Archer job command. Allows attacks to be carefully aimed in order to deal greater damage.
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Aim (チャージ, Chāji?, lit. Charge), also known as Charge, is an action ability in Final Fantasy Tactics used by the Archer job.
Mechanics[edit | edit source]
Damage inflicted is dependent on the weapon type used. It deals damage like Attack, increased by the weapon's attack times the level of the ability. For example, with a weapon with 10 attack, Aim +1 would deal 10 more damage, 20 with Aim +2. Swiftness does not make Aim activate quicker.
Abilities[edit | edit source]
Name | Range | Effect | JP Needed |
---|---|---|---|
Aim +1 (Charge +1) |
Depends on equipped weapon | 1 | 100 |
Carefully aim to strike for increased damage. Attack power increases with longer charge time. | |||
Aim +2 (Charge +2) |
Depends on equipped weapon | 1 | 150 |
Carefully aim to strike for increased damage. Attack power increases with longer charge time. | |||
Aim +3 (Charge +3) |
Depends on equipped weapon | 1 | 200 |
Carefully aim to strike for increased damage. Attack power increases with longer charge time. | |||
Aim +4 (Charge +4) |
Depends on equipped weapon | 1 | 250 |
Carefully aim to strike for increased damage. Attack power increases with longer charge time. | |||
Aim +5 (Charge +5) |
Depends on equipped weapon | 1 | 300 |
Carefully aim to strike for increased damage. Attack power increases with longer charge time. | |||
Aim +7 (Charge +7) |
Depends on equipped weapon | 1 | 400 |
Carefully aim to strike for increased damage. Attack power increases with longer charge time. | |||
Aim +10 (Charge +10) |
Depends on equipped weapon | 1 | 700 |
Carefully aim to strike for increased damage. Attack power increases with longer charge time. | |||
Aim +20 (Charge +20) |
Depends on equipped weapon | 1 | 1200 |
Carefully aim to strike for increased damage. Attack power increases with longer charge time. |
Gallery[edit | edit source]
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