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== Etymology ==
 
== Etymology ==
{{Etymology|Ahriman}}
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{{Etym|Ahriman}}
   
 
{{FFTA2}}
 
{{FFTA2}}
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[[Category:Final Fantasy Tactics A2: Grimoire of the Rift Enemies]]
 
[[Category:Final Fantasy Tactics A2: Grimoire of the Rift Enemies]]

Revision as of 00:49, 28 July 2014

The Ahriman is a class of monster in Final Fantasy Tactics A2: Grimoire of the Rift. Winged, cycloptic entities, their single eye can inflict a multitude of debuffs on target units, most of them relying on making eye contact with their targets.

Simply facing units away from or even sideways to the Ahriman will make them immune to their gaze. In addition, Ahrimans also retain their signature move, Roulette. They are Flying units and cannot move in water. Ahrimans should not be confused with the smaller Floating Eye species.

Classes

Ahriman-FFTA2
Ahriman

The Ahriman's evil stare afflicts those it lights upon with a variety of ailments.

Plague-FFTA2
Plague

The gaze of this giant eye can freeze foes where they stand.

Evil Eye-FFTA2
Evil Eye

Evil Eyes only appear in Brightmoon Tor. They also have the Brightmoon Tor secondary ability skillset of Turning.

Stats

Monster Move Jump Evasion Resilience Weak Half Null Absorb
Ahriman 4 1 0 60 Holy - - Dark
Plague 4 1 0 60 Holy - - Dark
Evil Eye 4 1 0 60 Holy - - Dark

Abilities

Enthrallment

The haunting gaze of the Ahriman's giant eye is a thing to be feared.

Ability MP Range Effect Ahriman Plague Evil Eye
Roulette* 12 All Randomly KOs a unit on the field. Yes Yes Yes
Glare 0 1 Inflicts Petrify. Yes Yes Yes
Demonic Gaze 0 4 Inflicts Confuse. Yes Yes ?
Binding Circle 16 1 Inflicts Slow and lowers Speed. No Yes Yes
Dread 0 1 Inflicts Disable and Addle. No Yes Yes
Bewitching Gaze 12 1 Inflicts Charm and Slow. Yes Yes Yes

*Denotes a Blue Magic skill.

Etymology

Angra Mainyu in the Avestan language and Ahriman in Middle Persian is the Zoroastrian idea of the devil, meaning "destructive spirit".

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