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Deal a large amount of wind damage and pull target closer.


Aeroga is a magic spell in Final Fantasy VII Remake and "Episode INTERmission". It is the highest-level spell granted by Wind Materia Wind Materia, making it the most powerful Wind Wind-elemental spell above Aero Aero and Aerora Aerora. Aeroga deals a large amount of wind-elemental damage, but has a higher MP cost and a longer casting time. Against enemies that are not immune to wind, Aeroga also interrupts/knocks them back.


Magic Materia Magic Materia Wind Materia Wind Materia
Effects Large Wind Wind damage
3.5 meter area-of-effect
2 second charge time
Interrupt stats Initial hit interrupts targets with <50 interrupt defense
Second hit interrupts targets with <70 interrupt defense
Interrupted by attacks with ≥40 interrupt strength
Compatible Support Materia Support Materia Magnify Materia Magnify Materia
Synergy Materia Synergy Materia
HP Absorption Materia HP Absorption Materia
MP Absorption Materia MP Absorption Materia
Unconditional weapon passive bonuses Wind Damage Up
Elemental Damage Up
MP Saver: Attack Spells
Special Interrupt(s) Blowback (second hit; blows back interrupted targets)

Damage formula:

Stagger formula:

Where 16 is used rather than 4 while the target is Pressured, and "Target Wind Modifier & Target's Magic Modifier" are the respective target's stagger rate modifiers.


Aeroga costs 21 MP to cast with the level 3 wind materia equipped. It deals twice as much damage compared to the base Wind spell, Aero and 1.25 times more damage compared to the second tier Wind spell, Aerora. The spell has many uses against higher-level flying enemies, which are weak to the wind element. It can be used both to deal great damage, as well as to pressure and stagger enemies, as this is especially important against flying enemies that are otherwise harder to hit. Among its peers—Firaga Firaga, Blizzaga Blizzaga, and Thundaga Thundaga—Aeroga is the most effective against flying enemies in the majority of cases, and its ability to pull targets closer can very be beneficial to Cloud and Tifa, or Barret while using a melee weapon.

Wind spells bypass obstacles and appear on the target. They can inflict hit stun when they first appear. Like ice spells, wind spells experience a short delay before detonating, which in the original PlayStation 4 version can allow enemies to dodge out of the area of effect. In Final Fantasy VII Remake Intergrade, wind spells stick to enemies, and are guaranteed to hit after a short delay.

Aeroga is the strongest wind-elemental spell in terms of raw damage output. However, its longer cast time means that there are situations where Aerora may be preferred, as Aeroga can be more easily interrupted or avoided. Additionally, when preserving MP, it may be preferable to cast Aerora, and save Aeroga against staggered or pressured enemies.

The spell can be effectively amplified by pairing the wind materia with Support Materia Support Materia. Both HP Absorption Materia HP Absorption Materia and MP Absorption Materia MP Absorption Materia can be great to heal a character significantly or improving their MP sustainability, and Magnify Materia Magnify Materia can make the spell very useful against a group of flying enemies, especially to drag all enemies towards a melee character and cluster them together. However, users of wind materia are more likely to give this slot to pair it with Elemental Materia Elemental Materia, since the materia most benefits Cloud and Tifa to mitigate their weakness against flying enemies. Aeroga can be used effectively with Aerith's Arcane Ward to cause it to be cast twice.


Aero is a Greek prefix relating to air and flight. Common usages in modern times include the words "aeroplane" and "aerospace". The "-ga" suffix denotes it is the level three form of the base Aero spell.