Archer job command. Allows attacks to be carefully aimed in order to deal greater damage.
Aim (チャージ, Chāji?, lit. Charge), also known as Charge, is an action ability in Final Fantasy Tactics used by the Archer job.
Damage inflicted is dependent on the weapon type used. Aim deals damage like Attack, increased by the weapon's attack times the level of the ability. For example, with a weapon with 10 attack, Aim +1 would deal 10 more damage, 20 with Aim +2. Swiftness does not make Aim activate quicker.
Abilities[]
Name | Range | Effect | JP Needed |
---|---|---|---|
Aim +1 (Charge +1) |
Depends on equipped weapon | 1 | 100 |
Carefully aim to strike for increased damage. Attack power increases with longer charge time. | |||
Aim +2 (Charge +2) |
Depends on equipped weapon | 1 | 150 |
Carefully aim to strike for increased damage. Attack power increases with longer charge time. | |||
Aim +3 (Charge +3) |
Depends on equipped weapon | 1 | 200 |
Carefully aim to strike for increased damage. Attack power increases with longer charge time. | |||
Aim +4 (Charge +4) |
Depends on equipped weapon | 1 | 250 |
Carefully aim to strike for increased damage. Attack power increases with longer charge time. | |||
Aim +5 (Charge +5) |
Depends on equipped weapon | 1 | 300 |
Carefully aim to strike for increased damage. Attack power increases with longer charge time. | |||
Aim +7 (Charge +7) |
Depends on equipped weapon | 1 | 400 |
Carefully aim to strike for increased damage. Attack power increases with longer charge time. | |||
Aim +10 (Charge +10) |
Depends on equipped weapon | 1 | 700 |
Carefully aim to strike for increased damage. Attack power increases with longer charge time. | |||
Aim +20 (Charge +20) |
Depends on equipped weapon | 1 | 1200 |
Carefully aim to strike for increased damage. Attack power increases with longer charge time. |