While activated, the most recent damage the player sustains will be recorded up to a limit determined by the character's level. This damage amount will determine the bonus value granted to specific spells. Unlike Afflatus Solace, it is non-cumulative and overwriting.
While under the effect of Afflatus Misery, the player gains a bonus to the following spells:
- Cura: Increased potency.
- Esuna: Bonus to the number and variety of enfeebling effects removed.
- Auspice: Adds light-elemental damage to initial attacks and an Accuracy bonus when target is missed.
- Banish spells: Increased potency.
Afflatus Misery is a White Mage spell learned at level 74. The spell is the White Mage's strongest charge ability and DPS spell. When Afflatus Misery is used, it deals unaspected damage to the target and all enemies nearby it with a potency of 900 for the first enemy, followed by a decreased potency ranging from 10%-50% to all remaining enemies. This was changed in patch 5.2 to where to it does 900 potency on the first enemy, followed by a decreased potency of 25 percent for the remaining enemies.
In order to use Afflatus Misery, White Mage's are required to have a Blooming Blood Lily charge present on their healing gauge, which can only be achieved by spending three lily charges on either Afflatus Solace or Afflatus Rapture.
Afflatus is described as a sudden and strong creative impulse or inspiration. It was derived from the Latin term afflatus, originally spelt as adflatus, which literally means "to (ad) blow or breathe upon (flatus)." The "inspiration" definition of afflatus was first used by Cicero in De Natura Deorum ("The Nature of the Gods").