Final Fantasy Wiki

Aka Manah is an enemy in Final Fantasy X-2 that is first encountered in the Thunder Plains in Chapter 4, and later in Chapter 5, where it can be fought on the Mi'ihen Highroad, in the Calm Lands, on the Road to the Farplane, and in Cloisters 44-46 of the Via Infinito.

Stats[]

Battle[]

The Aka Manah casts third-level elemental magic, as well as Blind, Silence, Break, Slow, and Curse. On every seventh turn it has, it unleashes the highly devastating Emblem of Thanatos, which damages the party by 5/8 of their max HP and reduces all of their stats by one level each.

The player should use their strongest attacks and magic to defeat this fiend quickly before it can unleash Emblem of Thanatos. Holy-imbued attacks work particularly well. Equipping accessories with protection against the many status ailments the Aka Manah can inflict is also ideal.

Aka Manahs are sometimes encountered with other enemies, such as Aquila in the Via Infinito or the more dangerous Aeshma in the Farplane, with the latter enemy having an immunity to physical attacks. After the Machina Panzer's defeat in the New Cave, Aka Manahs can be encountered alone.

AI script[]

Turn 1
- 1/4 chance - Firaga
- 1/4 chance - Blizzaga
- 1/4 chance - Thundaga
- 1/4 chance - Waterga

Turn 2
- [after Firaga] Firaga
- [after Blizzaga] Blizzaga
- [after Thundaga] Thundaga
- [after Waterga] Waterga

Turn 3
- [after Turn 2 Firaga] Firaga
- [after Turn 2 Blizzaga] Blizzaga
- [after Turn 2 Thundaga] Thundaga
- [after Turn 2 Waterga] Waterga

Turns 4-6
- 1/5 chance - Curse
- 1/5 chance - Blind
- 1/5 chance - Silence
- 1/5 chance - Break
- 1/5 chance - Slow

Turn 7 - Emblem of Thanatos

Turn 8 - Repeat from Turn 1

Creature Creator[]

Aka Manah is born with the following: Firaga, Cure and Absorb. It is 3 years old at this point. Like the Daeva, from which it has emerged, it has no life readings. It seems to phase between the Farplane and the world of the living. Shinra says he can feel the Spellspinner trying to communicating but either it is using an unknown language or is communicating with some "faraway world" from which it has come.

Aka Manah has high Magic, Magic Defense, and Accuracy, and mediocre Strength, Defense, and Agility. However, its Evasion and Luck are very low. It can learn Thanatos Emblem and Total Limit Break from a powerful finishing move like Meteor or Flare.

At the conclusion of its fiend tale, Aka Manah dies again and is reborn as Aeshma.

Fiend Tale[]

ANALYSIS FAILED

Fiend has no life readings!

Shinra Analysis:
This fiend has been reborn. Age thought to be about 3. It died once and then was reborn. It's...evolution. The fiend is going through a sudden mutation. It seems to be phasing between this world and the Farplane.
ANALYSIS FAILED

Fiend has no life readings!

Shinra Analysis:
I can feel something... Like it's trying to communicate with me. But it speaks some unknown language. Maybe it's not talking to us, but to some faraway world...? This fiend may be a visitor from another world...

Gallery[]

Etymology[]

Aka Manah is the Avestan language name for the Zoroastrian daeva "Evil Mind", "Evil Purpose", "Evil Thinking" or "Evil Intention". Aka Manah is the demon of sensual desire sent by Ahriman to seduce the prophet Zarathustra. His eternal opponent is Vohu Manah. Aka Manah is the hypostatic abstraction of accusative akem manah (akәm manah), "manah made evil". The objectification of this malign influence is the demon Aka/Akem Manah, who appears in later texts as Middle Persian Akoman and New Persian Akvan.

Related enemies[]

Final Fantasy X[]