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Aero Combatant is an enemy from Final Fantasy VII, fought by Cloud and Tifa during the attack by the Turks on Sector 7 in "Prevent the Fall of the Plate". It is also fought in the third round of the Battle Square before the player obtains Tiny Bronco. When fought in the Battle Square, its stats are enhanced with double the normal HP and its Attack and Magic Attack are increased by 25%.

Stats[]

Flying

Grounded

Formations[]

# Formation
404 Row 1: Aero Combatant A, Aero Combatant A
Row 2: Aero Combatant B, Aero Combatant B
405 Row 1: Aero Combatant A, Aero Combatant A
Row 2: Aero Combatant B, Aero Combatant B
Row 3: Aero Combatant C, Aero Combatant C
406 Aero Combatant, Aero Combatant
407 Aero Combatant A, Aero Combatant A, Aero Combatant B, Aero Combatant B (Back Attack)
408 Aero Combatant A, Aero Combatant A, Aero Combatant B, Aero Combatant B (Attack from both sides)
409 Aero Combatant A, Aero Combatant A, Aero Combatant B, Aero Combatant B, Aero Combatant C, Aero Combatant C (Back Attack)
410 Aero Combatant A, Aero Combatant A, Aero Combatant B, Aero Combatant B (Back Attack)

Locations[]

Sector 7 Slums
Plate Support Lower 404, 405, 406, 407 (Back Attack)
Plate Support Upper 404, 405, 406, 407 (Back Attack), 408 (Attack from both sides)
Battle Square (before Tiny Bronco)
Group B - Battle 3 404

Battle[]

Aero Combatant attacks one character using Kick and Propeller. When attacked, there is a 50% chance it will lose its propeller and drop to the ground. This changes its stats and attacks: Speed and Evade drop, but its Magic increases and its Magic Defense doubles. This increment of its Magic stat is unusable, because it does not use magical attacks in either its two forms. It also begins using two different attacks, Propeller Sword and Sword Rush, which inflict a similar decent damage as its previous attacks. It is weak to Gravity in either its two forms.

Aero Combatant is treated in battle as two separate enemies, both with a different AI script. Battle always starts with the Grounded version inactive (as opposed to incapacitated). If the Aero Combatant drops down after it is attacked, the flying version is removed and the grounded version becomes active, meaning it can now act and be targeted.

AI script[]

Flying[]

Turn
2/3 Chance

Use Propeller on random opponent

1/3 Chance

Use Kick on random opponent

Counter - if attacked
If (1/2 Chance) Then

Use Drop Down

Activate Aero Combatant (Grounded)

Aero Combatant (Grounded) HP = Self HP

Remove Self

Counter - if killed

Remove Aero Combatant (Grounded)

Grounded[]

Turn
3/4 Chance

Use Propeller Sword on random opponent

1/4 Chance

Use Sword Rush on random opponent

Gallery[]

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