Profile[edit | edit source]
Story[edit | edit source]
Part of a nomadic Xaela tribe, Alaqa and her family suffered much harassment and bigotry from others in the realm. The abuse pushed her into pursuing vengeance by using tainted aether to create an undead dragon. The taint spread along the waterways of Dravania and Coerthas and into the Black Shroud, which prompted warning by the Guardian Tree to the Seedseers.
Aqala is encountered in the Coerthas Western Highlands examining the corpse of a dragon near the Banepool. The stench of decay around her is overwhelming to Eschiva Keyes, who suspects she is connected to the taint. She is later determined to be the source of tainted aether in the Dravanian Forelands, and is confronted in the plains of Avalonia Fallen. After she escapes Eschiva and the adventurer find tainted flesh dropped behind, which they take to the Seedseeers.
Alaqa is confronted with Raya-O-Senna and A-Ruhn-Senna, personally involved to cleanse the taint. She explains her story of mistreatment, and how she was pushed into research, which culminated in animating a zombie dragon. This entity requires tainted aether for sustenance, and Alaqa intends to flood the world with it. The four confront the zombie dragon, but Alaqa assures a dead being cannot die. Using White Magic, they try to cleanse the taint even as the dragon revives and Alaqa sends skeletal minions to stop them. Their persistence purifies the taint, allowing the dragon to be killed for good.
Defeated, Alaqa falls to despair over her life's work being ended. Raya-O-Senna reminds her that while she must answer for her crimes, its not too late for her to make amends. She promises to help her find a new purpose in life. With that, Alaqa voluntarily returns with them to Gridania into custody.
As a form of atonement, she began training in the art of conjury, but despite her best efforts she did not achieve satisfactory results. Due to being an outsider, Alaqa struggled making friends but ended up becoming close to Sylphie Webb and Gatty Deepwood. Inspired by a tale told by the Warrior of Light, Sylphie and Gatty decide to go training and ask Alaqa and Warrior to accompany them. The party gets caught in an Ixali attempt to panic Gridania, and Gatty tries to calm down the elemantals. Because Alaqa's spell is so weak, Sylphie wears out her aether and is unable to heal Gatty. While the Warrior of Light calms the spirits, Alaqa focuses and manages to perform her first healing on Gatty. Once everything is settled, Alaqa returns to Gridania with her two new friends.