Aim.

Archer job command. Allows attacks to be carefully aimed in order to deal greater damage.

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Aim (チャージ, Chāji?, lit. Charge), also known as Charge, is an action ability in Final Fantasy Tactics used by the Archer job.

Mechanics[edit | edit source]

Damage inflicted is dependent on the weapon type used. It deals damage like Attack, increased by the weapon's attack times the level of the ability. For example, with a weapon with 10 attack, Aim +1 would deal 10 more damage, 20 with Aim +2. Swiftness does not make Aim activate quicker.

Abilities[edit | edit source]

Name Range Effect JP Needed
Aim +1
(Charge +1)
Depends on equipped weapon 1 100
Carefully aim to strike for increased damage. Attack power increases with longer charge time.
Aim +2
(Charge +2)
Depends on equipped weapon 1 150
Carefully aim to strike for increased damage. Attack power increases with longer charge time.
Aim +3
(Charge +3)
Depends on equipped weapon 1 200
Carefully aim to strike for increased damage. Attack power increases with longer charge time.
Aim +4
(Charge +4)
Depends on equipped weapon 1 250
Carefully aim to strike for increased damage. Attack power increases with longer charge time.
Aim +5
(Charge +5)
Depends on equipped weapon 1 300
Carefully aim to strike for increased damage. Attack power increases with longer charge time.
Aim +7
(Charge +7)
Depends on equipped weapon 1 400
Carefully aim to strike for increased damage. Attack power increases with longer charge time.
Aim +10
(Charge +10)
Depends on equipped weapon 1 700
Carefully aim to strike for increased damage. Attack power increases with longer charge time.
Aim +20
(Charge +20)
Depends on equipped weapon 1 1200
Carefully aim to strike for increased damage. Attack power increases with longer charge time.

Gallery[edit | edit source]

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