, even the most worthless-seeming materials can be combined to produce wondrous compounds. The applications of alchemy are nearly limitless!

The Alchemist is a Disciple of the Hand in Final Fantasy XIV. Their guild is based in Ul'dah, on the Hustings Strip of the Steps of Thal.

Overview[]

Masters of Science and Nature, the devilish and the divine, alchemists ensure their livelihood through the transmogrification of mundane materials into wondrous waters─from curative concoctions to potent potables.
The Ul'dahn school only recently came to be recognized in scientific circles as a valid branch of alchemical orthodoxy. It is based on fundamental principles originating in the Near East tradition, but draws heavily upon esoteric elements of both Lalafellin herbalism and Miqo'te occultism as well.

Lodestone

Masters of Science and Nature, the devilish and the divine, alchemists ensure their livelihood through the transmogrification of mundane materials into wondrous wares—from curative concoctions to potent potables. Upon conducting their symphonies of commixing and combining, distilling and decocting, the impossible waxes possible, and miracles are born.

The Eorzean school only recently came to be recognized in scientific circles as a valid branch of alchemical orthodoxy. It is based on fundamental principles originating in the Near East tradition, but draws heavily upon esoteric elements of both Lalafellin herbalism and Miqo'te occultism as well.

One of the main purposes of Alchemists is that they can craft various medicines that can be used in battle, such as Potions, Ethers and Antidotes. They are also able to craft one-handed wands for Conjurers, treated daggers for Rogues, and Grimoires for Arcanists. Alchemists are also capable of affixing Materia onto these weapons.

Alchemists are also capable of producing various dyes that can be used to change the color of one's clothing, and they can also produce many different kinds of glues, oils, solutions and growth formula which may then be used by other disciples of the hand. They can also prepare and grow various plants to decorate homes.

Gameplay[]

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Equipment[]

FFXIV Shadowbringers Alchemist

A viera alchemist with the Cauldronfiend's Alembic and armor.

Alchemists use alembics as their primary tool and mortars as their secondary. Their armor is primarily made up of "Crafting" gear that they share with other disciples of the hand. Crafting gear provides bonuses to the craftsmanship, control, and CP attributes. Craftsmanship and control respectively improve their progress and quality gains when crafting. CP is the resource they use in place of MP for their abilities.

Lists of alchemist equipment

Alchemist's Tools Alchemist's Tools (Primary|Secondary)

Head Head
Body Body
Hands Hands
Waist Waist
Legs Legs
Feet Feet

Earrings Earrings
Necklaces Necklaces
Bracelets Bracelets
Rings Rings
Soul Crystal Soul Crystal


Abilities[]

Class Actions[]

Action Level CP Cost
Basic Synthesis
1
Increases progress.
Efficiency: 100%
Success Rate: 100%
Basic Touch
5 18
Increases quality.
Efficiency: 100%
Success Rate: 100%
Master's Mend
7 88
Restores item durability by 30.
Hasty Touch
9
Increases quality and requires no CP.
Efficiency: 100%
Success Rate: 60%
Rapid Synthesis
9
Increases progress.
Efficiency: 250%
Success Rate: 50%
Inner Quiet
11 18
Grants a bonus to control with every increase in quality.
Bonus stacks up to 11 times.
Observe
13 7
Do nothing for one step.
Tricks of the Trade
13
Restores 20 CP.
Available only when material condition is Good or Excellent.
Waste Not
15 56
Reduces loss of durability by 50% for the next four steps.
Veneration
15 18
Increases the efficiency of Synthesis actions by 50% for the next four steps.
Standard Touch
18 32
Increases quality.
Efficiency: 125%
Success Rate: 100%
Combo Action: Basic Touch
Combo Bonus: CP cost reduced to 18
Great Strides
21 32
Increases the efficiency of next Touch action by 100%. Effect active for three steps.
Innovation
26 18
Increases efficiency of Touch actions by 50% for the next four steps.
Final Appraisal
42 1
The next action that would complete item synthesis will instead leave one progress point remaining.
Effect active for five steps.
Waste Not II
47 98
Reduces loss of durability by 50% for the next eight steps.
Byregot's Blessing
50 24
Increases quality. Inner Quiet effect ends upon use.
Efficiency: 100% plus 20% for each bonus to control granted by Inner Quiet
Success Rate: 100%
Precise Touch
53 18
Increases quality.
Additional Effect: Increases Inner Quiet stack by one (up to 11)
Efficiency: 150%
Success Rate: 100%

Available only when material condition is Good or Excellent.

Muscle Memory
54 6
Increases progress.
Efficiency: 300%
Success Rate: 100%
Additional Effect: Efficiency of your next Synthesis action is increased by 100%

Available only on the first step.
Additional effect is active for five steps.

Careful Synthesis
62 7
Increases progress.
Efficiency: 150%
Success Rate: 100%
Manipulation
65 Complete quest "Do Goldsmiths Dream of Gilded Sheep" 97
Restores 5 points of durability after each step for the next eight steps.
Prudent Touch
66 25
Increases quality at half the durability cost.
Efficiency: 100%
Success Rate: 100%

Unavailable when Waste Not or Waste Not II is active.

Focused Synthesis
67 5
Increases progress.
Efficiency: 200%
Success Rate: 50%
Combo Action: Observe
Combo Bonus: Increases success rate to 100%
Focused Touch
68 18
Increases quality.
Efficiency: 150%
Success Rate: 50%
Combo Action: Observe
Combo Bonus: Increases success rate to 100%
Reflect
69 24
Increases quality.
Efficiency: 100%
Success Rate: 100%
Additional Effect: Increases Inner Quiet stack by three

Available only on the first step.

Preparatory Touch
71 40
Increases quality at greater cost to durability.
Additional Effect: Increases Inner Quiet stack by one (up to 11)
Efficiency: 200%
Success Rate: 100%
Durability Cost: 20
Groundwork
72 18
Increases progress at greater cost to durability. Efficiency decreases by half when durability is below durability cost.
Efficiency: 300%
Success Rate: 100%
Durability Cost: 20
Delicate Synthesis
76 32
Increases both progress and quality.
Efficiency: 100%
Success Rate: 100%
Intensive Synthesis
78 6
Increases progress.
Efficiency: 400%
Success Rate: 100%

Available only when material condition is Good or Excellent.

Trained Eye
80 250
Increases quality by 100%.

Available only on the first step. Recipe level must be at least 10 levels below yours.

Advanced Touch
84 46
Increases quality.
Efficiency: 180%
Success Rate: 100%
Prudent Synthesis
88 18
Increases progress at half the durability cost.
Efficiency: 150%
Success Rate: 100%
Trained Finesse
90 32
Increases quality at no cost to durability.
Efficiency: 100%
Success Rate: 100%

Specialist Actions[]

Specialist actions are only available when Soul of the Alchemist Soul of the Alchemist is equipped.

Action Level CP Cost
Careful Observation
55
Specialist Action

Do nothing for one step, preserving the status of any actions presently in effect.

A crafter's delineation is used upon execution.
Can only be used up to three times per synthesis.
This action does not increase step count.

Heart and Soul
86
Specialist Action

Allows the execution of Precise Touch, Intensive Synthesis, or Tricks of the Trade regardless of material condition. Effect ends if the aforementioned actions are executed when material condition is not "Good" or "Excellent".

A crafter's delineation is used upon execution.
Can only be used once per synthesis.
This action does not increase step count.

Traits[]

Action Level Description
Inner Quiet
11 Gain a stack of Inner Quiet with every increase in quality, up to a maximum of 10. Grants a 10% bonus to the efficiency of Touch actions for each stack.
Practice Makes Perfect
15 Allows you to execute trial synthesis.
Basic Synthesis Mastery
31 Efficiency is increased to 120%.
Quality Assurance
63 Complete quest "The Forbidden Blade" Slightly increases chances of material condition becoming Good.
Rapid Synthesis Mastery
63 Efficiency is increased to 500%.
Careful Synthesis Mastery
82 Efficiency is increased to 180%.
Groundwork Mastery
86 Efficiency is increased to 360%.

Removed actions[]

The following abilities have been removed. Removed abilities will still appear on the hotbar, their icon greyed out icon with a red strikethrough. They will have no effect and must be removed by the player. The given statistics represent their last form before their removal.

Action Level CP Cost
Steady Hand
9
Improves action success rate by 20% for the next five steps.

Removed in patch 5.1.

Inner Quiet
11 18
Grants a bonus to control with every increase in quality.
Bonus stacks up to 11 times.

Replaced by Inner Quiet Trait in patch 6.0.

Ingenuity
15 22
For the next five steps, effectiveness of Touch and Synthesis actions is increased.

Removed in patch 5.2.

Tricks of the Trade
15
Restores 20 CP. Can only be used when material condition is Good or Excellent.

Replaced with new version in patch 5.1.

Master's Mend II
25 160
Restores item durability by 60.

Removed in patch 5.1.

Standard Synthesis
31 15
Increases progress.
Efficiency: 150%
Success Rate: 90%

Removed in patch 5.1.

Steady Hand II
37 25
Improves action success rate by 30% for the next five steps.

Removed in patch 5.1.

Brand of Water
37 25
Increases progress. Progress doubles when recipe affinity is water.
Efficiency: 100% (200%)
Success Rate: 90%

Removed in patch 5.0.

Name of the Elements
37 30
For the next three steps, Brand of the Elements efficiency is increased by up to 200%. Increase determined by current progress.
Can only be used once per synthesis.

Removed in patch 6.0.

Brand of the Elements
37 6
Increases progress.
Efficiency: 100%
Success Rate: 100%

Removed in patch 6.0.

Advanced Touch
43 48
Increases quality.
Efficiency: 150%
Success Rate: 90%

Removed in patch 5.1.

Collectable Synthesis
50
Use existing recipes to create collectables without increasing step count.

Removed in patch 5.3.

Comfort Zone
50 66
Restores 8 CP after each step for the next ten steps.

Removed in patch 5.1.

Byregot's Brow
51 18
Increases quality. Inner Quiet effect ends upon use.
Efficiency: 150% plus 10% for each bonus to control granted by Inner Quiet
Success Rate: 70% (Specialist 100%)

Removed in patch 5.0.

Name of Water
54 15
For the next five steps, Brand of Water efficiency is increased. Increase determined by current progress.

Only one Name of the Element action can be used per synthesis.

Removed in patch 5.0.

Satisfaction
55
Specialist Action

Uses one Whistle to restore 15 CP.

Success Rate: 100%

Available only when the Whistle stack size is a multiple of three.

Removed in patch 5.1.

Whistle While You Work
55 36
Specialist Action

Grants a Whistle stack of 11. One Whistle used for each step that material condition is Good or Excellent. Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. Finishing Touches is used when stack size reaches 0 and effect wears off.

Finishing Touches Efficiency: 200%
Finishing Touches Success Rate: 50%

Removed in patch 5.1.

Innovative Touch
56 8
Specialist Action

Increases quality.

Additional Effect: Innovation
Efficiency: 100%
Success Rate: 40%

Removed in patch 5.1.

Nymeia's Wheel
57 18
Specialist Action

Restores item durability. Amount determined by current Whistle stack. Whistle effect ends upon use.

Success Rate: 100%

Removed in patch 5.1.

Byregot's Miracle
58 16
Specialist Action

Increases quality. Inner Quiet stack is halved upon use.

Efficiency: 100% plus 15% for each bonus to control granted by Inner Quiet
Success Rate: 70%

Removed in patch 5.1.

Trained Hand
59 32
Specialist Action

Significantly increases both progress and quality.

Efficiency: 150%
Success Rate: 100%

Available only when Inner Quiet and Whistle stack sizes are identical.

Removed in patch 5.1.

Heart of the Alchemist
60 45
Specialist Action

For the next seven steps, increases chances of material condition becoming Good.
An alchemy delineation is used upon execution. Can only be used up to five times per synthesis.

Removed in patch 5.1.

Hasty Touch II
61 5
Increases quality.
Efficiency: 100%
Success Rate: 60%

Removed in patch 5.1.

Rapid Synthesis II
63 12
Increases progress.
Efficiency: 300%
Success Rate: 60%

Removed in patch 5.1.

Patient Touch
64 6
Increases quality.
Additional Effect: Doubles Inner Quiet stack (up to 11) when successful, halves stack upon failure
Efficiency: 100%
Success Rate: 50%

Removed in patch 6.0.

Initial Preparations
69 50
May reduce CP consumption while status is active. When a specialist, canceling the status grants the use of a single Specialty action.

Available only on the first step.

Removed in patch 5.1.

Specialty: Reinforce
69
Specialist Action

Restores item durability by 25. Can only be used when Initial Preparations is active.

Removed in patch 5.1.

Specialty: Refurbish
69
Specialist Action

Restores 65 CP. Can only be used when Initial Preparations is active.

Removed in patch 5.1.

Specialty: Reflect
69
Specialist Action

Increases Inner Quiet stack by three (up to 11). Can only be used when Initial Preparations is active.

Removed in patch 5.1.

Rapid Synthesis III
72 24
Increases progress at greater cost to durability. Efficiency decreases significantly when durability is below 20.
Efficiency: 600%
Success Rate: 60%
Durability Cost: 20

Removed in patch 5.1.

Reuse
74 60
Grants Reusing. Chance to become available upon reaching maximum item quality.
Reusing Effect: A portion of ingredients used to synthesize item are returned to your inventory when synthesis is complete

Removed in patch 5.2.

Trained Instinct
80 250
Increases quality by between 30 and 100%.

Available only on the first step. Recipe level must be at least 10 levels below yours.

Removed in patch 5.1.

Other appearances[]

Final Fantasy Trading Card Game[]

Alchemist appears in Final Fantasy Trading Card Game as an Aqua-elemental card.

Gallery[]

Etymology[]

The word "alchemist" comes from "alchemy". An alchemist is a person who practices alchemy, the tradition of creating the legendary philosopher's stone, with which one can supposedly create gold or silver from lead, or produce an elixir of life that bestows immortality.