The Album is a feature introduced in the smartphone versions of Final Fantasy VI. The feature serves to help the players remember the events that they went through in the game. Any and each album entry is unlocked by progressing in the game, and provides a quick summary of the events, as well as providing a picture of what was happening and a portrait of the character the events of the album entry focuses on.
There are 74 album entries, some of which are mandatory, while others can be skipped, some even being unobtainable if skipped. They can be accessed through the "Album" menu in the main menu at any time.
List of Album entries[]
Spoiler warning: Plot and/or ending details follow. (Skip section)
Entry | Character | Unlock | Description | Image |
---|---|---|---|---|
01 Deep into the Mine | Terra |
Start the game | Smoke hangs thick in the city of Narshe as Imperial Soldiers clad in Magitek armor arrive. The party battles the city guard as they head ever deeper into the Mines of Narshe. | |
02 Esper in Ice | Terra |
After encountering the esper | A reaction occurs between the frozen eEsper and the girl, and the soldiers disappear. The mysterious light released by the Esper causes the girl to fall unconscious and lose her memory. | |
03 The Girl Awakes | Terra |
After encountering the esper | The girl has been controlled by a Slave Crown. But though she has awakened, she remembers little save for her name. | |
04 The Treasure Hunter | Locke |
After falling to the hole as Terra | Locke has been summoned to the old man's house. He rescues the girl, who has been found to possess magic power, and together they set off to meet the King of Figaro. | |
05 Farewell to Narshe | Locke |
After defeating Narshe's guard with the moogles | After a group of moogles come to the rescue, saving Terra and company from certain defeat, the party bids farewell to Narshe. | |
06 Figaro Castle | Edgar |
After meeting Edgar | Terra enjoys a brief respite under the protection of Edgar, yet she still feels ill at ease due to her continuing loss of memory. | |
07 Kefka | Edgar |
After sleeping in Figaro Castle as Terra | Under direct orders of the Gestahlian emperor, Kefka has come to find the girl who has eluded the Empire's grasp. But Edgar protects her by pretending that he has never heard of her. | |
08 Off to Meet Banon | Terra |
After defeating the Magitek armor | Eluding Kefka's grasp, Terra and company decide to go find Banon, leader of the Returners. They are the rebel group seeking to overthrow the Empire. | |
09 Sabin Joins the Party | Sabin |
After fighting Vargas | On the way to the Returners' hideout, Edgar's brother Sabin aids the party at Mt. Kolts and then joins them on their journey. | |
10 Banon | Terra |
After meeting Banon in the Returners' hideout | The party finally reaches the Returners' hideout and meets with Banon, who proceeds to admonish Terra against fearing her power. | |
11 Terra's Choice | Terra |
After either refusing thrice or accepting to join the Returners as Terra | Terra tells Banon that she has decided to fight the Empire. They immediately convene a war council, but they soon receive word that the Empire has attacked South Figaro. | |
12 On the Run | Terra |
After defeating Ultros | The party heads for Narshe while Locke tries to buy them some time by hindering the Empire's pursuit. Along the way, they are attacked by Ultros, and Sabin gets separated from the party. | |
13 Locke's Gambit | Locke |
After choosing Locke's sequence | After thwarting the enemy's pursuit, Locke finds himself trapped in South Figaro due to the heightened state of alert. But he is a master of disguise, and uses his skill to deceive the enemy. | |
14 General Celes | Celes |
After rescuing Celes as Locke | While on the run, Locke comes across Celes, a general imprisoned by the Empire she once served. Locke agonizes over whether to aid his former enemy, but he ultimately decides to help her escape. | |
15 Locke Makes for Narshe | Locke |
After escaping South Figaro as Locke and Celes | Locke takes Celes with him as he escapes South Figaro and makes his way to Narshe. | |
16 A Meeting in Narshe | Terra |
After arriving at Arvis's home | Terra, Edgar, and Banon have arrived safely in Narshe. At the home of Arvis, who has sided with the Returners, they discuss their next move. | |
17 The Empire's Iron Fist | Sabin |
After reaching the Imperial Camp near Doma | On his way to Narshe, Sabin comes across an encampment from which the Empire is preparing to lay siege on the city of Doma. | |
18 Cyan | Cyan |
After defeating the commander as Cyan | The Empire launched its attack on Doma Castle, but Cyan, retainer of the king of Doma, defeats the enemy's commander and repels the enemy's forces | |
19 Kefka's Scheme | Sabin |
After defeating the commander as Cyan | Doma Castle hardens its defenses against the siege. In response, Kefka is planning to poison the castle's water supply while his superior, General Leo, is away. | |
20 Stop Kefka! | Sabin |
After confronting Kefka as Sabin | Once General Leo leaves to answer the Emperor's summons, Kefka executes his plot to poison the river. He defeats the soldiers who try to stop him, but Sabin confronts him before he can go through with it. | |
21 A Toxic Flow | Cyan |
After confronting Kefka as Sabin | Sabin wages a bitter battle against Kefka, but fails to stop him from poisoning the river. King Doma, all the castle's inhabitants, and Cyan's entire family are struck down by the deadly poison. | |
22 Kamikaze Cyan | Cyan |
After escaping the Empire encampment | The grief from losing his family soon erupts in a rage as Cyan storms the Empire's encampment alone. Sabin rushes to his aid, but overwhelmed by sheer numbers, they are forced to retreat. | |
23 The Phantom Train | Sabin |
After entering the Phantom Train | Fleeing for their life, Sabin and company come across a railway station. When they step into the train to look for survivors, it suddenly starts moving. The party is being carried by the Phantom Train to destinations unknown. | |
24 The Dearly Departed | Cyan |
After leaving the Phantom Train to the Baren Falls | Sabin and company stop the Phantom Train and disembark, but before it resumes its journey, it picks up more departed souls, including Cyan's family. Unable to bring them back, he watches helplessly as they depart. | |
25 A Desperate Plunge | Sabin |
After falling down to the Veldt | On the way to Narshe, Sabin and company come to Baren Falls. Steeling themselves, they plunge over the raging torrent. | |
26 Mobliz | Sabin |
After talking to a man in Mobliz Can be skipped |
Arriving in Mobliz, Sabin and company start collecting info in order to return to Narshe. They finally discover that the ocean current known as the Serpent Trench will take them to Nikeah, a port city near Narshe. | |
27 Gau | Gau |
After giving Gau Dried Meat | Sabin and company encounter a Veldt a young boy named Gau while traveling across the Veldt. He promises to reward you with treasure if you give him some dried meat. | |
28 The Serpent Trench | Sabin |
After taking the Serpent Trench route | Sabin and company make it through the Serpent Trench thanks to Gau's treasure. Boarding a ship from Nikeah to Figaro, they continue their journey to Narshe. | |
29 Rendezvous | Terra |
After finishing Terra's, Locke's and Sabin's routes | The three parties finally meet as Banon attempts to persuade the town elder. But there is no time to rejoice, for the Empire forces are approaching. | |
30 The Esper and Terra | Terra |
After defeating Kefka | The party has beaten back Kefka's attack and successfully defended the Esper, but when Terra tries to communicate with it, she suddenly changes shape and goes flying off. | |
31 Finding Terra | Terra |
After defeating Kefka | The party travels across the land, desperately seeking clues that will help them find Terra. | |
32 Ramuh the Esper | Terra |
After talking to Ramuh in Zozo | Terra had been in a deep slumber in the tower of an Esper known as Ramuh. After the party agrees to keep the War of the Magi from ever happening again, Ramuh sacrifices his life by transforming into Magicite. | |
33 Save Terra | Locke |
After forming a party to help Terra in Zozo | The party must now find other Espers that could help Terra, who is in a fragile state. The party splits in two, with Locke and company in charge of finding the Espers in the heart of the Empire. | |
34 Celes's Debut | Celes |
After successfully playing the opera scene as Celes | Celes pretends she is the actress Maria in order to meet Setzer, the owner of an airship who has been plotting the actress's abduction. Celes stage debut is resounding success. | |
35 The Blackjack | Setzer |
After defeating Ultros in the opera | The party has defeated Ultros and made contact with Setzer. Thanks to some quick thinking by Celes, Setzer agrees to take the party wherever they want | |
36 Magitek Research Facility | Locke |
After talking to the Returner in Vector | Setzer's airship allows the party to travel to Vector, the Imperial capital where the Magitek Research Facility is located. There, they infiltrate the facility with the help of a Returner they come across. | |
37 Magicite | Celes |
After freeing the Espers in the Magitek Research Facility | At the Magitek Research Facility, the party meets Cid, a scientist who is conducting research on the Espers. While they are speaking with Cid, Kefka suddenly appears and tries to convince them that Celes has betrayed them. | |
38 Celes's Sacrifice | Celes |
After escaping the Magitek Research Facility with the minecart | Just when it looks like Kefka has the party backed in a corner, Celes casts a strange spell that causes both her and Kefka to vanish. Locke and the remaining party members escape in a mine cart. | |
39 Terra's Past | Terra |
After escaping Vector on the Blackjack | When Terra sees the Magicite that the party brought back, one of them suddenly reacts. It turns out it was once her father, Maduin. Terra is the offspring of a human mother and an Esper father. | |
40 The Counteroffensive Begins | Terra |
After returning to Narshe | With Terra now able to harness some of the Esper power flowing in her veins, the party returns to Narshe, where the Returners have brought the city guard over to their side. | |
41 The Sealed Gate | Terra |
On visiting the Imperial Observation Post near the Cave to the Sealed Gate | The party sets off for Sealed Gate, a portal that links this world to the world of the Espers. Strangely, they arrive to find the base that guards the gate is completely abandoned. | |
42 The Espers' Revenge | Terra |
After confronting Kefka in the Cave to the Sealed Gate | Kefka confronts the party after secretly following them in. A battle ensues before the Sealed Gate, but in the midst of the fray, a horde of Espers pour through the gate, which is then sealed. | |
43 Empire in Flames | Terra |
After confronting Kefka in the Cave to the Sealed Gate | The Espers that came pouring through the unsealed gate reduce the Empire to ashes, but they also attack Terra and company. | |
44 The Road to Peace | Terra |
After talking to Emperor Gestahl | With his empire now in ruins, Emperor Gestahl finally sues for peace and asks Terra and company to help reconcile with the enraged Espers. | |
45 A Reunion with Celes | Celes |
After talking to General Leo in Albrook | At Emperor Gestahl's request, the party is joined by General Leo, Shadow, and Celes on a voyage to Crescent Island. | |
46 Thamasa | Strago |
After talking to Strago in Thamasa | In Thamasa, a village on Crescent Island the party asks around about the Espers. One of the villages, an old man named Strago, seems perturbed about the questions, so the party decides to stay the night to keep an eye on him. | |
47 A Village Secret | Strago |
After saving Relm from the Flame Eater. | A fire breaks out that night, and Strago begs you to help him save his granddaughter from the flames. He thanks you with information about the Espers. He also agrees to accompany you to the mountains to the west. | |
48 The Espers' True Intent | Terra |
After talking to Yura in the Esper Caves | In the mountains, the party discovers a cave where the Espers have gathered. According to their representative Yura, the Espers never intended to destroy the Empire. | |
49 Fatal Deception | Terra |
After confronting Kefka as General Leo | Just when it looked like Yura and General Leo have reconciled, Kefka suddenly appears and turns the Espers into Magicite. General Leo is slain when he tries to stop him. | |
50 The Floating Continent | Terra |
After entering the Blackjack upon leaving Thamasa | Kefka and Emperor Gestahl head into the Esper's world where they find the Warring Triad statues and use them to create the Floating Continent out of land west of the Empire. | |
51 Showdown | Celes |
After confronting Emperor Gestahl on the Floating Continent | The party races to the Floating Continent where they corner Kefka and the Gestahl, but the Emperor's magic renders them helpless. Kefka orders Celes to slay the party, but she stabs him instead. | |
52 The Wrath of Kefka | Celes |
After confronting Emperor Gestahl on the Floating Continent | In fit of rage, Kefka tries to destroy the world by moving the Warring Triad out of alignment. The Emperor tries to stop him, but is slain. The energy released by the statues begin to tear apart the Floating Continent and the world itself. | |
53 The World of Ruin | Celes |
After escaping the Floating Continent | A year after the world's ruin, Celes awakens to find herself all alone except for Cid. Upon learning of the tragedy that befell the world, she chooses to stay on the island, living a quiet life with him. | |
54 Hope | Celes |
After leaving the Solitary Island using Cid's raft | Encouraged by Cid, Celes decides to leave the island to find her friends and wreak vengeance on Kefka for ruining so many people's lives. Using a raft Sid made, she sets out to sea. | |
55 Sabin the Hero | Sabin |
After rescuing the child in Tzen's mansion Can be skipped |
In the town of Tzen, Celes finds Sabin risking his life to save a child. She helps him save the child, and the two rejoice at finding each other safe and sound. They then vow to continue their fight. | |
56 Terra's New Life | Terra |
After encountering Humbaba for the first time in Mobliz Can be skipped |
The party comes to the ruins of Moblitz, where they find Terra has been caring for the orphans. She turns down their request to join them because the orphans depend on her. | |
57 Gerad | Edgar |
After encountering Gerad in Nikeah | In Nikeah, Celes encounters Gerad, a man who looks strikingly similar to Edgar. Hearing that he plans to sneak in and plunder Figaro Castle, the party decides to tail him. | |
58 Save Castle Figaro! | Edgar |
After beating the Tentacles in Figaro Castle's engine room | In the engine room, the party discovers what was wrong with the castle, whereupon Gerad admits that he really is Edgar and needs Celes's help. After fixing the castle, the party continues their journey to find their friends. | |
59 Setzer's Despair | Setzer |
After encountering Setzer in the pub in Kohlingen | In the pub in Kohlingen, the party finds Setzer, but having lost all hope, he refuses to join them. Celes gives him an earful for giving up so easily. | |
60 Setzer's Past | Setzer |
After entering Darill's Tomb | The party heads to the tomb of Darill, Setzer's dearly deparated friend. There they hope to find Darill's long lost airship. | |
61 The Falcon | Setzer |
After clearing Darill's Tomb and obtaining the Falcon | The party takes the Falcon, the fastest airship to ever fly, into sky, but now they face a difficult choice. Do they make for the ruined tower where Kefka awaits or do they seek out their remaining friends? | |
62 Terra's Back! | Terra |
After beating Humbaba in Mobliz Can be skipped |
Learning that Katarin and Duane are expecting a baby, Terra vows to resume her fight so that their child may live and enjoy a safe and secure future. | |
63 Cyan's Choice | Cyan |
After meeting Cyan in Mt. Zozo Can be skipped |
Cyan, who has been hiding out on the peak of Mt. Zozo, is shocked when his former comrades arrive. Realizing it was a mistake to keep running from his problems, he decides to rejoin the party. | |
64 Gau's Training | Gau |
After encountering Gau on the Veldt Can be skipped |
The party finally manages to rendezvous with Gau, who has been on the Veldt, training non-stop to defeat Kefka. | |
65 Single Combat | Shadow |
After beating Shadow in Dragon's Neck Coliseum Can be skipped Can be unobtainable if Shadow is not saved during the escape from the Floating Continent. |
Reunited with Shadow at the Coliseum, the party seeks his help. After defeating him in single combat, he agrees to rejoin them. | |
66 An All Too Real Painting | Relm |
After beating Chadarnook in Owzer's Mansion Can be skipped |
Relm has been painting pictures deep within Owzer's mansion. She agrees to rejoin the party after they defeat a demon. | |
67 Strago's Despair | Strago |
After going to the Cultists' Tower with Relm in the party Can be skipped |
Believing he has lost Relm, Strago has fallen under the spell of Kefka's cult. But his granddaughter's pleas brings him to his senses, and he once again joins the party. | |
68 Mog the Moogle | Mog |
After finding Mog in Narshe's mines Can be skipped |
A lone moogle, Mog, has been living in the Mines of Narshe, Believing in the prophecy bestowed upon him by Ramuh, he asks to join the party. | |
69 Umaro the Yeti | Umaro |
After beating Yeti in Narshe's mountains, than talking to it with Mog in the party Can be skipped |
The sasquatch Umaro, who dwells on a snowcapped mountain in Narshe, joins the party on the orders of his boss Mog. | |
70 The True Teasure | Locke |
After finding Locke in the Phoenix Cave Can be skipped |
The party finally comes across Locke, who has been seeking the Phoenix Magicite, which he believes will bring back his beloved. Though he fails, he is at least reunited with the party for a short time. | |
71 Master of the Simulacrum | Gogo |
After recruiting Gogo in the Zone Eater's Belly Can be skipped |
Swallowed up by the Zone Eater, the party finds themselves in a cavern where they meet a strange character by the name of Gogo. Gogo agrees to join the party to help save the world with astonishing miming skills. | |
72 Kefka's Tower | Celes |
After entering Kefka's Tower | In a desperate bid to prevent Kefka from unleashing total destruction, the party storms his Tower, a monstrosity forged from the world's rubble. | |
73 The Final Battle | Celes |
After defeating Kefka | The party confronts Kefka, who vows to destroy everything, creating "a monument to non-existence." And so begins the final battle to protect all that they hold dear. | |
74 The Calm after the Storm | Terra |
After defeating Kefka | The party members flee as the tower comes crashing down. Kefka is finally defeated! The world is still in ruins, but as the Falcon takes to the air, they see clear, sunny skies. Could this possible bode a brighter future? |
Spoilers end here.