Final Fantasy Wiki

Aim (チャージ, Chāji?, lit. Charge), also known as Charge and Onslaught, is a recurring skillset in the Final Fantasy series, primarily used by the Archer class in the Ivalice Alliance games.


Final Fantasy Tactics[]

Carefully aim to strike for increased damage. Attack power increases with longer charge time.


Aim (previously translated as Charge) is the action ability of the Archer job. It offers several levels of Aim, from +1 to +20: the higher the Aim, the more damage is inflicted, but the longer it takes that action to charge. Any weapon can be used with Aim, but the charge time can't be shortened by the ability Short Charge. Seems to deal damage like Attack, increased by the weapon's attack times the level of the ability, for example, with a weapon with 10 attack, Aim +1 would deal 10 more damage, 20 with Aim +2.

Final Fantasy Tactics Advance[]

Aim is the Archer job's action ability. It includes abilities that inflict various ailments that hinder the target's actions, and abilities that enhance the user's attacks power or accuracy.

Final Fantasy Tactics A2: Grimoire of the Rift[]

Precision is the Archer job's moveset.

Moogle Knight uses the Onslaught skillset.

Final Fantasy Dimensions[]

Aim is the skillset of the Ranger class, which focuses on inflicting non-elemental ranged damage as well as debuffs on a single target.

Ability Job Level AP MP Slots Description
Precise Shot 0 0 3 Attacks a single target with an unfailing strike.
Aim: Mouth 2 40 4 Attacks a single target and inflicts Silence, preventing spell casting.
Aim: Legs 4 80 4 Attacks a single target and inflicts Stun, resetting its wait time.
Aim: Heart 8 160 6 Attacks a single target and inflicts Confuse, causing it to attack randomly.
Quick Shot 12 280 9 Attacks and decreases the wait time until the next action.
Attack: Vitals 16 450 16 Attacks and instantly kills a single target.
Spreadshot 20 650 Attacks enemies four times at random.